MirrorMT: Mirror Morphs!!!! It WORKS!

wancowwancow Posts: 2,708
edited March 2013 in Freebies

http://tofusan.cocolog-nifty.com/blog/download.html

Says DS 3.1.... WORKS on Genesis in DS 4.5.1.56!

Scroll down the page about half way.

Post edited by wancow on

Comments

  • kyoto kidkyoto kid Posts: 15,765
    edited December 1969

    ...cool, thanks.

  • TofusanTofusan Posts: 17
    edited December 1969

    When I use, it did not works. I've modified it to work on the Genesis, I have not yet uploaded. I want to upload it soon, unfortunately I'm out of town on business.
    I'm going back tomorrow. I will upload later. :)

  • wancowwancow Posts: 2,708
    edited December 1969

    tofusan, I did a simple test, made a morph with a dformer, spawned the morph, applied it, and ran the script. A dialog box comes up, and you have to select the morph you want mirrored. I just tried it again, and it works perfectly. You have to have Genesis selected for it to work...

  • TofusanTofusan Posts: 17
    edited March 2013

    wancow said:
    tofusan, I did a simple test, made a morph with a dformer, spawned the morph, applied it, and ran the script. A dialog box comes up, and you have to select the morph you want mirrored. I just tried it again, and it works perfectly. You have to have Genesis selected for it to work...

    Wancow, you are Never Wrong. I know it will work properly in that way. However, I tried a case that mirrors the morph that was created in MorphLoader. It will not work properly when combined with the joint deforming. Because, the class name of PoserJoint modifier was changed in DS4.5.

    I'm sorry about my poor English.

    Post edited by Tofusan on
  • TofusanTofusan Posts: 17
    edited December 1969
  • KeryaKerya Posts: 7,186
    edited December 1969

    Thank you Tofusan!!!!!!!!!!!!!

  • Alisa Uh-LisaAlisa Uh-Lisa Posts: 1,248
    edited December 1969

    Thank you very much for this and the other goodies, Tofusan :) And your English is just fine!

    Thanks to Wancow, too, for pointing it out

  • Age of ArmourAge of Armour Posts: 426
    edited March 2013

    Thank you for this great tool Tofusan. It is very useful!

    Post edited by Age of Armour on
  • broncomechbroncomech Posts: 0
    edited December 1969

    Thank you Tofusan,
    I have been looking all morning for a way to do this in a modeling program with no luck.
    Just downloaded your script and it works flawlessly in DS 4.6.0.18 64 bit

    Thanks to wancow for the heads up on this tool

  • MattymanxMattymanx Posts: 3,405
    edited December 1969

    Thank you Tofusan,
    I have been looking all morning for a way to do this in a modeling program with no luck.
    Just downloaded your script and it works flawlessly in DS 4.6.0.18 64 bit

    Thanks to wancow for the heads up on this tool


    Try using symmetry on the model when you create morphs.

  • ghastlycomicghastlycomic Posts: 1,706
    edited December 1969

    I love MT Mirror. Now I make most of my morphs in Sculptris!

  • Age of ArmourAge of Armour Posts: 426
    edited December 1969

    Mattymanx said:
    Thank you Tofusan,
    I have been looking all morning for a way to do this in a modeling program with no luck.
    Just downloaded your script and it works flawlessly in DS 4.6.0.18 64 bit

    Thanks to wancow for the heads up on this tool


    Try using symmetry on the model when you create morphs.

    True true, but some modelers don't do so well with symmetry. Some mess up the vert ordering when symmetry is used and others get a bit buggy. Hexagon always seems to miss a few verts here and there and it takes longer to fix the strays than it did to make the morph.

    This tool eliminates the worry and allows for separate left and right morphs too, if I remember correctly. It's one of those things that doesn't seem all that needed until you need it... then you really need it hehe.

  • ghastlycomicghastlycomic Posts: 1,706
    edited December 1969

    It's handy too to build a morph on one side of the model because it leaves the other side available as a reference to see how you morph compares to an unmorphed figure.

  • desleadeslea Posts: 27
    edited December 1969

    Thanks Tofusan, much appreciated!

  • TimingisEverythingTimingisEverything Posts: 111
    edited December 1969

    Very nice script! I couldn't even do this in Zbrush!

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