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Show Us Your Bryce Renders! Part 4
Posted: 15 July 2013 11:41 AM   [ Ignore ]   [ # 1366 ]
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TheSavage64 - 15 July 2013 11:30 AM

This morning before I left to go out to do some (paid) work, I added the Shrooms to my greenery scene. As that’s why I decided to make them in the first place. Render time just short of 6 hours, though it is a bigger render.


You guys make such beautiful art! I hope to one day be half as good as some of you!

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Posted: 15 July 2013 11:48 AM   [ Ignore ]   [ # 1367 ]
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Oh a scene I rendered this weekend using a character in DAZ, sending it to Bryce and merging it with a free scene I found on-line. Oddly the send from DAZ did a pretty interesting and cool effect with the lower portion of her skirt. It made it see-thru to show her legs. I verified in DAZ that the Opacity was set to 100 so not fully sure how that happened! lol. However, it worked out nicely!


The model is a morph of Victoria 6 and I used some additional lighting in Bryce to add some life to the scene as well.

 

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Marina_At_the_Cave_of_Despite.jpg
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Posted: 15 July 2013 11:51 AM   [ Ignore ]   [ # 1368 ]
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poetman75 - 15 July 2013 11:41 AM
TheSavage64 - 15 July 2013 11:30 AM

This morning before I left to go out to do some (paid) work, I added the Shrooms to my greenery scene. As that’s why I decided to make them in the first place. Render time just short of 6 hours, though it is a bigger render.


You guys make such beautiful art! I hope to one day be half as good as some of you!

Thanks Poetman… your model looks to be coming along nicely.

 

I’ve been thinking about my mushrooms and am wondering whether to do a mkII version with gills on the underside of the cap. It would mean having to alter each metaball to ‘positive’ So I could boolean a negative flattened sphere to them (with boolean option to transfer negative material) and then also multi-replicate for the actual gills… something I may persue this evening as it would make the mushroom a lot more angle friendly.

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Posted: 15 July 2013 12:05 PM   [ Ignore ]   [ # 1369 ]
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poetman75 - 15 July 2013 11:48 AM

Oh a scene I rendered this weekend using a character in DAZ, sending it to Bryce and merging it with a free scene I found on-line. Oddly the send from DAZ did a pretty interesting and cool effect with the lower portion of her skirt. It made it see-thru to show her legs. I verified in DAZ that the Opacity was set to 100 so not fully sure how that happened! lol. However, it worked out nicely!

  If you provide a screenshot of the Material Lab for the skirt, and possibly also from the Surfaces tab of DS if it matters, we might be able to determine what happened. 
  I have found that transparency doesn’t always transfer correctly from DS and has to be fixed in Bryce after the transfer.  However, it may turn out to be something else too.

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Posted: 15 July 2013 12:51 PM   [ Ignore ]   [ # 1370 ]
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TheSavage64 - 15 July 2013 11:51 AM
poetman75 - 15 July 2013 11:41 AM
TheSavage64 - 15 July 2013 11:30 AM

This morning before I left to go out to do some (paid) work, I added the Shrooms to my greenery scene. As that’s why I decided to make them in the first place. Render time just short of 6 hours, though it is a bigger render.


You guys make such beautiful art! I hope to one day be half as good as some of you!

Thanks Poetman… your model looks to be coming along nicely.

 

I’ve been thinking about my mushrooms and am wondering whether to do a mkII version with gills on the underside of the cap. It would mean having to alter each metaball to ‘positive’ So I could boolean a negative flattened sphere to them (with boolean option to transfer negative material) and then also multi-replicate for the actual gills… something I may persue this evening as it would make the mushroom a lot more angle friendly.


Thanks! I would LOVE to see that. I have so much more difficulty getting the odd boolean shapes to work correctly in Bryce for some reason. The basics and some composites I get without issue. Other very complex boolean “layers” they just don’t turn out as easily and nicely as with 3DS for some reason. It must be just how I combine the booleans together in Bryce.

right now, I am having a difficult time trying to transfer a nice rock block design I created to a sphere and then to a block. Perhaps it’s not even possible. I get it close by shrinking the sphere and making the block Intersecting. I tried negative with material transfer but that didn’t work at all.

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Posted: 15 July 2013 12:53 PM   [ Ignore ]   [ # 1371 ]
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Sean Riesch - 15 July 2013 12:05 PM
poetman75 - 15 July 2013 11:48 AM

Oh a scene I rendered this weekend using a character in DAZ, sending it to Bryce and merging it with a free scene I found on-line. Oddly the send from DAZ did a pretty interesting and cool effect with the lower portion of her skirt. It made it see-thru to show her legs. I verified in DAZ that the Opacity was set to 100 so not fully sure how that happened! lol. However, it worked out nicely!

  If you provide a screenshot of the Material Lab for the skirt, and possibly also from the Surfaces tab of DS if it matters, we might be able to determine what happened. 
  I have found that transparency doesn’t always transfer correctly from DS and has to be fixed in Bryce after the transfer.  However, it may turn out to be something else too.


No too overly concern as it was just a test setup moreso to get a better fell on how to transfer content in. One thing I need to get a better handle on first is how to send a character in DAZ that doesn’t crash Bryce due to it’s massive polygon size.

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Posted: 15 July 2013 01:23 PM   [ Ignore ]   [ # 1372 ]
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@M1chael:  The group of images is simply stunning.

@electro:  Love that little guy.  Nice work.

@Trish:  Meatball work really looks nice, love the colors most of all.  Hope the ear ache subsides soon.

@Dave:  The mushrooms really turned out well, and look even better in the scene.  And the scene looks even better with the mushrooms.

@poetman:  Hope we get to see the rest of the castle.  Though a bit dark for my taste, that scene looks good.

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Posted: 15 July 2013 02:15 PM   [ Ignore ]   [ # 1373 ]
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thanks. going to take a little bit as I am designing it internally and externally

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Posted: 15 July 2013 04:19 PM   [ Ignore ]   [ # 1374 ]
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Too many great works to comment on…great stuff all - elvis your ‘bot’s lighting and shadow is just perfect.

Jay

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Posted: 15 July 2013 05:05 PM   [ Ignore ]   [ # 1375 ]
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Just something I was fiddling around with today in Bryce and 3DS. A medieval wood plank for wood gates and floors. I’m really big on imperfections in objects as it brings a party of reality into them in my opinion.

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Wood_Plank_1.jpg
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Posted: 15 July 2013 07:14 PM   [ Ignore ]   [ # 1376 ]
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A wooden floor created from 2 different wooden planks that I created.

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Wood_Floor_View_1.jpgWood_Floor_View_2.jpg
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Posted: 15 July 2013 08:35 PM   [ Ignore ]   [ # 1377 ]
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And last for the evening a bridge made from the wooden floor and other objects I created.

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Bridge_Side_View.jpgBridge_Top_View.jpg
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Posted: 16 July 2013 01:07 AM   [ Ignore ]   [ # 1378 ]
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poetman75 - 15 July 2013 12:51 PM
TheSavage64 - 15 July 2013 11:51 AM

I’ve been thinking about my mushrooms and am wondering whether to do a mkII version with gills on the underside of the cap. It would mean having to alter each metaball to ‘positive’ So I could boolean a negative flattened sphere to them (with boolean option to transfer negative material) and then also multi-replicate for the actual gills… something I may persue this evening as it would make the mushroom a lot more angle friendly.


Thanks! I would LOVE to see that. I have so much more difficulty getting the odd boolean shapes to work correctly in Bryce for some reason. The basics and some composites I get without issue. Other very complex boolean “layers” they just don’t turn out as easily and nicely as with 3DS for some reason. It must be just how I combine the booleans together in Bryce.

Here you go then… The MKII mushroom, now with detailed underside.

 

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ShroomsMKII.jpg
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Posted: 16 July 2013 01:43 AM   [ Ignore ]   [ # 1379 ]
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TheSavage64 - 16 July 2013 01:07 AM
poetman75 - 15 July 2013 12:51 PM
TheSavage64 - 15 July 2013 11:51 AM

I’ve been thinking about my mushrooms and am wondering whether to do a mkII version with gills on the underside of the cap. It would mean having to alter each metaball to ‘positive’ So I could boolean a negative flattened sphere to them (with boolean option to transfer negative material) and then also multi-replicate for the actual gills… something I may persue this evening as it would make the mushroom a lot more angle friendly.


Thanks! I would LOVE to see that. I have so much more difficulty getting the odd boolean shapes to work correctly in Bryce for some reason. The basics and some composites I get without issue. Other very complex boolean “layers” they just don’t turn out as easily and nicely as with 3DS for some reason. It must be just how I combine the booleans together in Bryce.

Here you go then… The MKII mushroom, now with detailed underside.

 

Wow! very cool. so the gills were just booleans?

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Posted: 16 July 2013 01:58 AM   [ Ignore ]   [ # 1380 ]
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poetman75 - 16 July 2013 01:43 AM

Wow! very cool. so the gills were just booleans?

Thanks.

Yup, they consist of a sphere (set to positive in attributes), squashed so it’s nearly flat on it’s Z axis then auto-replicated 30 times at 6° on the Y axis. Then a negative torus is added to make the underside concave curve then group them together and it’s done.

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