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UV Unfold Mapping
Posted: 19 March 2013 04:33 PM   [ Ignore ]
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I have a very complex object I have cut up in the UV mapper unfold like so many christmas cookies and spent a lot of time doing it. While it has worked well for a FACTORY fresh look of a new car while truing to WEATHER said model/object I realized I have missed a few cuts.

I dont want to re UNFOLD this object as it took days to spread it out the way I wanted BUT i need to CUT away a fews areas and rearrange them in the UV Unfold MAP.


HOW CAN I DO THIS while working in the UV MAP UNFOLD area!


PLEASE ADVISE

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Posted: 19 March 2013 05:48 PM   [ Ignore ]   [ # 1 ]
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Select your polygons, go to the operations tab in the uvmapper, hit the ‘detach polygons’ button, drag the selected area away in the uv map.

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Posted: 20 March 2013 09:34 AM   [ Ignore ]   [ # 2 ]
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ALSO can one do the opposite! Can I JOIN 2 groups of separated POLYS without having to reunfold the object?

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Posted: 20 March 2013 11:44 AM   [ Ignore ]   [ # 3 ]
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I might also AD that running Carrara 8 pro on Mac OS 10.8 I no longer have a BOUN DERY/GRID visible in the UV Map area

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Posted: 20 March 2013 11:50 AM   [ Ignore ]   [ # 4 ]
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Richard - with the quality models you make and they are really good, you should consider getting a dedicated UV mapper, such as UU3D.  There are just so many more options available than you can get in any all-purpose application:)

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Posted: 20 March 2013 05:56 PM   [ Ignore ]   [ # 5 ]
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RichardChaos - 20 March 2013 09:34 AM

ALSO can one do the opposite! Can I JOIN 2 groups of separated POLYS without having to reunfold the object?

Yes, just make sure ‘merge candidates’ is checked in the Display tab, then when you drop a compatible vertex on top of another it will ‘merge’.

That’s also where you’ll find the ‘display grid’ checkbox. That might have become unticked at some point.

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