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Star Trek Builders Thread!
Posted: 12 October 2012 12:24 AM   [ Ignore ]   [ # 1321 ]
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It’s the 329 MB file that’s killing me.

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Posted: 12 October 2012 12:27 AM   [ Ignore ]   [ # 1322 ]
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Thalek - 12 October 2012 12:24 AM

It’s the 329 MB file that’s killing me.

439, but who’s counting.

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Posted: 12 October 2012 12:45 AM   [ Ignore ]   [ # 1323 ]
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[blink, blink]  Maybe that’s part of my problem:  my downloader claims that it is 429.22.  (Sorry for the momentary brain infarction on the size in my other post.)

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Posted: 12 October 2012 12:58 AM   [ Ignore ]   [ # 1324 ]
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Thalek - 12 October 2012 12:45 AM

[blink, blink]  Maybe that’s part of my problem:  my downloader claims that it is 429.22.  (Sorry for the momentary brain infarction on the size in my other post.)

No, that’s right, my mistake, 429.22MB

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Posted: 12 October 2012 02:56 PM   [ Ignore ]   [ # 1325 ]
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For those interested pg 05 has been posted to my blog. Comments welcomed.

Thanks,
David

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Posted: 12 October 2012 03:32 PM   [ Ignore ]   [ # 1326 ]
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Persistence, stubbornly persisted at, will eventually let you persevere with large files.  In other words, I finally got it downloaded.

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Posted: 12 October 2012 07:18 PM   [ Ignore ]   [ # 1327 ]
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Can someone please show me how to get textures to work for these?  So far, when I unzip these into content, and use em in Daz, all I get are pieces are slick, shiny, featureless plastic.  I am so ready to tear my hair out from all this, since I can not get my comics going if I can’t even figure out how to get the sets to work. @_@  Preferable step-by-step, since I am still, for the most part, a noob, on this stuff. ^_^; Thanks for any help.

http://www.sharecg.com/v/36793/View/5/3D-Model/23rd-Century-Spaceship-Bridge-**UPDATED-**

http://www.sharecg.com/v/52598/gallery/11/Poser/Astrometrics-Lab-(Voyager)

http://www.sharecg.com/v/23817/gallery/11/Poser/TNG-Hallway-Prop

http://www.sharecg.com/v/43541/gallery/11/Poser/Klingon-High-Council

http://www.sharecg.com/v/45249/gallery/5/3D-Model/USS-Hornet-Bridge

http://www.sharecg.com/v/64506/gallery/11/Poser/ReadyRoom-E

http://www.sharecg.com/v/55087/gallery/11/Poser/Astro-02

http://www.sawvision.com/freebie-rdbridge1.html


And how does one use 3DS files in Daz.  I am using Daz3, by the way.

 

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Posted: 12 October 2012 07:55 PM   [ Ignore ]   [ # 1328 ]
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The - 12 October 2012 07:18 PM

Can someone please show me how to get textures to work for these?  So far, when I unzip these into content, and use em in Daz, all I get are pieces are slick, shiny, featureless plastic.  I am so ready to tear my hair out from all this, since I can not get my comics going if I can’t even figure out how to get the sets to work. @_@  Preferable step-by-step, since I am still, for the most part, a noob, on this stuff. ^_^; Thanks for any help.

Castellan,

This is going to be a tall order to explain so bare with me.

In each item you listed the first and foremost thing you should be aware of, is they were all made with Poser in mind. D|S started as a cheap imitation of it. Now both have vast advantages over the other in various areas. But that’s not the purpose here.

So….

What you need to do first is set up on your screen the ‘SURFACE’ tab. This baby will set everything right for you, and gold mine of use!

If you click on Tools (top of the screen) then go down to ‘SURFACE SELECTION’  now click on theat offending shine! The texture you have selected will now be in the Surface Tab.

Diffuse is the primary texture, this needs to be set to 255,255,255 at 100% in the slider below it. In Ptropes TOS bridge set many of the screens around the bridge are set to 0,0,0 at 100%, and render as black screens,  just go around the room and fix them…easy. But that is if there is an image beside the #,#,#  if not and it’s a colour then don’t touch it!

Glossiness and Specular color and Specular Strength are what are giving you the shinny problem. Set the slider’s to 0% or the color to 0,0,0.

Opacity is easy…it’s either there, sort of there or not there…slide the bar and you’ll understand.
now scroll all the way to the bottom of the surface tab.

Lighting Model : This tell D|S’s renderer how to handle the texture.  I like to set objects and such to Matte. Water to Glossy Plastic.

Bump and Displacement maps. I’ve been doing this art for only 4 years and I’m still having problems with them but getting better…sorry you’re on your one there, but keep in mind they made the clothing, metal and all looked WAY THE HECK better!

Note me here or at my Deviant Art account for further help. I’ll do what I can.

And not to slam Grinch’s bridge set but I’d seriously consider Ptropes bridge set.
http://www.sharecg.com/v/27883/gallery/11/Poser/23rd-Century-Bridge

Paul


One last thing…3DS…D|S can’t. That all there is to it.

 

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Posted: 12 October 2012 08:09 PM   [ Ignore ]   [ # 1329 ]
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TheCastellan - 12 October 2012 07:18 PM

Can someone please show me how to get textures to work for these?  So far, when I unzip these into content, and use em in Daz, all I get are pieces are slick, shiny, featureless plastic.  I am so ready to tear my hair out from all this, since I can not get my comics going if I can’t even figure out how to get the sets to work. @_@  Preferable step-by-step, since I am still, for the most part, a noob, on this stuff. ^_^; Thanks for any help.

http://www.sharecg.com/v/36793/View/5/3D-Model/23rd-Century-Spaceship-Bridge-**UPDATED-**

http://www.sharecg.com/v/52598/gallery/11/Poser/Astrometrics-Lab-(Voyager)

http://www.sharecg.com/v/23817/gallery/11/Poser/TNG-Hallway-Prop

http://www.sharecg.com/v/43541/gallery/11/Poser/Klingon-High-Council

http://www.sharecg.com/v/45249/gallery/5/3D-Model/USS-Hornet-Bridge

http://www.sharecg.com/v/64506/gallery/11/Poser/ReadyRoom-E

http://www.sharecg.com/v/55087/gallery/11/Poser/Astro-02

http://www.sawvision.com/freebie-rdbridge1.html


And how does one use 3DS files in Daz.  I am using Daz3, by the way.


If you need a simple corridor for use, you might give mine a try- it’s just objs and texture maps:

http://mdbruffy.deviantart.com/gallery/#/d5dh8it

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Posted: 12 October 2012 08:31 PM   [ Ignore ]   [ # 1330 ]
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mdbruffy - 12 October 2012 08:09 PM
TheCastellan - 12 October 2012 07:18 PM

Can someone please show me how to get textures to work for these?  So far, when I unzip these into content, and use em in Daz, all I get are pieces are slick, shiny, featureless plastic.  I am so ready to tear my hair out from all this, since I can not get my comics going if I can’t even figure out how to get the sets to work. @_@  Preferable step-by-step, since I am still, for the most part, a noob, on this stuff. ^_^; Thanks for any help.

http://www.sharecg.com/v/36793/View/5/3D-Model/23rd-Century-Spaceship-Bridge-**UPDATED-**

http://www.sharecg.com/v/52598/gallery/11/Poser/Astrometrics-Lab-(Voyager)

http://www.sharecg.com/v/23817/gallery/11/Poser/TNG-Hallway-Prop

http://www.sharecg.com/v/43541/gallery/11/Poser/Klingon-High-Council

http://www.sharecg.com/v/45249/gallery/5/3D-Model/USS-Hornet-Bridge

http://www.sharecg.com/v/64506/gallery/11/Poser/ReadyRoom-E

http://www.sharecg.com/v/55087/gallery/11/Poser/Astro-02

http://www.sawvision.com/freebie-rdbridge1.html


And how does one use 3DS files in Daz.  I am using Daz3, by the way.


If you need a simple corridor for use, you might give mine a try- it’s just objs and texture maps:

http://mdbruffy.deviantart.com/gallery/#/d5dh8it

I need bridges, I need rooms, I need everything…..problem is 95% of them open up as shiny, useless plastic!


How does one use 3DS items, by the way?  Saw some bridges, like the Olympic Bridge, a TNG style take on the TMP bridge. o_o

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Posted: 12 October 2012 08:40 PM   [ Ignore ]   [ # 1331 ]
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TheCastellan - 12 October 2012 08:31 PM
mdbruffy - 12 October 2012 08:09 PM
TheCastellan - 12 October 2012 07:18 PM

Can someone please show me how to get textures to work for these?  So far, when I unzip these into content, and use em in Daz, all I get are pieces are slick, shiny, featureless plastic.  I am so ready to tear my hair out from all this, since I can not get my comics going if I can’t even figure out how to get the sets to work. @_@  Preferable step-by-step, since I am still, for the most part, a noob, on this stuff. ^_^; Thanks for any help.

http://www.sharecg.com/v/36793/View/5/3D-Model/23rd-Century-Spaceship-Bridge-**UPDATED-**

http://www.sharecg.com/v/52598/gallery/11/Poser/Astrometrics-Lab-(Voyager)

http://www.sharecg.com/v/23817/gallery/11/Poser/TNG-Hallway-Prop

http://www.sharecg.com/v/43541/gallery/11/Poser/Klingon-High-Council

http://www.sharecg.com/v/45249/gallery/5/3D-Model/USS-Hornet-Bridge

http://www.sharecg.com/v/64506/gallery/11/Poser/ReadyRoom-E

http://www.sharecg.com/v/55087/gallery/11/Poser/Astro-02

http://www.sawvision.com/freebie-rdbridge1.html


And how does one use 3DS files in Daz.  I am using Daz3, by the way.


If you need a simple corridor for use, you might give mine a try- it’s just objs and texture maps:

http://mdbruffy.deviantart.com/gallery/#/d5dh8it

I need bridges, I need rooms, I need everything…..problem is 95% of them open up as shiny, useless plastic!


How does one use 3DS items, by the way?  Saw some bridges, like the Olympic Bridge, a TNG style take on the TMP bridge. o_o


Um….dude….I just explained it…up above Madison’s entry… DAZ Studio…no 3DS….as for all things Trek…go the the first page of this thread and check things out.

 

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Posted: 12 October 2012 08:55 PM   [ Ignore ]   [ # 1332 ]
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TheCastellan - 12 October 2012 08:31 PM

I need bridges, I need rooms, I need everything…..problem is 95% of them open up as shiny, useless plastic!


How does one use 3DS items, by the way?  Saw some bridges, like the Olympic Bridge, a TNG style take on the TMP bridge. o_o

What you “need” is to take a deep breath and then learn about how to alter the surfaces/textures for your needs. A big part of this hobby is altering things that we load into the programs, it takes time and patience. Once you get the surfaces the way you want, you can save it in your library for future use.

For ,3DS files, you will need to use another program to convert them to .obj files to import into DS (and then alter the textures/surfaces again). Poser can do this if you have it, or try blender as it’s free.

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Posted: 12 October 2012 08:56 PM   [ Ignore ]   [ # 1333 ]
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PDSmith - 12 October 2012 08:40 PM
TheCastellan - 12 October 2012 08:31 PM
mdbruffy - 12 October 2012 08:09 PM
TheCastellan - 12 October 2012 07:18 PM

Can someone please show me how to get textures to work for these?  So far, when I unzip these into content, and use em in Daz, all I get are pieces are slick, shiny, featureless plastic.  I am so ready to tear my hair out from all this, since I can not get my comics going if I can’t even figure out how to get the sets to work. @_@  Preferable step-by-step, since I am still, for the most part, a noob, on this stuff. ^_^; Thanks for any help.

http://www.sharecg.com/v/36793/View/5/3D-Model/23rd-Century-Spaceship-Bridge-**UPDATED-**

http://www.sharecg.com/v/52598/gallery/11/Poser/Astrometrics-Lab-(Voyager)

http://www.sharecg.com/v/23817/gallery/11/Poser/TNG-Hallway-Prop

http://www.sharecg.com/v/43541/gallery/11/Poser/Klingon-High-Council

http://www.sharecg.com/v/45249/gallery/5/3D-Model/USS-Hornet-Bridge

http://www.sharecg.com/v/64506/gallery/11/Poser/ReadyRoom-E

http://www.sharecg.com/v/55087/gallery/11/Poser/Astro-02

http://www.sawvision.com/freebie-rdbridge1.html


And how does one use 3DS files in Daz.  I am using Daz3, by the way.


If you need a simple corridor for use, you might give mine a try- it’s just objs and texture maps:

http://mdbruffy.deviantart.com/gallery/#/d5dh8it

I need bridges, I need rooms, I need everything…..problem is 95% of them open up as shiny, useless plastic!


How does one use 3DS items, by the way?  Saw some bridges, like the Olympic Bridge, a TNG style take on the TMP bridge. o_o


Um….dude….I just explained it…up above Madison’s entry… DAZ Studio…no 3DS….as for all things Trek…go the the first page of this thread and check things out.

 

I’m fiddeling with it right now,  while typing this, hopefully this will bare some fruit.

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Posted: 12 October 2012 09:08 PM   [ Ignore ]   [ # 1334 ]
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FSMCDesigns - 12 October 2012 08:55 PM
TheCastellan - 12 October 2012 08:31 PM

I need bridges, I need rooms, I need everything…..problem is 95% of them open up as shiny, useless plastic!


How does one use 3DS items, by the way?  Saw some bridges, like the Olympic Bridge, a TNG style take on the TMP bridge. o_o

What you “need” is to take a deep breath and then learn about how to alter the surfaces/textures for your needs. A big part of this hobby is altering things that we load into the programs, it takes time and patience. Once you get the surfaces the way you want, you can save it in your library for future use.

For ,3DS files, you will need to use another program to convert them to .obj files to import into DS (and then alter the textures/surfaces again). Poser can do this if you have it, or try blender as it’s free.

All I want is the item I load up to look just like in the preview image as seen on page when one downloads said items.  Like that Voyager bridge looked all nice with the Okadagrams and everything.  Seems like Daz is pretty much a red headed stepchild or something.  And I do want to get my comic going as quickly as possible, I promised myself that by 2013, the comic will be up and going.  There’s these texture folders in some of these files, like the Hornet bridge, but I got to figure out how to make them appear.  Hopefully I can get that working with some of the steps offered here.

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Posted: 12 October 2012 09:45 PM   [ Ignore ]   [ # 1335 ]
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TheCastellan - 12 October 2012 08:31 PM

All I want is the item I load up to look just like in the preview image as seen on page when one downloads said items.  Like that Voyager bridge looked all nice with the Okadagrams and everything.  Seems like Daz is pretty much a red headed stepchild or something.  And I do want to get my comic going as quickly as possible, I promised myself that by 2013, the comic will be up and going.  There’s these texture folders in some of these files, like the Hornet bridge, but I got to figure out how to make them appear.  Hopefully I can get that working with some of the steps offered here.

 

Trying….

in the surface tab as I pointed out IF there is a file name in the Diffuse section. click on the name, then click browse. DAZ will take you to the directory where the files are. Rduda often provides two textures for his sets.  match the alternate texture if you are looking for another look.

As for trying to look like the adverts and promo images. Most of the sets you will find are geared toward poser and/or have poser based light settings.

Poser’s Firefly renderer is better than DAZ’s 3delight but Poser lacks the stability I look for in my images.  Each system has pros and cons.  DAZ from most people I’ve talked with is easier to learn for someone with zero 3D experience…and then when you go to Poser it’s easy to learn also..but from what I’ve seen a Poser user has problems learning DAZ…just one of those things….Ask ShadowHawkOne…he’ll testify on that issue.

So back to the problems at hand, With a bit of fiddleing, you’ll note if you take the light percentage down to 25% or so things will work out. 

In my case I prefer to start from scratch and use the lights from the ‘firey Genesis’ set (part of 4.5) .I know you are using DAZ 3 but seriously consider useing DAZ 4.5 I was hesitant but now find it the best, fastes and most stable.  3 is pathetic in my eye’s. but if you wish to stick with it for now. no problem, I’ll do what I can. 

Start simple for your comic.  Here is my first one. http://pdsmith.deviantart.com/gallery/35287680#/d3f5xe1  is looks like hell in the beginning but as I went along things got better…in my opinion. 

Lights are a task in themselves..I’ll write something up to help in a bit.

 

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