Thanks for such detailed instructions. That is what I need to learn these tools. I was able to fit the hair and save the DUF just fine and the morphs work, but the PZ2 material presets for hair color do not work. Any suggestions?
Load original hair. Apply pz2. Save as material preset. This material works fine with converted hair.
Correct but keep in mind PZ2 files are actually created for Poser so you may want to get in there and tweak the Surfaces a bit.
I usually hit the Specular area and set that between 67 to 85%, depending. Leave the Specular Strength at 100% for the most gloss but lower it if you have allot of lights in the scene as it will blow out the color too much. I usually make sure there if there is a bump map file to add more detail to the hair. It’s pretty easy. First click on the Diffuse drop down showing all the texture maps for the scene. Find the main one used for the hair in the Diffuse channel and set that as your Bump map as well. Now go back in there and select Browse. It will take you right to the correct folder containing all the textures for that pack and look for a Bump map (should say *bump* or *b* at the end or beginning of the .jpg file name) if not then just leave Diffuse map you originally loaded as the bump map and set it to 100%. I sometimes will do the same for the Displacement map but I set that around 48%, sometimes lower.
Make good use of your Spot Render tool.
When you get the hair looking the way you want it then select the hair name title to select all the surfaces of the hair and save it out as a new hair color preset in your “My Library”. If you only have a few to do it won’t take long and you will have native presets.
Also, If you have your Poser runtime in another directory other than the My Library/Runtime/Textures/ area I would suggest copying the folder(s) over (make sure you bring over all the parent folders that go with that hair or it won’t load up right) to My Library/Runtime/Textures/ so that it’s all native.
Also don’t forget to back up your My Library for safe keeping.