Mustakettu85 - 13 July 2012 06:48 PM
Takeo.Kensei - 12 July 2012 04:11 PM
Hi Muskatt
I was missing our discussions on SSS 
I tested PBO a bit and didn"t notice any light change with or without. Did you disable the simple occlusion light in render settings?
*waves* Hi Takeo, me too! Did the old thread ever get resurrected? I’m still feeling somewhat lost in the new forums!
I tried disabling it. One time it seemed to give me the correct levels + AO, but all the other times it was disabling all the lights in that scene along with it and just rendered a black silhouette. If I understood the scripts correctly, this mysterious “simple light” simply holds the parameters that all the lights are then iterated with, but I’m not sure… there’s that “pointoccULsionlight” (yes with a typo, there´s a lot of those in there) class or function that is used there which may shed more light upon it all (ahem), but I can’t seem to find it in the 3Delight docs nor in other DS scripts (and “fixing” the typo broke everything)... Maybe it’s just me missing something obvious, and I need a good sleep before trying to decipher scripts, not jumping into them after job hours =)
To tell the truth, the scripts do work somewhat erratically for me, i.e. changing stuff by hand in the files themselves does work, but using the interface to pass the settings to 3Delight usually needs saving the scene, otherwise the render’s not affected. Maybe something went wrong during the install (it’s on a removable HDD)...
I also wonder if the release version is going to have “edit” buttons functional for the scripted render settings. Or is scripted render supposed to be so advanced that users are expected to be able to edit the script files to get over those limits?
No the old thread was not ressurected; We could do that and it’s up to forumers to do it. I didn’t work on my skin shader or other SSS shader lately so I don’t have a lot to tell yet. I just do some renderings to see how my shader reacts. I plan to modify them to use the point based scripting. But a bit later. However you could ressurect it any time I’ll come with pleasure 
About the simple Occlusion light : I’ve read the script again and made a Rib export to be sure. This light is just a simple light which can give occlusion. No more so you should disable it otherwise you have an additional light. You can see in the “shaders” directory that there is a new shader called “pointocculsionlight.sdl” (yep saw the Typo too but don’t fix it it’s also in the scripts or fix both) I don’t use it as UE is more complete and it seems that it can also use point cloud. I have the feeling rendertimes have a lot improved with it but I’m not sure as my own shaders are not yet optimized to work with point clouds. For what I’ve tested the scripts work flawlessly. I’ve even copy pasted my DS4.5 directory to my notebook and it works without problem although I did not install it. I just installed default contents and that’s all.
I don’t think there will be an “edit” button because I see no point in that. You have to write your own scripts anyway or partially based on Daz’s ones if you wand to get something new.
acanthis - 16 July 2012 12:23 PM
Mosk the Scribe - 15 July 2012 10:17 AM
(I’ll need to remove the 4.5 rc2 and go back to older version since only have 30 days to eval faceshop)
Unfortunately I have been forced to do the same. 4.5 RC2 was running very well for me but the inability to use existing plugins, such as Reality and FaceShop is a killer. (And also, I’d suggest extremely irritating for the plugin developers themselves).
The plugin SDK is also a RC and may change so I guess plugin developpers are waiting for the final release before releasing an update. So have to be patient. I’m running DS4 and DS4.5 and I must say that just because of the interface speed up and point based rendering and fewer crash, I can’t go back to 4.xx. But I don’t have reality nor faceshop or other plugins so I’m lucky on that. Plus I like to test new features. But they sure still have some bugs to correct before the final release.
ParisGranville - 20 July 2012 09:39 AM
Have they fixed the problem with depth of field not rendering?
When I briefly evaluated it everything came out sharp no matter what. I can’t use an unstable version for production, but I’m worried that support might get cut off for DS4 when the push to 4.5. There are still plugins (Dreamlight) that were not updated for version 4. It can take a long time for them to be updated for 4.5.
I’ve just rendered a quick scene to be sure and it works in RC2. I’ve never had problems with DOF till now. You had me frightened for a few minutes.