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Star Trek Builders Thread!
Posted: 27 August 2012 08:58 AM   [ Ignore ]   [ # 796 ]
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GRFK DSGN Unlimited - 27 August 2012 08:06 AM
TimG - 25 August 2012 07:09 AM

redress of RDuda’s Voyager conference room as a counselor’s office

Nice image. Where did you find the table and chairs?

David

the table is just two cylinder primitives with shaders

the chairs are from here: http://www.flyingarchitecture.com/ornamental-wooden-armchair/

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Posted: 27 August 2012 11:52 AM   [ Ignore ]   [ # 797 ]
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Redfern - 26 August 2012 02:32 PM

Here…


http://www.sharecg.com/v/45413/browse/5/3D-Model/universel-eams-chair


I deleted the leg elements and modeled a simple bracket.


Sincerely,


Bill

Thank you, Bill.

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Posted: 27 August 2012 12:14 PM   [ Ignore ]   [ # 798 ]
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TimG - 27 August 2012 08:58 AM
GRFK DSGN Unlimited - 27 August 2012 08:06 AM
TimG - 25 August 2012 07:09 AM

redress of RDuda’s Voyager conference room as a counselor’s office

Nice image. Where did you find the table and chairs?

David

the table is just two cylinder primitives with shaders

the chairs are from here: http://www.flyingarchitecture.com/ornamental-wooden-armchair/

Cool. Seems to be some really great stuff available there. How’d you run across it?

David

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Posted: 27 August 2012 12:30 PM   [ Ignore ]   [ # 799 ]
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GRFK DSGN Unlimited - 27 August 2012 12:14 PM
TimG - 27 August 2012 08:58 AM
GRFK DSGN Unlimited - 27 August 2012 08:06 AM
TimG - 25 August 2012 07:09 AM

redress of RDuda’s Voyager conference room as a counselor’s office

Nice image. Where did you find the table and chairs?

David

the table is just two cylinder primitives with shaders

the chairs are from here: http://www.flyingarchitecture.com/ornamental-wooden-armchair/

Cool. Seems to be some really great stuff available there. How’d you run across it?

David

just googled on chair .obj

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Posted: 27 August 2012 07:44 PM   [ Ignore ]   [ # 800 ]
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Enterprise computer core. Uses computer consoles and panels by me and Mylochka plus Ptrope’s Briefing Room. I also need to design a movie-era verison and I have no idea what it’ll look like.

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Posted: 27 August 2012 10:02 PM   [ Ignore ]   [ # 801 ]
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crownlion - 26 August 2012 07:21 AM

oops forgot to add photo

Very nice. Always liked the Eagles.

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Posermocap.com - Motion Capture animation for Daz3d and Poser.
http://www.posermocap.com

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Posted: 27 August 2012 10:40 PM   [ Ignore ]   [ # 802 ]
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Found a little something for the Romulans…

Senate Floorpad

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Posted: 28 August 2012 12:42 AM   [ Ignore ]   [ # 803 ]
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Mattymanx - 27 August 2012 05:09 AM
Lord Iffy - 27 August 2012 03:19 AM
Mattymanx - 27 August 2012 02:38 AM

The half invisable thing is because of flipped normals.  By default, DAZ Studio will always render normals forward.  Poser on the other hand will not and you need to set it per material in the material room.

And I did just that, and it still happens. It’s no worries, they still render fine. Just trying to figure the issue of why they do this pre-render… makes it a task to do lighting set ups.

Example, the Cheyenne Class has all the normals forwarded, yet it still appears incomplete, yet renders perfectly fine.

As I always say, I think it’s a Poser issue with some part of the conversion, and is no slight on the amazing and awesome work you do, Matty.
But, as long as the models render fine, that’s all that matters. The pre-render issue is a software issue that SM hopefully need to sort either in their next major update or for their next version of Poser Pro.


On a side note, to you, Matty:
On the Enterprise-E model, on the original model, was the Captain’s Yacht seperatable? It seems to be completely built (warp nacelles, etc)  and even has options in the materials room to adjust it’s material parts (like warp and impulse engines, etc.)


I forgot to mention that the Normals Forward in the Material Room is only for rendering.

On that side note…  So I went back and looked at the ship and noticed the Captains yatch.  Noticed the warp nacells on it could be made to move.  Oh, and the shuttle bay doors can be opens with a bit of inginuity (as long as my programs cop-operate).  So it looks like the Enterprise E will go to the redo list, next to the Enterprise D (not telling why its there) but both are going to have to wait for me to finish the Akira Class and then after that I will need to shift gears a little to do a different conversion first.  Not to mention, I have a Mekhlar Class that someone might want to use.  Its a heavy mesh though.  Detailed, but a heavy mesh.

I look forward to your updated Enterprise - E.

I know it’s probably on the backburner, but when time permits or when it rolls round, can you check the DS9 USS Defiant model, which you converted back in 2010. When it renders, huge chunks of it appear much darker than the rest, even with Normals Forwarded.
It looks okay in Daz, though.
Also, the Klingon Bird of Prey keeps crashing Poser when I try to set all the Normals Forward. It might just be my copy of Poser being crappy, but in case you update the BOP, just something to look at.

Keep up the awesome work, Matty. smile And, you always have my gratitude for the help you give. smile

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Posted: 28 August 2012 03:59 AM   [ Ignore ]   [ # 804 ]
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Comming Soon…

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Ships of the Line - MEGA THREAD
How to use the Poser Format Exporter - **Updated 2013-02-09**

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Posted: 28 August 2012 04:16 AM   [ Ignore ]   [ # 805 ]
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Mattymanx - 28 August 2012 03:59 AM

Comming Soon…

That looks very tasty. smile

Also, I’ve noticed, no one has done a hi-quality poser model of the NX-1 Enterprise (both the TV version and the version that was to be in series 5, with the secondary hull, etc.)

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Posted: 28 August 2012 04:23 AM   [ Ignore ]   [ # 806 ]
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mdbruffy - 27 August 2012 07:44 PM

Enterprise computer core. Uses computer consoles and panels by me and Mylochka plus Ptrope’s Briefing Room. I also need to design a movie-era verison and I have no idea what it’ll look like.

That puts me in mind of the story of someone coming to take promo pictures of our computer room. They decided our Vaxen weren’t visually ‘exciting’ enough - seen one beige box you’ve seen them all - and eventually they ended up with a picture of the intern ‘mounting’ a disk platter on the aircon unit….

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Posted: 28 August 2012 05:24 AM   [ Ignore ]   [ # 807 ]
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Lord Iffy - 28 August 2012 12:42 AM

I know it’s probably on the backburner, but when time permits or when it rolls round, can you check the DS9 USS Defiant model, which you converted back in 2010. When it renders, huge chunks of it appear much darker than the rest, even with Normals Forwarded.
It looks okay in Daz, though.

If its the one I think it is, the mesh is inside out.  I converted it from a 3DS file and PoseRay did not exaclty convert it as much as it did just puke up an OBJ of pieces to work with.  I did what I could at the time with my limited knowledge.


EDIT
I see which one it is now.  Dont know what that happens either.  But none the less, the original conversion of the other one, mentioned above, was a funny story (looking back at it now)

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Posted: 28 August 2012 08:15 AM   [ Ignore ]   [ # 808 ]
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Posted another page of my comic to my blog for those who are interested. If you need the link just PM me. Thanks!

David

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Posted: 28 August 2012 08:56 AM   [ Ignore ]   [ # 809 ]
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Mattymanx - 28 August 2012 03:59 AM

Comming Soon…


The Akira Class is now available.

http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=307&p13_fileid=1933

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My DAZ3D Store
My Free Stuff
My Art @ DeviantART
Ships of the Line - MEGA THREAD
How to use the Poser Format Exporter - **Updated 2013-02-09**

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Posted: 28 August 2012 09:29 AM   [ Ignore ]   [ # 810 ]
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Mattymanx - 28 August 2012 08:56 AM
Mattymanx - 28 August 2012 03:59 AM

Comming Soon…


The Akira Class is now available.

http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=307&p13_fileid=1933

Thank you. grin

..............

This may be of interest to some:
http://www.sharecg.com/v/64362/view/21/DAZ-Studio/SpinyK_Genesis

And I’m offline for the rest of the day “making some new toys” ... no guns yet though, I’m really not very adept at those things.

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