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Star Trek Builders Thread!
Posted: 26 September 2012 04:48 PM   [ Ignore ]   [ # 1201 ]
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mdbruffy - 26 September 2012 04:45 PM
MotoTsume - 26 September 2012 04:42 PM

thank, I looked at those a long time ago, could never get them converted correctly to obj format with textures.

Depending on what your system is and which verison of Poser you’re using, 3ds files should import just fine. I’m finding that’s the case with P9. It’s taking 3ds files that the earlier verisons wouldn’t.

I wish it would take Lightwave like they say it’s supposed to.

I don’t use poser. I am a Daz Studio 4.5 Pro user

I can barely start poser lol

 

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Posted: 26 September 2012 05:09 PM   [ Ignore ]   [ # 1202 ]
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MotoTsume - 26 September 2012 04:48 PM
mdbruffy - 26 September 2012 04:45 PM
MotoTsume - 26 September 2012 04:42 PM

thank, I looked at those a long time ago, could never get them converted correctly to obj format with textures.

Depending on what your system is and which verison of Poser you’re using, 3ds files should import just fine. I’m finding that’s the case with P9. It’s taking 3ds files that the earlier verisons wouldn’t.

I wish it would take Lightwave like they say it’s supposed to.

I don’t use poser. I am a Daz Studio 4.5 Pro user

I can barely start poser lol

 

I’m afraid we’ve come to a parting of the ways, then, because I know nothing about D/S in any verison.

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Posted: 26 September 2012 07:54 PM   [ Ignore ]   [ # 1203 ]
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An update on my Cardassian displacement maps. I’m hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain’t perfect, but, what is? Plus, it’ll be FREE!

Basicly, when it’s finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I’ve never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

Onto the pictures…

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CardieWIP04.jpgCardieWIP03.jpg
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“Time is a fire in which we all burn.” -Dr. Tolian Soren

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Posted: 26 September 2012 08:46 PM   [ Ignore ]   [ # 1204 ]
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DOWNLOAD HERE: http://www.sharecg.com/v/64865/view/11/Poser/Efrosian-Hair-Revised

Fixed a few problems with this hair and added fits for V3, V4, and M4

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Share and enjoy Trek artwork at http://startrekartistsunite.deviantart.com/

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Posted: 26 September 2012 11:28 PM   [ Ignore ]   [ # 1205 ]
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Some quick links:

http://www.sharecg.com/v/19993/related/3/Text-Entry-Tutorial/Creating-a-MAT-Pose-Pz2-file-for-Figure-Textures?interstitial_displayed=Yes
http://www.sharecg.com/v/23335/Software-and-Tools/NewSkin1-Full-Install—-A-Simple-MAT-Pose-Cloner u201D

on sale atm http://www.daz3d.com/shop/nasha-hair [some choose this hair for thrall mistresses]

and oh yes, actually got a ship loaded!

[quick renders - laptop]

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BryceSky.jpggaseous_cloud.jpg
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Posted: 27 September 2012 07:10 AM   [ Ignore ]   [ # 1206 ]
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I’m guessing no one’s done a Karl Urban morph since I havent heard anything in response to my posting.

David

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Posted: 27 September 2012 07:50 AM   [ Ignore ]   [ # 1207 ]
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GRFK DSGN Unlimited - 27 September 2012 07:10 AM

I’m guessing no one’s done a Karl Urban morph since I havent heard anything in response to my posting.

David

Have you tried a Judge Dredd site? someone might have made one based on his new movie.

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Posted: 27 September 2012 09:20 AM   [ Ignore ]   [ # 1208 ]
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I dont know of any Judge Dredd sites. I did a Google search for “Karl Urban” and only got sites about morphing someone’s picture into Karl Urban and then it went downhill from there.

David

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Posted: 27 September 2012 09:48 AM   [ Ignore ]   [ # 1209 ]
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Here’s part II, page 2 of my web comic for those who are interested.

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Posted: 27 September 2012 10:33 AM   [ Ignore ]   [ # 1210 ]
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blubeetle3 - 26 September 2012 07:54 PM

An update on my Cardassian displacement maps. I’m hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain’t perfect, but, what is? Plus, it’ll be FREE!

Basicly, when it’s finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I’ve never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

Onto the pictures…

really nice work

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Posted: 27 September 2012 12:16 PM   [ Ignore ]   [ # 1211 ]
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madd, did you build your deck section in sketch up?
your current problems look like something that happened to me a while back while trying to make a more streamline futuristic tricorrder.
i got the same kind of thing , no matter what i did it rendered with black patches all over the prop .
the nearest thing i could figure out was this
some times when you export from sketch-updepending on which of the choices you click, the programs exports the object with a texture on either 1side , the other side,  parts of each side or both sides of the mesh .
i believe that sketch-up has options when exportingto control this
at worst you might have to export your deck one more time but pay close attention to which option you pick for the textures.

i dont know it it helps but it is worth looking into

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Posted: 27 September 2012 12:24 PM   [ Ignore ]   [ # 1212 ]
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blubeetle3 - 26 September 2012 07:54 PM

An update on my Cardassian displacement maps. I’m hammering out some of the small details now. Right now, the trick is using just the right amount of displacement and bumps. It ain’t perfect, but, what is? Plus, it’ll be FREE!

Basicly, when it’s finished, I hope to offer a choice of three skin colors (mud, gray, and a blueish gray) to go with the displacement and bump maps. Which brings me to a problem. I’ve never put a package together for downloading. If anyone here would be interested in helping me out, it would be greatly appreciated.

Onto the pictures…

 

boy howdy this rock out loud!!!!!!!!

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Posted: 27 September 2012 12:28 PM   [ Ignore ]   [ # 1213 ]
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bluto - 27 September 2012 12:16 PM

madd, did you build your deck section in sketch up?
your current problems look like something that happened to me a while back while trying to make a more streamline futuristic tricorrder.
i got the same kind of thing , no matter what i did it rendered with black patches all over the prop .
the nearest thing i could figure out was this
some times when you export from sketch-updepending on which of the choices you click, the programs exports the object with a texture on either 1side , the other side,  parts of each side or both sides of the mesh .
i believe that sketch-up has options when exportingto control this
at worst you might have to export your deck one more time but pay close attention to which option you pick for the textures.

i dont know it it helps but it is worth looking into

Yes, the decks were done in sketch-up. I’ll have to watch close next time.

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Posted: 27 September 2012 02:54 PM   [ Ignore ]   [ # 1214 ]
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Render of Shuttlebay 2 - got one of them working smile

larger version can be seen on my DeviantArt

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freebies:  http://mototsume.webege.com/downloads.htm

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Posted: 27 September 2012 03:03 PM   [ Ignore ]   [ # 1215 ]
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MotoTsume - 27 September 2012 02:54 PM

Render of Shuttlebay 2 - got one of them working smile

larger version can be seen on my DeviantArt

That looks great!

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