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Star Trek Builders Thread!
Posted: 21 September 2012 08:36 AM   [ Ignore ]   [ # 1111 ]
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I wonder if it would be okay to share WERTS Cardassian morph? I have all the other Star Trek ones and it doesn’t say anything in the readme’s about not re-distibuting it!

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Posted: 21 September 2012 08:48 AM   [ Ignore ]   [ # 1112 ]
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IF it doesn’t say that you can redistribute it in the readme then the general concsensus is that you haven’t been given permission to do so.

THere was a reason for Werts to withdraw all his stuff.

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Posted: 21 September 2012 09:01 AM   [ Ignore ]   [ # 1113 ]
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Oh, okay….thanks! smile

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Posted: 21 September 2012 11:57 AM   [ Ignore ]   [ # 1114 ]
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My attempt at 7 of 9 morph!

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7even.jpg
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Posted: 21 September 2012 12:07 PM   [ Ignore ]   [ # 1115 ]
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GRFK DSGN Unlimited,
some time ago you made for me textures that im my opinion was fantastic , it was a set of alrernate next gen era uniforms for use with m4 valiant
i have been waiting very patiently for the companion set that would work with v4 couragous , is there any chance of this ever happening?

pretty please!!!

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Render_1.jpg
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Posted: 21 September 2012 12:37 PM   [ Ignore ]   [ # 1116 ]
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Porthos1 - 21 September 2012 11:57 AM

My attempt at 7 of 9 morph!

very nice

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Posted: 21 September 2012 01:24 PM   [ Ignore ]   [ # 1117 ]
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excalibur gets in close and gets a kill

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Posted: 21 September 2012 03:54 PM   [ Ignore ]   [ # 1118 ]
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Porthos1 - 21 September 2012 11:57 AM

My attempt at 7 of 9 morph!

Not bad at all!  It looks to me like the texture needs a little more work than the morph does, and IMO, the morph doesn’t need any work.

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Posted: 21 September 2012 06:09 PM   [ Ignore ]   [ # 1119 ]
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For those that are looking for fantastic explosions, may be surprised that the one you’re looking for is the one you built yourself.

This tutorial is one of the easiest to use and if you save the image from photoshop or gimp as a png, import into your scene and you have what you need.

http://www.youtube.com/watch?v=F1dAedHmsuk

download some google clouds, follow the steps and BANG you have what you want.

It’s what I used for all my of explosions in ‘30 minutes’ and ‘Virus’

http://pdsmith.deviantart.com/gallery/35287680#/d4k8x06 (link to Trek Graphic novel 30-minutes)

and

http://pdsmith.deviantart.com/gallery/35287680#/d4pjkob (link to Trek Graphic Novel ‘Virus’)

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Don’t resist change! Subvert from within!

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Posted: 21 September 2012 10:09 PM   [ Ignore ]   [ # 1120 ]
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Rduda - 20 September 2012 12:57 PM

I liked the one on the Right (the curly top).

OK, questions:
As you seen I’ve been working on my TOS/TNG conversion. I’m going off Spikes Star Trek page (http://www.st-spike.org/index.html) for uniform info (See below). Do you think under TOS yellow helm includes Conn too? So inTNG you would have Chekov & Sulu in red? Was Uhura was Engineering or Security? Wasn’t the teal color in TNG Science?

TOS
Gold (Yellow): Command, Helm - Kirk, Chekov, Sulu
Red: Engineering, Security - Scotty, Uhura
Blue: Science, Medical - Spock, McCoy

TNG:
Gold (Yellow): Engineering, Security - Scotty, Uhura
Red: Command, CONN - Kirk, Chekov, Sulu
Blue: Science, Medical - Spock, McCoy

Any thoughts?

For TNG, Gold was also used for Operations, which should include Communications (Uhura), although Communications were mostly handled by the OPs officer and/or Security officer. Navigation was combined with Helm, so Sulu should wear Red and Checkov would either be OPs (Gold) or maybe Security? (also Gold).

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Posted: 21 September 2012 11:48 PM   [ Ignore ]   [ # 1121 ]
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crownlion - 20 September 2012 09:06 PM

Patience’s prop works really good


excalibur under attack

You doing some nice work there with TheSchell’s props wink

........................

I’ve finished the 1st set of insignia which I hope to pack up and release sometime over the next 24 hours or so.
The photo image from which i worked is not of high enough caliber so I’ve made what I hope is a “passable” ‘holding texture’ for people to use. If/when anyone finds a better image to use, feel free to exchange it wink
Will include the basic bump/displacement images [blk/white ones] and also some black/white displacement images for the pips if wanted for closer up images. The props will only be loading the main image. All the extras will be in the same texture folder for easy finding.

n.b. to anybody using the prop making script for D/S, do NOT load a prop and ask it to remake the prop under a new name thinking that you will have then 2 props in the folder. Oh they’ll be there ... but the first prop will not look quite right wink So it does something ... work from copies if/when it matters.

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Posted: 21 September 2012 11:52 PM   [ Ignore ]   [ # 1122 ]
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PDSmith - 21 September 2012 06:09 PM

For those that are looking for fantastic explosions, may be surprised that the one you’re looking for is the one you built yourself.

This tutorial is one of the easiest to use and if you save the image from photoshop or gimp as a png, import into your scene and you have what you need.

http://www.youtube.com/watch?v=F1dAedHmsuk

... edit ...

Good find! Thank you.

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Posted: 22 September 2012 04:26 PM   [ Ignore ]   [ # 1123 ]
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http://www.mediafire.com/?cvrwjliehapi7cr

Here’s the set.
Had a request so have also included the previous badges I had released. Might want to unzip to a screening folder and remove them if you don’t want/need them first.

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as_they_load.png0_unseen_for_this.pngbacksides.pngextremes.pngideally.png
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Posted: 22 September 2012 04:27 PM   [ Ignore ]   [ # 1124 ]
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And the rest.

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otherusestoo.pngshaderfun.pngshaders_reapply_texture.pngusefront_for_one_tone.pngw_wo_displacement.png
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Posted: 22 September 2012 04:34 PM   [ Ignore ]   [ # 1125 ]
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HELP! I know this is primarily a Daz forum, but I’m asking for help here anyway. Some of you have followed my Nova Trek series (I hope) and know that at the end of book 7, Enterprise was badly- severely- damaged. Next book picks up with her being repaired. No big secret there.
Problem: the top pic is the unrendered work window. Inside the yellow square, you can clearly see into the saucer- you can see the decks.
Bottom pic is the exact same file only rendered.I have turned off every shadow I can find. added a spotlight aimmed into the saucer,  I have changed the textures to white, I have boosted the ambient lighting to a level of 10. plugged in probe lights and pushed those levels to 100- AND THE DECKS STILL RENDER BLACK.
I am out of ideas. If anyone has one, please share…

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Screwed-up-render-WEB.jpg
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