The half invisable thing is because of flipped normals. By default, DAZ Studio will always render normals forward. Poser on the other hand will not and you need to set it per material in the material room.
And I did just that, and it still happens. It’s no worries, they still render fine. Just trying to figure the issue of why they do this pre-render… makes it a task to do lighting set ups.
Example, the Cheyenne Class has all the normals forwarded, yet it still appears incomplete, yet renders perfectly fine.
As I always say, I think it’s a Poser issue with some part of the conversion, and is no slight on the amazing and awesome work you do, Matty.
But, as long as the models render fine, that’s all that matters. The pre-render issue is a software issue that SM hopefully need to sort either in their next major update or for their next version of Poser Pro.
On a side note, to you, Matty:
On the Enterprise-E model, on the original model, was the Captain’s Yacht seperatable? It seems to be completely built (warp nacelles, etc) and even has options in the materials room to adjust it’s material parts (like warp and impulse engines, etc.)
I forgot to mention that the Normals Forward in the Material Room is only for rendering.
On that side note… So I went back and looked at the ship and noticed the Captains yatch. Noticed the warp nacells on it could be made to move. Oh, and the shuttle bay doors can be opens with a bit of inginuity (as long as my programs cop-operate). So it looks like the Enterprise E will go to the redo list, next to the Enterprise D (not telling why its there) but both are going to have to wait for me to finish the Akira Class and then after that I will need to shift gears a little to do a different conversion first. Not to mention, I have a Mekhlar Class that someone might want to use. Its a heavy mesh though. Detailed, but a heavy mesh.
I look forward to your updated Enterprise - E.
I know it’s probably on the backburner, but when time permits or when it rolls round, can you check the DS9 USS Defiant model, which you converted back in 2010. When it renders, huge chunks of it appear much darker than the rest, even with Normals Forwarded.
It looks okay in Daz, though.
Also, the Klingon Bird of Prey keeps crashing Poser when I try to set all the Normals Forward. It might just be my copy of Poser being crappy, but in case you update the BOP, just something to look at.
Keep up the awesome work, Matty. And, you always have my gratitude for the help you give.