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RAMWorks Tutorials: PP2 and HR2 to figure & Painting Genesis in ZBrush
Posted: 23 October 2012 12:29 PM   [ Ignore ]   [ # 61 ]
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Hmmm, not tried that one, don’t even know if I have that prop.

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Posted: 23 October 2012 03:05 PM   [ Ignore ]   [ # 62 ]
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Don’t bother…it’s going to take a lot of work to convert it. 

I redownloaded it and it worked, so it was something screwed up in the file causing the crash…but it would initially load, so what it could have been, I haven’t got a clue.

But they are scaled all over the place, have all sorts of translations and such.  So, after running it through and converting it, no matter what you do, once you try to fit it to Genesis, it does wild and unusual things.  Basically, to get it to work is going to mean realigning every thing on the geometry, first,  And since, I’d be doing all that, I may as well get it fit Genesis, natively and finish the process of rebuilding it as a native Genesis piece, anyway, instead of converting it…and that seems to much bother for a free hair that I may use once or twice.  Plus I’m not even sure I want to use it for this particular project anyway…

So, scaling and parenting are going to have to do…

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Posted: 23 October 2012 04:51 PM   [ Ignore ]   [ # 63 ]
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OK.. I won’t bother then.  I’m at work right now so don’t have any of my runtime with me to check to see if I do have that hair.  Is it sold here at DAZ? Can you provide a link for me to go have a look?  If I do have it I might not be able to leave well enough alone and try my hand at it!  LOL

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Posted: 23 October 2012 07:37 PM   [ Ignore ]   [ # 64 ]
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It’s a freebie on ShareCG and Rendo…Mareek/Mark003.

http://www.renderosity.com/mod/freestuff/index.php?user_id=657797

Real pain in the posterior to convert.

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Posted: 23 October 2012 10:11 PM   [ Ignore ]   [ # 65 ]
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OK.. home from work.  Well this person def has some good little hair props.  I downloaded the Gaga one… since i’m one of her little Monsters.. lol Came over beautifully with all morphs. 

Here is what I do when I’m not sure if a prop is made for a figure… I DON’T assign it to one..

1) make sure the hair is parented to the head before you convert it to a figure
2) convert using the Transfer Utility but DO NOT choose a clone, just leave it at default. 
3) Do NOT check off any extra boxes except for adding a smoothing modifier, the rest leave at default.
4) Choose your hair type, short or long so it’s auto conformed to Genesis.

Convert… should work.

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Posted: 23 October 2012 10:26 PM   [ Ignore ]   [ # 66 ]
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Simple Hair converted just fine.  Follow my tips and you should be good to go.  The morphs on this hair prop are not very well executed though.  They totally need reworking.  The Gaga hair performs better.  The long morph just goes out forward and the others are kind of ... just OK… and others are a total miss for me. 

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Posted: 29 October 2012 06:07 PM   [ Ignore ]   [ # 67 ]
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RAMWolff - 19 October 2012 07:31 PM

If you have parts of Genesis that you have morphed and don’t like it’s an easy fix via ZBrush: 

Dial up the offending morph and using the GoZ ZBrush bridge,

a) First export: UNCHECK the “Export with deformations” and go to ZBrush. 
b) Draw Genesis into Viewport (click and drag out the figure).  Click the Edit button first afterwards.
c) Then in the Tools palette expand the “Morph Target” and click the Store MT (this stores Genesis as a morph target!
d) Click the GoZ button to send it back to DS but once in DS, click the Cancel button
e) Then send it back to ZBrush but this time check “Export with Deformations”
f) Once back in ZBrush, now draw out Genesis with it’s morphs brought over.
g) Brush palette, choose the Morph brush.
h) If your morphed mess is symmetrical then hit the “X” button to turn on Symmetry.
I) Zoom in to the offending area and begin brushing back to it’s default state

NOTE 1:  You may find that your happy with other parts and find that there is a “step” where the old Genesis is now restored… easy fix.  Hit and hold the Shift key, this will activate the Smooth brush, you will want to turn the strength though.  I usually set it at lucky 13 or 7 depending.  Now just brush over the area to blend it out. 

NOTE 2:  First before sending it back to DAZ Studio make sure that the old morph is dialed back to ZERO!

j) When finished hit the GoZ button to bring it back to DAZ Studio. 
k) You have two options, if you want to overwrite the old morph, get back to DAZ Studio choose the “Overwrite Existing Morph”, make sure to name it exactly the same and make sure you choose the exact Group Path.  Second option is just to give it a new name and choose your Group Path and your done. 
l) Save out the new morph: File> Save As> Support Asset> Morph Asset(s) and your done. 

Hope that helps folks.  Sure has helped me allot!  grin

Hi, can you please rewrite these tutorials in pdf form (forum difficult reading) and use more pictures to explain all this stuff.
it’s difficult to understand, without pictures.
is this possible for you to do?
i really hope you can
thank you.

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Posted: 29 October 2012 06:10 PM   [ Ignore ]   [ # 68 ]
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oops double post

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Posted: 29 October 2012 07:32 PM   [ Ignore ]   [ # 69 ]
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I’m sorry, but I just don’t have the time right now… Just copy and paste the info into a text file and take your time going over it.  Once you do it once you will find is easier each time.

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Posted: 04 December 2012 09:38 AM   [ Ignore ]   [ # 70 ]
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RAMWolf thanks so much for your Daz Zbrush tutorial. It really helped.

One thing I still can’t work out is how do I get a Genesis or its clothing to load in Zbrush with its textures on. I would like to reshape the character and do some 3D paint directly using polypaint.

GoZ seems to have “update material” or UV options, so why doesn’t it automatically export a clothed Genesis with their corresponding materials/textures? What is my option? Thanks.

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Posted: 04 December 2012 10:25 AM   [ Ignore ]   [ # 71 ]
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Ah, well that’s a whole different area I’m afraid.  It would be nice if DAZ would update the GoZ to give options to export with materials but that’s not the case. 

Here’s a link to another tutorial I wrote: http://www.daz3d.com/forums/viewthread/6841/P105/#163761  Scroll down a couple more because the forums are a mess and don’t lock onto the exact post as they are supposed to.  It’s post #111.  It’s a long read but it’s worth it.

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Posted: 04 December 2012 10:43 AM   [ Ignore ]   [ # 72 ]
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Raaaam I just wanted to say <3 <3 on the hair conversions!  After work last night I spent around three hours going through my libraries doing all of this, copying over to materials folders, etc.  DS4.5 is SO much better at it, so major kudos to the code monkeys and their brethren for giving us this lovely, lovely functionality and to you for writing up a procedure for it.


I tweaked the shader on the hoary old Future Hair when I updated it and now it is one of the best-looking hairs for Genesis that I own.  The only thing I found that was weird was that Future Hair and one or two others had to be translated upward before conversion or they would end up clipping the head in final version no matter what Clone morph I chose.  Go figure.  It was a very small number of hairs that had this issue, and even that was easy to get around.


I’m so excited to have all these hairs for Genesis that their original creators never in a million years would have bothered making dufs for!  My People/Hair directory has tripled in size overnight and all of the morphs still work.  Even the Ariel hair is on Genesis now.  Squee.


Oh, and this works with cr2 hairs as well, you just substitute “convert to weightmapping” instead of “prop to figure.”  I now have my delicious Midnight Prince hair back as well.

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Posted: 04 December 2012 10:53 AM   [ Ignore ]   [ # 73 ]
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barbult - 08 September 2012 12:30 AM

I just tried another one - Jai hair from AprilYSH. The PZ2 hair colors work fine on that one. Maybe I’ll redo my first one and see if I did something wrong along the way. Thanks again for this great tutorial. It is very well written.

What character did you clone from? I tried M4, D3, V4 and I always I get hair floating in the air.

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Posted: 04 December 2012 11:26 AM   [ Ignore ]   [ # 74 ]
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April posted here Erdehel, there is a list on one of the pages.  She continued to use M3 and V3 for many of her models so if you have those shapes (which come with templates for transferring clothing and hair) then try those templates. 

Page #4 Post #54: http://www.daz3d.com/forums/viewthread/1866/P45/#111476

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Posted: 04 December 2012 11:32 AM   [ Ignore ]   [ # 75 ]
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SickleYield - 04 December 2012 10:43 AM

Raaaam I just wanted to say <3 <3 on the hair conversions!  After work last night I spent around three hours going through my libraries doing all of this, copying over to materials folders, etc.  DS4.5 is SO much better at it, so major kudos to the code monkeys and their brethren for giving us this lovely, lovely functionality and to you for writing up a procedure for it.


I tweaked the shader on the hoary old Future Hair when I updated it and now it is one of the best-looking hairs for Genesis that I own.  The only thing I found that was weird was that Future Hair and one or two others had to be translated upward before conversion or they would end up clipping the head in final version no matter what Clone morph I chose.  Go figure.  It was a very small number of hairs that had this issue, and even that was easy to get around.


I’m so excited to have all these hairs for Genesis that their original creators never in a million years would have bothered making dufs for!  My People/Hair directory has tripled in size overnight and all of the morphs still work.  Even the Ariel hair is on Genesis now.  Squee.


Oh, and this works with cr2 hairs as well, you just substitute “convert to weightmapping” instead of “prop to figure.”  I now have my delicious Midnight Prince hair back as well.

Glad your having such fun.  I recently converted over the Fantasy Drops hair set from AlfaSeed.  Turned out just wonderful. Now I do see issues with the transfer of longer hair as it ends up with “kinks” in the hair around the shoulders.  I tried smoothing it out and then took it into ZBrush and that was a mess.  So I gave up on that.  Not sure how to fix that.  If someone knows let me know and I’ll add that onto the tutorial. 

http://www.daz3d.com/forums/viewthread/6841/P105/#178077 Starting with post #114

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