No the old thread was not ressurected; We could do that and it’s up to forumers to do it. I didn’t work on my skin shader or other SSS shader lately so I don’t have a lot to tell yet. I just do some renderings to see how my shader reacts. I plan to modify them to use the point based scripting. But a bit later. However you could ressurect it any time I’ll come with pleasure
Alright =) I’m currently trying to make a simple procedural shader for skin, inspired by Indigone’s stuff for Carrara, so when I have something interesting, I’ll resurrect the thread if no one does it before me =)
And you just gave me an idea to test photon mapping in 4.5 =)
About the simple Occlusion light : I’ve read the script again and made a Rib export to be sure. This light is just a simple light which can give occlusion. No more so you should disable it otherwise you have an additional light. You can see in the “shaders” directory that there is a new shader called “pointocculsionlight.sdl” (yep saw the Typo too but don’t fix it it’s also in the scripts or fix both) I don’t use it as UE is more complete and it seems that it can also use point cloud.
Thanks!.. It’s still strange why it does what it does to me - last time I disabled it, AO seemed to disappear.
And what about UE, will it use point cloud if I use the scripted renderer? Or is there a switch in its own controls now? I’m asking because I could not find anything like that.
I have the feeling rendertimes have a lot improved with it but I’m not sure as my own shaders are not yet optimized to work with point clouds. For what I’ve tested the scripts work flawlessly. I’ve even copy pasted my DS4.5 directory to my notebook and it works without problem although I did not install it. I just installed default contents and that’s all.
I’m going to do a reinstall anyway - the thing is, I installed it in the same folder on the removable HDD that 4.xx used to reside in, and the installer didn’t prompt me to remove the older version. On the one hand, there should be nothing that could hinder proper execution of scripts… on the other hand, who knows.
I don’t think there will be an “edit” button because I see no point in that. You have to write your own scripts anyway or partially based on Daz’s ones if you wand to get something new.
Yeah that makes sense… I’m using shader mixer lights more and more, anyway, to control the DSM samples individually rather than the same value per scene.