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Star Trek Builders Thread!
Posted: 28 July 2012 07:04 PM   [ Ignore ]   [ # 481 ]
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I’m putting this here because it will take forever to work my way through the idotic maze DAZ has in place for reaching Customer Service. I went to the Marketplace looking for hair for M3. I typed “M3 Hair” into the search window. I got character morphs and V3 stuff. I didn’t ask for character morphs or V3,4 or anyone else!
  Why can’t these sites come up with a search engine that either finds what you’re looking for or else tells you it can’t find it??!! Why is that such a radical idea!?

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Posted: 28 July 2012 07:19 PM   [ Ignore ]   [ # 482 ]
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did you try going to hair, then selecting M3 as compatible products?

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Posted: 29 July 2012 01:07 AM   [ Ignore ]   [ # 483 ]
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The USS Tannenberg, or how I learned to stop worrying and love 3ds Max.

Well, sorta.

I have 3ds Max for the next 30 days and I am taking the opportunity to pull in some models that mattymanx hasn’t converted yet (that I am aware of).  This is a WIP of David Metlesits’ Larson Class Destroyer from FASA’s Star Trek rpg.  I haven’t broken up the obj into component parts just yet, but that is coming down the pike.

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Posted: 29 July 2012 01:36 AM   [ Ignore ]   [ # 484 ]
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MotoTsume - 28 July 2012 11:07 AM

Still hoping to see the Jem Hadar and Founder morphs raspberry


Wouldn’t the Founder morphs be endless?  [grin]

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Posted: 29 July 2012 08:56 AM   [ Ignore ]   [ # 485 ]
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Hello all!  Just thought that I’d drop by and offer up a new freebie to the forum users….. the Phlox-scanner from Enterprise.

- It’s a smartprop for V4 and M4 (with versions for either the right or left hand - your choice
- The set also contains MAT files in DS and Poser formats as well as hand and body poses for V4 and/or M4
- Separate Poser and Ds versions are included in the download; just install whichever version you prefer without installing files that might be otherwise unnecessary for you

And… you can find it here:


http://www.sharecg.com/v/63875/view/11/Poser/Phlox-Scanner


or here:


http://www.renderosity.com/mod/freestuff/details.php?item_id=69090

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Posted: 29 July 2012 11:43 AM   [ Ignore ]   [ # 486 ]
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TimG - 28 July 2012 07:19 PM

did you try going to hair, then selecting M3 as compatible products?

I did not. But I did do it that way after you suggested it and over half of what came up was for Victoria.

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Posted: 29 July 2012 02:22 PM   [ Ignore ]   [ # 487 ]
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mdbruffy - 29 July 2012 11:43 AM
TimG - 28 July 2012 07:19 PM

did you try going to hair, then selecting M3 as compatible products?

I did not. But I did do it that way after you suggested it and over half of what came up was for Victoria.

And did you check how many of those had fit morphs for M3, or did you just decide to keep complaining? Because a lot of hairs are fit to MULTIPLE figures, despite what their title might say.

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Posted: 29 July 2012 02:37 PM   [ Ignore ]   [ # 488 ]
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MotoTsume - 28 July 2012 11:07 AM

Still hoping to see the Jem Hadar and Founder morphs raspberry

update

life got in the way , i hope to be back on track in a little while .
please be patient ,
i am taking care of this life buisness as best i can , its just going to be a little longer…... stay tuned

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Posted: 29 July 2012 02:38 PM   [ Ignore ]   [ # 489 ]
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Georgehaze - 29 July 2012 08:56 AM

Hello all!  Just thought that I’d drop by and offer up a new freebie to the forum users….. the Phlox-scanner from Enterprise.

- It’s a smartprop for V4 and M4 (with versions for either the right or left hand - your choice
- The set also contains MAT files in DS and Poser formats as well as hand and body poses for V4 and/or M4
- Separate Poser and Ds versions are included in the download; just install whichever version you prefer without installing files that might be otherwise unnecessary for you

And… you can find it here:

http://www.sharecg.com/v/63875/view/11/Poser/Phlox-Scanner


very nice george , keep up the good work

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Posted: 29 July 2012 09:43 PM   [ Ignore ]   [ # 490 ]
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Comming soon to F3D… (maybe tomorrow)

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Posted: 29 July 2012 09:52 PM   [ Ignore ]   [ # 491 ]
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ssgbryan,


If you need the tutorial I wrote on conversions, you can find it here - http://www.mediafire.com/mattymanx - right near the top.


Let me know which ones you are successful with and I will take them off my own list so we dont both end up doing the same models.  I may be slowly getting back into doing conversions.  The above one went well enough considering how unco-operative P8 was and I have a second on the way but its even easier.


ps, I recommend you concentrate on converting ALL the model to OBJ instead of doing a complete conversion of one and then moving on to the next.  Best to convert them all to OBJ before your 30 days runs out!!!


pps, The ships by David Metlesits convert very well.  I find them very easy to work with.

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Posted: 30 July 2012 07:59 AM   [ Ignore ]   [ # 492 ]
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The USS Resurection is now available - http://www.daz3d.com/forums/viewthread/491/


You will find it at the bottom of the list for Federation Starships.

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Posted: 30 July 2012 10:49 AM   [ Ignore ]   [ # 493 ]
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i really like theUSS Resurection just cant seem to get it to glow in daz.

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Posted: 30 July 2012 01:04 PM   [ Ignore ]   [ # 494 ]
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Mattymanx - 29 July 2012 09:52 PM

ssgbryan,


If you need the tutorial I wrote on conversions, you can find it here - http://www.mediafire.com/mattymanx - right near the top.


Let me know which ones you are successful with and I will take them off my own list so we dont both end up doing the same models.  I may be slowly getting back into doing conversions.  The above one went well enough considering how unco-operative P8 was and I have a second on the way but its even easier.


ps, I recommend you concentrate on converting ALL the model to OBJ instead of doing a complete conversion of one and then moving on to the next.  Best to convert them all to OBJ before your 30 days runs out!!!


pps, The ships by David Metlesits convert very well.  I find them very easy to work with.

I have been concentrating on David’s ships.  I luv them.  What is best about them is they are very, very easy to pull apart in Hexagon to kitbash into new ships.

The ships that I have exported to obj from David’s page over on deviant art.

Atmospheric Superiority Fighter
Klingon D-7 (Version 3) - David has some new Versions (version 3) of his ships over on deviantart.
Avery Class (USS Kelvin)
Hyperion Class
Jefferies conceptual Shuttle (Kepler II)
Kzinti Starship
Larson Class
Long Haul Class
Federation Class V3 (USS Entente)
Romulan Stormbird
Saladin Class Ver 3
Starfleet Headquarters
Tholian Oal
TOS era Drydock


I have also romped around over on Star Trek Meshes & have got the following:
Classic Valiant
TOS Pod (Which is a kitbash of David’s Galileo)


And from Scifi meshes the following:
USS Schooner
Star Trek TOS Hanger Bay


I am a TOS guy, what can I say.

 

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Posted: 30 July 2012 01:19 PM   [ Ignore ]   [ # 495 ]
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Ok

Workflow:

1.  Export from 3dsMax to create obj.  Receive obj (but not bacon)

2.  Import via obj into Poser.

3.  Save as Prop.

4.  pp2 file created.  all obj information is inserted into pp2 file.  Don’t want that, so I need to use the obj2pp2 script.

I have the obj2pp2 script (the new location is at: http://jwas3d.com  Finding it in the forums could end up being an exercise in frustration.)


Where does this script go in DS3?  I stopped using it after throwing a mouse at the monitor and breaking it in frustration.

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