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Star Trek Builders Thread!
Posted: 27 September 2012 03:44 PM   [ Ignore ]   [ # 1216 ]
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Thanks smile grin

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my art: http://mototsume.deviantart.com/
or http://mototsume.webege.com/
freebies:  http://mototsume.webege.com/downloads.htm

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Posted: 27 September 2012 04:52 PM   [ Ignore ]   [ # 1217 ]
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inspired by mylochkas elfrosian hair , i thought i might do a morph that help to give the look of that race to the gen 4 figures

heres the m4 one

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efrosian.jpg
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Posted: 27 September 2012 06:13 PM   [ Ignore ]   [ # 1218 ]
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very nice smile

on side note: still hoping to see the Jem’Hadar and founder morphs available soon smile

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my art: http://mototsume.deviantart.com/
or http://mototsume.webege.com/
freebies:  http://mototsume.webege.com/downloads.htm

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Posted: 27 September 2012 10:07 PM   [ Ignore ]   [ # 1219 ]
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GRFK DSGN Unlimited - 27 September 2012 09:48 AM

Here’s part II, page 2 of my web comic for those who are interested.

And dare we ask what exactly is that green liquid supposed to be?

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Posted: 27 September 2012 10:15 PM   [ Ignore ]   [ # 1220 ]
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Slurm?

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my art: http://mototsume.deviantart.com/
or http://mototsume.webege.com/
freebies:  http://mototsume.webege.com/downloads.htm

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Posted: 27 September 2012 11:00 PM   [ Ignore ]   [ # 1221 ]
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blubeetle3 - 26 September 2012 07:54 PM

An update on my Cardassian displacement maps. I’m hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain’t perfect, but, what is? Plus, it’ll be FREE!

Basicly, when it’s finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I’ve never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

Onto the pictures…

I had to re-create that makeup for Hidden Frontier, so I can tell you that you’ve done a heck of a good job!  You’ve gotten a lot of the details right that some people wouldn’t even notice.

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Posted: 28 September 2012 06:58 AM   [ Ignore ]   [ # 1222 ]
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Speaking of hair, I’m looking for ling curly Klingon hair for M3 like the hair Eismaus has in his preview for the M3 Klingon uniform. Does anybody know this hair, or hair like it for M3?

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Posted: 28 September 2012 10:47 AM   [ Ignore ]   [ # 1223 ]
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Patience55 - 27 September 2012 10:07 PM
GRFK DSGN Unlimited - 27 September 2012 09:48 AM

Here’s part II, page 2 of my web comic for those who are interested.

And dare we ask what exactly is that green liquid supposed to be?


The green liquid is the leftover liquid from keeping the mining equipment cooled. Very radiation rich liquid.

Here’s the Captain again with her new do as suggested earlier with Ysaris.

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harrison_new_look_C_sm.jpg
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Posted: 28 September 2012 08:27 PM   [ Ignore ]   [ # 1224 ]
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Thalek - 27 September 2012 11:00 PM
blubeetle3 - 26 September 2012 07:54 PM

An update on my Cardassian displacement maps. I’m hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain’t perfect, but, what is? Plus, it’ll be FREE!

Basicly, when it’s finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I’ve never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

Onto the pictures…

I had to re-create that makeup for Hidden Frontier, so I can tell you that you’ve done a heck of a good job!  You’ve gotten a lot of the details right that some people wouldn’t even notice.

Thanks. However, I’m putting out the call again: HELP!

I’ve never put a package together for download. I can’t seem to get the Mat Poses to work. If I got to Materials, I can get the Material Collections to add everything properly to the M4 figure, but, everytime I change the .mc6 file to a .pz2 file and try to chane the textures from the Pose directory, it doesn’t work.

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“Time is a fire in which we all burn.” -Dr. Tolian Soren

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Posted: 28 September 2012 10:18 PM   [ Ignore ]   [ # 1225 ]
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blubeetle3 - 26 September 2012 07:54 PM

An update on my Cardassian displacement maps. I’m hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain’t perfect, but, what is? Plus, it’ll be FREE!

Basicly, when it’s finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I’ve never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

Onto the pictures…

Excellent work

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Posted: 28 September 2012 10:35 PM   [ Ignore ]   [ # 1226 ]
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blubeetle3 - 28 September 2012 08:27 PM

Thanks. However, I’m putting out the call again: HELP!

I’ve never put a package together for download. I can’t seem to get the Mat Poses to work. If I got to Materials, I can get the Material Collections to add everything properly to the M4 figure, but, everytime I change the .mc6 file to a .pz2 file and try to chane the textures from the Pose directory, it doesn’t work.

Apparently, you have to use a text editor and make a minor modification to the file in addition to changing the extension.

Here’s a tutorial on the subject; looks pretty straight-forward.  As he suggests, you want to make a backup first.

http://www.runtimedna.com/forum/showthread.php?43996-How-to-make-a-MAT-Pose-file

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Posted: 28 September 2012 10:45 PM   [ Ignore ]   [ # 1227 ]
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MADMANMIKE - 19 September 2012 03:14 PM
Thalek - 19 September 2012 03:01 PM

If she has to grow it back, I like the curly style.  But I agree with the staff sergeant: why does she need to grow it back?

(My own lady has asked me to shave her head tonight; she’s losing hair due to chemo therapy, and doesn’t want to look straggly and patchy.  So for me, it’s not entirely an academic question.)

Are you shaving yours too? Solidarity man!

I’ve lost over thirty people to Cancer in the past six years, but more then that have gone into remission. Keep the faith.

In answer to your question:  yes.  [grin]

 

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DSCF0010A.JPG
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Posted: 28 September 2012 10:46 PM   [ Ignore ]   [ # 1228 ]
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GRFK DSGN Unlimited - 28 September 2012 10:47 AM
Patience55 - 27 September 2012 10:07 PM
GRFK DSGN Unlimited - 27 September 2012 09:48 AM

Here’s part II, page 2 of my web comic for those who are interested.

And dare we ask what exactly is that green liquid supposed to be?


The green liquid is the leftover liquid from keeping the mining equipment cooled. Very radiation rich liquid.

Here’s the Captain again with her new do as suggested earlier with Ysaris.

Cute, what hair did you use?  I am looking for some short haircuts.


Anyhow, here’s 2 practice shots, one of the ship’s top officers having a mini meeting:  1st Officer Zeg, Science Officer Cassy Morrison, and Captain Nozaki.  The captain’s actually based upon somebody that I know.

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Officer_meeting.jpgCap_Laguna.jpg
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Posted: 28 September 2012 11:58 PM   [ Ignore ]   [ # 1229 ]
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Everyone likes to look at pictures around here so here’s mine.

For thost that read my first comic, knows the Captain of the USS O’Bannon isn’t really human…

Enjoy.

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test2.jpg
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Don’t resist change! Subvert from within!

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Posted: 29 September 2012 12:56 AM   [ Ignore ]   [ # 1230 ]
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Mattymanx - 25 September 2012 01:36 AM
TheCastellan - 25 September 2012 12:09 AM

I loaded up the Constellation Class and the Vanguard Class ships, and both gave me error messages when I attempted to render them. o_O


What program?

What was the error?

If DAZ Studio, What does the Log file say?

Was just a tiny box saying error in rendering with an “ok” button in it.
I deleted it, for now.

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