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Realistic Renders… NOT!! 12 “And we’re back in the room!”
Posted: 19 May 2013 07:06 PM   [ Ignore ]   [ # 661 ]
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Thats cause shaders are cool and will get me to revisit the odd 3Delight rendering again.

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Posted: 26 May 2013 06:15 PM   [ Ignore ]   [ # 662 ]
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...OK here’s one fore the new thread.

Started as just an experiment with AoA’s Metalized Glass Shaders and the Apteromata Flight Wings…

...ended up being quite a kitbash in the end.

The dress is not Apteromata Finery as the skirt distorted too much with Autofit so I used Manga Hart which worked quite well with the wings and harness.

Fabricator for the top using a freebie texture, Silkessence for the skirt with opacity slightly reduced.

The headdress is from The Ice Princess also retextured with The Metalised Glass Shaders

The boots are from Roxana Yaroslavna, Vampire Lady For Genesis again retextured with the Fabricator and posed to hide the spike heels.

The streetlights are from Le VIllage.

The Zepplin Star uses DZ Fire’s Real Metals (green copper) for the frame with reflectivity reduced as well as changes to the Diffuse colours for other parts to give it a more “Steam Punk appearance.

Flames, smoke and steam effects from Jepe’s FLamez and StemaZ.

Several of AntFarm’s Never series sets.

...and all topped off with AoA’s Atmospheric Effects Cameras (smog preset), using a Cloud9 Sky/Light dome.


...oh, and the character is SMay’s Stalker Girl with The Teen Ashley Skin Map and base SSS Shaders.

Render time 18 min at 120 x 900.

Angel of Steam and Science

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Posted: 26 May 2013 07:54 PM   [ Ignore ]   [ # 663 ]
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Cool here are some PS worked ones with real water backdrops I used the new 4.6 & AOA basic shader with Latinos lights 2 real fast times due to jusr rendering the characters..  Roger is AWOL hanging out in the celeb look alike thread… Turns out in many cases I am now getting faster render times out of Lux over 3Delight

*Nudity* click on links


Lux http://fav.me/d66ijvh  3DL http://fav.me/d66ijud   3DL http://fav.me/d66ijtx  3DL http://fav.me/d66ijtc 3DL http://fav.me/d66ijt0

Lux http://fav.me/d66ijso  Lux http://fav.me/d66ijs5 Lux http://fav.me/d66ijrs

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Posted: 26 May 2013 09:51 PM   [ Ignore ]   [ # 664 ]
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...might find myself heading there as well eventually with how I am really getting into morphing Genesis, particularly since I have several of the merchant resource morph kits.

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Posted: 26 May 2013 09:52 PM   [ Ignore ]   [ # 665 ]
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I dont really understand how they work I think one needs to apply maps manually & stuff. I just face gen a character if I want a RL celeb

Lovin the new workstation.. Butttt the notebook is still very relevant…

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Posted: 27 May 2013 04:34 AM   [ Ignore ]   [ # 666 ]
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Bobvan - 26 May 2013 07:54 PM

Cool here are some PS worked ones with real water backdrops I used the new 4.6 & AOA basic shader with Latinos lights 2 real fast times due to jusr rendering the characters..  Roger is AWOL hanging out in the celeb look alike thread… Turns out in many cases I am now getting faster render times out of Lux over 3Delight

*Nudity* click on links


Lux http://fav.me/d66ijvh  3DL http://fav.me/d66ijud   3DL http://fav.me/d66ijtx  3DL http://fav.me/d66ijtc 3DL http://fav.me/d66ijt0

Lux http://fav.me/d66ijso  Lux http://fav.me/d66ijs5 Lux http://fav.me/d66ijrs

I was getting notifications for the Celeb thread but not this one. The 3DL renders look almost as good as the Lux ones to me. She’d better swim for it!

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Posted: 27 May 2013 04:35 AM   [ Ignore ]   [ # 667 ]
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Kyoto Kid - 26 May 2013 06:15 PM

...OK here’s one fore the new thread.

Started as just an experiment with AoA’s Metalized Glass Shaders and the Apteromata Flight Wings…

...ended up being quite a kitbash in the end.

The dress is not Apteromata Finery as the skirt distorted too much with Autofit so I used Manga Hart which worked quite well with the wings and harness.

Fabricator for the top using a freebie texture, Silkessence for the skirt with opacity slightly reduced.

The headdress is from The Ice Princess also retextured with The Metalised Glass Shaders

The boots are from Roxana Yaroslavna, Vampire Lady For Genesis again retextured with the Fabricator and posed to hide the spike heels.

The streetlights are from Le VIllage.

The Zepplin Star uses DZ Fire’s Real Metals (green copper) for the frame with reflectivity reduced as well as changes to the Diffuse colours for other parts to give it a more “Steam Punk appearance.

Flames, smoke and steam effects from Jepe’s FLamez and StemaZ.

Several of AntFarm’s Never series sets.

...and all topped off with AoA’s Atmospheric Effects Cameras (smog preset), using a Cloud9 Sky/Light dome.


...oh, and the character is SMay’s Stalker Girl with The Teen Ashley Skin Map and base SSS Shaders.

Render time 18 min at 120 x 900.

Angel of Steam and Science

Oh yes, very nice!

I’m sure only the beast could cope with a render like that.

CHEERS!

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Posted: 27 May 2013 04:00 PM   [ Ignore ]   [ # 668 ]
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...thanks.  Almost thought of throwing in Nerd3D’s Fog Tool for a little more random hazy effect.  May still try that.

Beginning to really love messing with shaders.

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Posted: 28 May 2013 01:04 AM   [ Ignore ]   [ # 669 ]
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Yeah it can be fun

CHEERS!

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Posted: 29 May 2013 06:27 AM   [ Ignore ]   [ # 670 ]
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I am enjoying these shaders immensely! Finally, an excuse to dust off a bunch of my runtime I’d been ignoring, lol.

Also, I noticed it was much easier, for me, to just work up a new model than to try to apply it to any of my currently saved ones. I invariably missed a pre-applied shader (I am somewhat of a shader fixationalist, if you can’t tell by the image) on SOME surface.

*Fair warning, the attached image is 1920 x 1080

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Posted: 29 May 2013 07:18 AM   [ Ignore ]   [ # 671 ]
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Very nicely done, I really like the reflections.

CHEERS!

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Posted: 29 May 2013 07:22 AM   [ Ignore ]   [ # 672 ]
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Why, thank you *bow*

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Posted: 29 May 2013 07:40 AM   [ Ignore ]   [ # 673 ]
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No worries, we always encourage new talent round here.

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Posted: 30 May 2013 09:39 AM   [ Ignore ]   [ # 674 ]
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sikotik13 - 29 May 2013 06:27 AM

I am enjoying these shaders immensely! Finally, an excuse to dust off a bunch of my runtime I’d been ignoring, lol.

Also, I noticed it was much easier, for me, to just work up a new model than to try to apply it to any of my currently saved ones. I invariably missed a pre-applied shader (I am somewhat of a shader fixationalist, if you can’t tell by the image) on SOME surface.

*Fair warning, the attached image is 1920 x 1080

Very impressive work. Out of interest, where did you get the car from? It looks nicely detailed from what I can tell, and I could really use some vehicles in my runtime which aren’t old buses or rusted out trains.

Naturally, I’ve not been sitting on my laurels either and have been using the subsurface shaders quite a bit lately. This is a render I started a while ago, but left on the sidelines for various reasons. I decided to finish it recently and tarted it up with the new SSS Shaders. That said, I had to be a bit sneaky with the render, since the shaders have a bug with hiding body parts so instead I had to create a new surface group and switch their opacity to zero.

The refraction was done using a special lens through which the camera points. Minor touch ups in Photoshop CS5.

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Posted: 30 May 2013 11:24 AM   [ Ignore ]   [ # 675 ]
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Nice effects!

CHEERS!

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