Over in my freebie thread for SAV’s Kouros Hair in the Freepozitory a nice person informed me there was a work around for getting hr2 hair to conform to Genesis WITH the morphs. I was very thrilled to know of this. The information this person left with me though was good for DS 4.0 but things have changed in 4.5 so I’m glad I was able to figure out where everything is! It may not be the perfect solution for all things but it DOES work. SO here is the tutorial.
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1) Load up Genesis, keep Genesis selected.
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2) Load up Hair (.hr2) or prop (.pp2) (like Antennae or similar) it will then be auto parented to the correct area, ie: Head
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note: DO NOT reposition the prop, DO NOT!
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3) Look up at your icons on the main tool bar and look for the “bone with a band-aid” or if your more of a menu person look under Tools menu click that (Key strokes are: Alt-Shift-J, select the parented object in the Scene tab. It will become highlighted in white.
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4) Go to the Tools Settings panel and click in the little menu box in the upper right corner of the tab, the menu will fly out. If you don’t have this tab activated you can find it under: Window > Tabs > Tool Settings
You can also now access the Convert Prop to Figure through the Scene menu: Edit>Rigging>Convert Prop to Figure
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5) Edit > Convert Prop to Figure : Leave it as it is: radio buttons clicked ON: TriAx Weight Mapping and Inherit Skeleton of Parent click Accept. The Edit > Convert Prop to Figure option can be found in the context sensitive menu on the top right corner of the Tools Setting pane/dialog.
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Once this is done the newly boned prop will now be a figure and automatically unparented from Genesis!
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6) Then go up to the Scene tabs fly out menu, click that and Assets> Transfer Utility and follow the steps below:
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a: Source: Scene Item: Genesis
Item Shape: Clone, a dialog will pop up, choose Michael 4 (or Victoria 4 depending on what the prop was originally made for)
b: Target: Scene Item: converted prop name will be in the selections, select that!
Item Shape: Default (leave this setting alone for this transfer)
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5) Projection Template: If it’s a face mask, antennae I chose Hair> Short… your call….
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Show Options, click this to expand
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6) Leave all checked that’s checked but also check “Reverse Source Shape From Target” and “Add Smoothing Modifier”
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7) Click: Accept and let it run.
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Once this is finished then you need to save this out as a .duf file.
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8) File> Save As> Support Asset fly out and choose the top most item in the menu: Figure/Prop Assets
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9) Save dialog will come up.
a: Name the Vendor Name: (whom ever made it or your name, up to you)
b: Name the Product Name: converted Props name, no spaces or _ to connect the words if you want.
c: Leave the “Item Name” filled in as it is!
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10) Click Accept.
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My Antennae that I made for M4 to do a Chameleon Boy character works perfectly. All the morphs are there and resizes just fine!
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I’ve also brought over SAV’s Spartacus and Goldtassels Timeless Male Hair and both look awesome.
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Please don’t forget, as much as you want to move the prop into place please don’t do that. Just leave it where ever it loads. It will conform perfectly. IF you do move it and it conforms like crap don’t come in here and tell me I’m giving bad advice. I’ve tried it 10 ways to Sunday and found leaving it in place as it loads into the scene is how it’s supposed to load and will conform very nicely to Genesis and work as expected.
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Hope this proves useful to some folks! ![]()


