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Mortella Dress: Dynamic for Poser and conforming for Genesis!
Posted: 11 June 2012 01:15 PM   [ Ignore ]
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A *lot* of people have asked for this dress since Maelwenn released the character originally. The latest request was made not that long ago, and I’ve finally managed to find the files I needed.

The latest discussion can be found here
http://www.daz3d.com/forums/viewthread/191/

and it’s useful if you want some history on what it is, and what is included and why.

The files can be downloaded from
http://www.arien-graphics.com/wp/?p=852

Enjoy!

This has now been updated to Genesis too, still downloadable from the link above!

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Posted: 11 June 2012 01:54 PM   [ Ignore ]   [ # 1 ]
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Is this a poser dynamic dress?  Will it work in Poser 2012?

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Posted: 11 June 2012 01:58 PM   [ Ignore ]   [ # 2 ]
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It is indeed a Poser dynamic dress. I’ve saved it in PP2010, I’ve got problems rendering in PP2012 so I haven’t checked it there, but I can’t see a reason why it wouldn’t work.

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Posted: 11 June 2012 04:10 PM   [ Ignore ]   [ # 3 ]
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Ok, I’ve loaded it and run a simulation in PP2012 and it’s working fine.

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Posted: 11 June 2012 04:36 PM   [ Ignore ]   [ # 4 ]
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Thank you, I know this was talked about a lot in the past, glad you were finally able to release it.

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Posted: 11 June 2012 05:11 PM   [ Ignore ]   [ # 5 ]
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You’re welcome.

Another render, showing what can be done with the material zones…

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Posted: 11 June 2012 05:40 PM   [ Ignore ]   [ # 6 ]
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Thank you so much!  I’ve loved that dress since I saw it.  Thank you for sharing it smile

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Posted: 14 June 2012 08:29 AM   [ Ignore ]   [ # 7 ]
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Arien - 11 June 2012 01:15 PM

A *lot* of people have asked for this dress since Maelwenn released the character originally. The latest request was made not that long ago, and I’ve finally managed to find the files I needed.

The latest discussion can be found here
http://www.daz3d.com/forums/viewthread/191/

and it’s useful if you want some history on what it is, and what is included and why.

The files can be downloaded from
http://www.arien-graphics.com/wp/?p=852

Enjoy!


thanks Arien, this will work great for the Oct monster mash bash at the freebie challenge/contest

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Posted: 15 June 2012 11:35 AM   [ Ignore ]   [ # 8 ]
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I am not very familiar with the cloth room, but I did get the dress to look good on her in a standing position.
When I try to make it work with her sitting in a chair..forget it..been trying all morning.  I know it will work but I just have not figured it out yet.
I set collisions to floor, V4, chair and table..but it just ends up in a wad..any suggestions?

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Posted: 15 June 2012 02:43 PM   [ Ignore ]   [ # 9 ]
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That looks like you started the simulation from that position, is it me or does it say frame 01 of 60 there (sorry, I really can’t make it out that well, but viewing it in Photoshop, that’s what its showing me)? The frame 01 should always be the starter T pose. For seating, usually it’s better not to “sit” the figure directly but to slide the seat from behind, so you’d start with her standing, and the chair moved backwards; start moving it forwards about frame 30 as she’s lowering into position, and have both in place by frame 45 or so, then clear and re-run the simulation.

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Posted: 15 June 2012 02:50 PM   [ Ignore ]   [ # 10 ]
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Hi Arien, Thank you..Yes I was thinking it best to have the starting frame as close to the final result as you can?? So you start her out as standing in the first frame then have her seated in the last and move the chair in mid sim? I used 60 frames to give more time for a better fit is this OK?
This is the first time I tried the cloth room for a seated position lol..didnt do so well with it. Thanks for your help! smile

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Posted: 15 June 2012 04:09 PM   [ Ignore ]   [ # 11 ]
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No, the dress is a prop and only has one position, which is T-pose. You need to ALWAYS start from T-pose, with your base figure zeroed and no pokethrough at all, the collision settings take care of moving the dress around while posing. That’s why you use animation and not just a draping simulation. If you start from anything else, the dress will pokethrough and of course the collision and cloth simulation engine will not work as intended.

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Posted: 15 June 2012 04:14 PM   [ Ignore ]   [ # 12 ]
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So..I start with the V4 in Tpose in frame 1 and then move to the last frame and seat V4 and I leave the dress where it is and it will follow her position in the last frame?
I guess I am unsure where to put the dress in the last frame—leave it or move it closer to her after I have her posed…thanks for your help.

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Posted: 15 June 2012 04:24 PM   [ Ignore ]   [ # 13 ]
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you don’\t move the dress at all. The cloth engine recognises where it’s colliding with the body or any other item it should collide with, and gets dragged around, as long as it is within reason (i.e. if you try to make her do the splits, the cloth might tear and do weird stuff).

Have you downloaded the pdf from my website or read the instructions there?

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Posted: 15 June 2012 04:27 PM   [ Ignore ]   [ # 14 ]
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Yes I did download the pdf and I was thinking it was for a hybrid?? Not real sure what that is..but I will look it over again if the instructions pertain to a regular dynamic cloth.
I will give it another shot.
Thanks again!

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Posted: 15 June 2012 04:43 PM   [ Ignore ]   [ # 15 ]
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Hybrids are when you have conforming items and you clothify one or more parts of them (in the case of the MFD, the skirt). This works really well if you have items that have parts that work better as dynamic and others as conforming.

You have an explanation on how to use a wholly dynamic outfit here
http://www.arien-graphics.com/wp/?p=595

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