Hexagon + transparency + UV editor?
Hello to all!
First, sorry about my confused English, but I hope that you will help to me. :)
1. Is announced some fix version of Hexagon by developers due often crashing to desktop? (I tried to reset preferences, but not helps)
Or you can suggest some 3D program from 3D Daz product that is very similar to this program without crashing?
2. How I can import transparent texture in Hexagaon? I think ... when I create hair mesh (builted by grides) then I make texture with .png format, I want to check how hair texture looks on the mesh without showing of grides or planes?
3. For example, I have a two (separated) meshes & unfold mapped, then if I want to merge points of both meshes together that I can get two parts into 1 mesh. For example, when I use option Weld points and after all, I go on Texture or UV View ... map texture is missed or invisible? How I can return it back? :(
Thank you for answers! :)