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MirrorMT: Mirror Morphs!!!! It WORKS!
Posted: 18 March 2013 08:47 PM   [ Ignore ]
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http://tofusan.cocolog-nifty.com/blog/download.html

Says DS 3.1…. WORKS on Genesis in DS 4.5.1.56!

Scroll down the page about half way.

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Posted: 18 March 2013 11:09 PM   [ Ignore ]   [ # 1 ]
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...cool, thanks.

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Posted: 20 March 2013 09:06 AM   [ Ignore ]   [ # 2 ]
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When I use, it did not works. I’ve modified it to work on the Genesis, I have not yet uploaded. I want to upload it soon, unfortunately I’m out of town on business.
I’m going back tomorrow. I will upload later. smile

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Posted: 20 March 2013 09:40 AM   [ Ignore ]   [ # 3 ]
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tofusan, I did a simple test, made a morph with a dformer, spawned the morph, applied it, and ran the script.  A dialog box comes up, and you have to select the morph you want mirrored.  I just tried it again, and it works perfectly.  You have to have Genesis selected for it to work…

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Posted: 20 March 2013 03:53 PM   [ Ignore ]   [ # 4 ]
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wancow - 20 March 2013 09:40 AM

tofusan, I did a simple test, made a morph with a dformer, spawned the morph, applied it, and ran the script.  A dialog box comes up, and you have to select the morph you want mirrored.  I just tried it again, and it works perfectly.  You have to have Genesis selected for it to work…

Wancow, you are Never Wrong. I know it will work properly in that way. However, I tried a case that mirrors the morph that was created in MorphLoader. It will not work properly when combined with the joint deforming. Because, the class name of PoserJoint modifier was changed in DS4.5.

I’m sorry about my poor English.

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Posted: 21 March 2013 01:38 AM   [ Ignore ]   [ # 5 ]
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Hello. I updated MirrorMT. smile

http://tofusan.cocolog-nifty.com/blog/download.html

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Posted: 21 March 2013 04:12 AM   [ Ignore ]   [ # 6 ]
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Thank you Tofusan!!!!!!!!!!!!!

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Posted: 21 March 2013 03:29 PM   [ Ignore ]   [ # 7 ]
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Thank you very much for this and the other goodies, Tofusan smile  And your English is just fine!

Thanks to Wancow, too, for pointing it out

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Posted: 21 March 2013 06:50 PM   [ Ignore ]   [ # 8 ]
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Thank you for this great tool Tofusan. It is very useful!

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Posted: 27 May 2013 03:19 PM   [ Ignore ]   [ # 9 ]
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Thank you Tofusan,
I have been looking all morning for a way to do this in a modeling program with no luck.
Just downloaded your script and it works flawlessly in DS 4.6.0.18 64 bit

Thanks to wancow for the heads up on this tool

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Posted: 28 May 2013 09:55 AM   [ Ignore ]   [ # 10 ]
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broncomech - 27 May 2013 03:19 PM

Thank you Tofusan,
I have been looking all morning for a way to do this in a modeling program with no luck.
Just downloaded your script and it works flawlessly in DS 4.6.0.18 64 bit

Thanks to wancow for the heads up on this tool


Try using symmetry on the model when you create morphs.

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Posted: 28 May 2013 10:42 AM   [ Ignore ]   [ # 11 ]
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I love MT Mirror. Now I make most of my morphs in Sculptris!

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Posted: 28 May 2013 11:00 AM   [ Ignore ]   [ # 12 ]
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Mattymanx - 28 May 2013 09:55 AM
broncomech - 27 May 2013 03:19 PM

Thank you Tofusan,
I have been looking all morning for a way to do this in a modeling program with no luck.
Just downloaded your script and it works flawlessly in DS 4.6.0.18 64 bit

Thanks to wancow for the heads up on this tool


Try using symmetry on the model when you create morphs.

True true, but some modelers don’t do so well with symmetry. Some mess up the vert ordering when symmetry is used and others get a bit buggy. Hexagon always seems to miss a few verts here and there and it takes longer to fix the strays than it did to make the morph.

This tool eliminates the worry and allows for separate left and right morphs too, if I remember correctly. It’s one of those things that doesn’t seem all that needed until you need it… then you really need it hehe.

 

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Posted: 30 May 2013 07:15 AM   [ Ignore ]   [ # 13 ]
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It’s handy too to build a morph on one side of the model because it leaves the other side available as a reference to see how you morph compares to an unmorphed figure.

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Posted: 01 July 2014 08:18 AM   [ Ignore ]   [ # 14 ]
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Thanks Tofusan, much appreciated!

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