So, Pete, you’re saying it doesn’t work perfectly with the “default” DS camera? That’s not a problem for me, as I always leave the default camera for moving around and viewing things up close for say posing hands and fingers, but always have a “render” camera locked into the position I want for my final render as well. In fact, I have a Startup Scene with those two cameras (and a couple of lights) already set up.
I find this bug really frustrating. The fact that something this major has never been fixed really concerns me. It makes me wonder how many other things are broken in DS that I have not stumbled across in the forums yet? I’m also curious as to how many products using UE2 have accounted for this error. Then if they do fix it globally will the products that fixed it be messed up?