mmm. blender transferred the map too the 900 objects one time just like copy and paste, I must admit it sort of impressed.
I’ve never had it work like that…I’ve always ended up having to do each one individually…and I’ve tried it that way many times. Because of that, I’ve gotten into the habit of making sure I had the object mapped before making copies. So if it’s working that way now, color me very impressed.
And that’s something else about Blender…you can spend years learning it and STILL learn new tricks, almost daily.
Ascania, that is an interesting one, you get a “geek of the week” award would you mind to explain how to do it a little more, sort of step by step please? will it work with one .obj file containing 1000 objects? I cannot see how it would, maybe ok for many .obj files, possibly.
One feature of the copy command under DOS/Windows command line is that you can specify a second (and a third and so on) file and append it to the first one when writing to a destination by specifying “copy first.file + second.file destination.file”. The “+” plus sign there before the second file signifies that.
And as .obj files are just ASCII text you combine a file with the object geometry with a prepared second one that just contains the UVs to one that now has geometry and UVs.
Via batch script you can then have the whole process repeated for every object (each in its own separate file though).
Aw Shawn welcome back. What side of the bed did you get out this morning ? Give the OP a break. If you had read from the beginning of this thread his UV quandary would be clearer to you. He does know how to UV but in this situation had to find a work round. Which finally he did. Sorted,