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Polygon Count - Hexagon vs. c4d
Posted: 11 June 2012 03:48 AM   [ Ignore ]
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Hi,
I imported an object to hexagon.
In c4d it has 9000 polys and in hexagon 1600 polys.
How do I reimport the 1600 poly object to c4d?
If I save the 1600ยด to c4d it has 9000 again.
Why is there such a difference?
Mark

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Posted: 11 June 2012 01:37 PM   [ Ignore ]   [ # 1 ]
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Subdivision is being invoked somewhere by C4d is my guess.

There is probably an option in C4D to export and import an object with or without subdivision.

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Posted: 12 June 2012 04:17 AM   [ Ignore ]   [ # 2 ]
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Thanks for the idea.
Tried so much variations but the reimported hexagon object with lower polygon count always explode in c4d.
Tjo….
best regards
Mark

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