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AtticAnne’s Attempts at Art
Posted: 25 September 2012 09:11 AM   [ Ignore ]   [ # 31 ]
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Saw that, looking into it for you.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 25 September 2012 09:18 AM   [ Ignore ]   [ # 32 ]
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The mystery of the disappearing colours,

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Posted: 25 September 2012 10:40 AM   [ Ignore ]   [ # 33 ]
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Anne, I love your Amy and David renders, and the pirate turned out rather nicely, too. I think you have a strong sense of composition, which is something I struggle with. Keep up the good work! smile

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Posted: 17 January 2013 09:02 PM   [ Ignore ]   [ # 34 ]
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I can’t believe it’s been this long since I posted a render. 

No goal with this one, just playing with 50% Julie and 50% Steph 4, Chelsea hair.

Eta:  Forgot render

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at_julieS4_ChelseaGreen2.jpg
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AtticAnne in Austin TX


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Posted: 17 January 2013 09:33 PM   [ Ignore ]   [ # 35 ]
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Anne my dear I can see just how far you have came in just this one render. I can see only one thing you need to set down and spend some time on. Lighting. With just a bit of playing I think you have the skills needed to get this to blend into one perfect render. First look hard at you BG image and study the light in it. I see lots of very Diffuse and Ambent light, not many shadows at all. Now you set for an hour or so and play with the Render lighting, many Spot renders, till its so close your figure just blends in.

This is a great render, but I know you and you want me to be truthful and help if I can. I hope I have done both.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 17 January 2013 09:46 PM   [ Ignore ]   [ # 36 ]
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You’ll have to walk me through the lighting.  The BG is just a 2D jpg that I picked up.

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AtticAnne in Austin TX


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Posted: 17 January 2013 10:56 PM   [ Ignore ]   [ # 37 ]
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Still a good render, from start to now I see how much you have learned. I bet you know more than you think.

I’ll do a special Daz Basics post for you Dear Lady.

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Posted: 18 January 2013 02:11 AM   [ Ignore ]   [ # 38 ]
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Well done anne! Great to see you back into it, it has been a while smile

And what would we do without Jader cheese

Will regard to lighting, I generally use about 5-6 lights for studio style (No walls/roofing).

I find that distant lights are very affective for “Studio” style renders, but they can be problematic in scenes where there are walls and roofing as they become an obstacle. Of my average lights, 3-4 will be varied angles aimed at the figure from the front. 1 of those front ones will be more brighter than the others, and will serve as the main light. The second will be subtle to help neutralize some more extreme shadows.  The other two will be used to balance the lighting. I use the 5th-6th lights as back lights. One subtle the other quite bright as to light up the edge of the figure. Uber environments are also useful for studio renders, their like a global light, I use one with subtle strength to help simulate light bouncing of the environment (Evens things subtly).

Spot lights are either used for the spot light effect, or a torch, or lamp etc… Or they can be used in render scenes such as interiors like a lounge room or dining room. They are very affective interior lights for full scenes. Most of my set lights in my News7 renders were spotlights.

Linea point lights (LPL) are the BEST light to make the most out of character texture details. I prefer linea point lights over point lights as they have full control over the affect the light has over the scene. Very useful for full scene renders smile For subtle character lighting to assist other lights in illuminating the character effectively, I generally use 4-6 LPL’s all very much subtle.  (In news7 project, I used about 5 of them to light up the characters)

Just some of what I’ve learned. I’m looking forward to Jaders tut smile

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Posted: 19 January 2013 08:04 AM   [ Ignore ]   [ # 39 ]
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Mini Tut now in the New Users Help Forum in my Daz Studio Basics thread. Remember this is Basic info for New users and also remember I’m not a lighting master.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 19 March 2014 07:22 PM   [ Ignore ]   [ # 40 ]
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Really, truly I did render in 2013.  I just didn’t post anything.

These were done last night, using Spanish Rose settings.  All are quickies, nothing finished, but any hints, tips, or suggestions are welcome.

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CoWBunka2.jpgEveningJardinWithGoldfish.jpgjardinfountainfmsslight01.jpg
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AtticAnne in Austin TX


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Posted: 19 March 2014 07:24 PM   [ Ignore ]   [ # 41 ]
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A couple more using Spanish Rose.

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JardinWithGoldfish.jpgS5_Gweneth_Tears_Guitar.jpg
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AtticAnne in Austin TX


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Posted: 19 March 2014 08:03 PM   [ Ignore ]   [ # 42 ]
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YEE to the EFF’in HAW!! My T. Star is back in the GAME!! It’s about time my dear… Looking good too I might add. tongue laugh

EDIT: Just move some of da Fish from render to render….Tip.

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Posted: 19 March 2014 08:12 PM   [ Ignore ]   [ # 43 ]
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welcome back - good to see your work again

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Posted: 19 March 2014 09:48 PM   [ Ignore ]   [ # 44 ]
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Jaderail - 19 March 2014 08:03 PM

YEE to the EFF’in HAW!! My T. Star is back in the GAME!! It’s about time my dear… Looking good too I might add. tongue laugh

EDIT: Just move some of da Fish from render to render….Tip.

Good idea!  I was just happy to instance those fish.  Thanks.

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AtticAnne in Austin TX


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Posted: 19 March 2014 09:49 PM   [ Ignore ]   [ # 45 ]
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bigh - 19 March 2014 08:12 PM

welcome back - good to see your work again

Thanks, Bigh.  I thought it was time to render some of the stuff I’ve just saved and done nothing else with.

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