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mortella-for-v4-Question
Posted: 11 June 2012 11:45 AM   [ Ignore ]   [ # 16 ]
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Ok, guys good news and a a couple of booboos…

First the booboos. The dress was made back in 2007, so it is quite old. The char was made for V4 or V4.1, and unlike what I thought, the body was created through dialing, although the morph is quite extreme. So to use it today you do need to inj all the Morphs++ into V4.2 before inj the char or you’ll get nothing. The head, however, is 100% original, and uses scaling, so for using hair you will have to apply a suitable morph… I’ve used A4 on the hair I’ve used to get the desired effect. The other booboo, stupid as it sounds, is that back when Maelwenn sent me the char to work on the dress, she was still working on the textures, and as a consequence I never got them LOL Maybe I was originally waiting for the full char to finish setting things up, but frankly, after 5 years, I just don’t remember.

The good news is that not only I’ve found the original OBJ, but also my original C4D file, which meant that editing it was doable without giving me bald scalp patches smile I’ve made sure that it was fitting properly (turns out the original had a couple of spots that had pokethrough and it was affecting the simulations) and also created several MAT zones to help create more clothing for the char… The new MatZones allow you to give her short sleeves, no sleeves, deeper no-sleeves, no bottom tentacles, and a shorter skirt. I’ve also triangulated the mesh for a nicer, smoother look on the dynamics.

The results are below. I’ve used Surreality’s Equinox’ skin, as it’s lovely and pale, and Amphitrite Hair. The dress uses Skyewolf’s glitter materials. I’m also attaching a T-pose with the new material zones, it could probably be improved by adding cuts on certain sections but that’s as much as I could do with what I had without getting into the load of extra work that I didn’t want to take on.

I’ll be adding a zero pose necessary for starting the simulations, and packing, and I think that will be it. There’s a tut on my website already on how to use dynamics in Poser which I will include in the zip.

Hope this will finally settle the issue, and give people what they’ve been asking for.

Edited to add: File is now on my website. Enjoy!
http://www.arien-graphics.com/wp/?p=852

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Posted: 11 June 2012 03:41 PM   [ Ignore ]   [ # 17 ]
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OMG it is beautiful!! Thank you soooo very much!! You are a saint wink Really..thanks!

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Posted: 11 June 2012 03:52 PM   [ Ignore ]   [ # 18 ]
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You’re welcome smile I hope you can enjoy it. It’s quite simple really, to make it look its best use good material; above I’ve used Skyewolf’s glitter material, if you want some, download the Aiko Eve dress from my website; it has some procedural materials made by Skye for Aiko Eve but they can be used on the Mortella Dress too.

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Posted: 11 June 2012 03:53 PM   [ Ignore ]   [ # 19 ]
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OK I will do that and you are very much appreciated..looking over your website now..very nice indeed! You have much talent..thanks! smile

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Posted: 11 June 2012 05:09 PM   [ Ignore ]   [ # 20 ]
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And another render, showing what you can do with the material zones. This is the exact same dress.

Also worth mentioning, if you’re using shoes with heels or platforms, like I am in this render, it’s worth making sure that you position V4 in the exact level to begin with, and also translate the dress *exactly the same amount* to avoid problems with the calculations.

The renders above were calculated and made in PP2010, this one is PP2012. Still Equinox and Amphitrite hair, and Mourning Moon boots on her feet.

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Posted: 11 June 2012 05:29 PM   [ Ignore ]   [ # 21 ]
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Wow very nice! It is really a versatile dress..you really did a nice job with it. As soon as I get something rendered with it I will post. smile

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Posted: 11 June 2012 07:56 PM   [ Ignore ]   [ # 22 ]
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Thank you Arien and you win my hero of the day award for making this dress available. I have also wanted it since the original Mortella promos came out. Very much appreciated.

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Posted: 12 June 2012 02:55 AM   [ Ignore ]   [ # 23 ]
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You’re welcome, enjoy!

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Posted: 12 June 2012 05:39 AM   [ Ignore ]   [ # 24 ]
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I managed to get the dress into Daz and fit it to Genesis.  I can see why you wouldn’t want to try to put controllers/bones/whatcha-ma-callems on the tentacles.  Painstaking work.  Anyway, here’s my effort.  I couldn’t get Mortella thru to Genesis (need a refresher in GenX smile), but I did use the skin.

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Posted: 12 June 2012 04:16 PM   [ Ignore ]   [ # 25 ]
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it’s less a question of rigging the tentacles and more a question of overall rigging. Poser tech is notoriously difficult when things are too close together, like the thighs would on such a tight skirt. I doubt rigging it for Genesis would be much different, or would result in anything capable of passing QA in any of the major brokerages. With hobble dresses/skirts there’s also the problem of the movement limits, that cannot be hard coded because they depend a lot on the rest of the body. Example: you can bend both thighs 90ยบ to sit down without issue, but you can’t bend one thigh to lift one leg like a cancan dancer as the skirt would prevent you from doing this; you can bend both forelegs to kneel, but you can’t bend just one without the skirt riding up to the knee. A good example of how this happens is shown above in the blue dress image, if you look closely you can see the wrinkle around her bum cause by the angle of the leg; any skirt in reality would do that, but it would be impossible to rig this way for either Poser or Genesis, as something would need to check that the angles between both legs remain within a particular limit… I’m not sure the tech can do that at all.

So when doing the dress for Maelwenn, we focused on something quick and realistic, and the only way to give it realistic movement was to do it as a dynamic.

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Posted: 13 June 2012 01:05 AM   [ Ignore ]   [ # 26 ]
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Oh yes, completely understand.  Never thought about movement limitations, but wearing a skirt like that in real life would limit your movement quite a bit - and I do understand why you used dynamics, it looks brilliant, just excited that I could get it to work in Daz smile

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Posted: 13 June 2012 07:12 AM   [ Ignore ]   [ # 27 ]
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wancow - 26 May 2012 02:25 PM

according to that thread, the dress could be found here: https://www.cyclopsstudio.com/Freebies.html

But I can’t seem to access the website.

For what it’s worth, the item was V4 Hollywood dress here: http://www.cyclopsstudio.net/Freebies.htm (it’s down in the last section at the bottom of the page). I also have a full promo spread for it, though I have no idea where I found it.

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