Tidying up the Leftovers
Although we now have a new figure, it still has several relics of Victoria 4 - the morph channels are still present, even though they don’t work, and so are the magnets that adjust the figure as it is posed. We don’t want any of these as they will conflict with the real versions in Victoria 4 once conformed.
To remove the unwanted morphs open the Property Editor (Window>Panes(Tabs)>Property Editor) with the pasties figure selected. Expand the Morphs group, select everything under it, right-click on the selected items and from the menu select Remove Properties, then Accept when warned that the operation cannot be undone. Select the chest of the pasties and remove any morphs from that in the same way.
Next we need to get rid of the V4 magnets, which are hidden. Go to the Scene pane, right click on the tab or click the menu button in the top corner and from the Show sub-menu enable Show Hidden Nodes. You will now be able to see all of the DForms attached to the figure - select them and delete them. After doing this go back to the Scene pane’s option menu and turn Show>Show Hidden Nodes off again.
Finally, you may notice that Victoria 4’s textures have been applied to the pasties. The simplest way to reset the materials is to export as a CR2 file so that on loading it reads in a fresh copy of the OBJ file. File>Export and this time set the type as CR2 and the location as Runtime>Libraries>Figure>Some folder of your choice. When you click save the options dialogue will appear - the only change you might want to make, though it isn’t essential, is to change Figure Type to Conforming Figure.