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Realistic Renders… NOT!! 12 “And we’re back in the room!”
Posted: 09 August 2013 12:20 AM   [ Ignore ]   [ # 1006 ]
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http://bobvan.deviantart.com/art/92-389676618

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Posted: 09 August 2013 12:22 AM   [ Ignore ]   [ # 1007 ]
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RM Jessie http://bobvan.deviantart.com/art/120-390796753

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Posted: 09 August 2013 12:24 AM   [ Ignore ]   [ # 1008 ]
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http://bobvan.deviantart.com/art/128-391291110

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Posted: 09 August 2013 12:25 AM   [ Ignore ]   [ # 1009 ]
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http://bobvan.deviantart.com/art/136-391848167

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Posted: 09 August 2013 02:45 AM   [ Ignore ]   [ # 1010 ]
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Kyoto Kid - 08 August 2013 05:04 PM

..thanks. Used the Druscilla Goth Skin map as it is the only fair skinned one I have that fits the character.  Not sure if SSS would work with it since it is a Gen4 map.

I don’t see why it wouldn’t, you can always try it. I seem to remember other shaders working with Gen 4 maps. Even if the SSS ones don’t the Interjections, UberSurface or EHSS will.

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Posted: 09 August 2013 11:38 AM   [ Ignore ]   [ # 1011 ]
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Rogerbee - 09 August 2013 02:45 AM
Kyoto Kid - 08 August 2013 05:04 PM

..thanks. Used the Druscilla Goth Skin map as it is the only fair skinned one I have that fits the character.  Not sure if SSS would work with it since it is a Gen4 map.

I don’t see why it wouldn’t, you can always try it. I seem to remember other shaders working with Gen 4 maps. Even if the SSS ones don’t the Interjections, UberSurface or EHSS will.

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the AoA SSS base shader should work any texture map, but like anything else testing is required.

it works very well with the Victoria Bree textures that comes with Studio

 

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Posted: 09 August 2013 11:40 AM   [ Ignore ]   [ # 1012 ]
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and just because I can… and its in the title of the thread.

a realistic render…

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Posted: 09 August 2013 11:47 AM   [ Ignore ]   [ # 1013 ]
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Rareth - 09 August 2013 11:38 AM

the AoA SSS base shader should work any texture map, but like anything else testing is required.

it works very well with the Victoria Bree textures that comes with Studio

 

Very nice, what were the lights?

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Posted: 09 August 2013 11:52 AM   [ Ignore ]   [ # 1014 ]
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Rogerbee - 09 August 2013 11:47 AM
Rareth - 09 August 2013 11:38 AM

the AoA SSS base shader should work any texture map, but like anything else testing is required.

it works very well with the Victoria Bree textures that comes with Studio

 

Very nice, what were the lights?

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1 Area light parented to the camera but rotated on x 90 degrees slight blue tint

two spot lights approximately 120 on y axis from the area light (so one is off to the right, the other ends up behind the figure
both have soft shadows and, the light to the rear is at 100% the other one is 60-80%  soft shadows on both

Gamma correction ON, gamma slider set to 2.2

 

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Posted: 09 August 2013 12:02 PM   [ Ignore ]   [ # 1015 ]
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Thanks,

I’ll make a note of that.

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Posted: 23 August 2013 05:13 PM   [ Ignore ]   [ # 1016 ]
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...a few more since I started working with G2F and Zev0’s Growing Up Morphs.


Kelly Rourke (Kyoto Kid) at 11.  The one area she excelled in was athletics, particularity gymnastics.

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 23 August 2013 05:14 PM   [ Ignore ]   [ # 1017 ]
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...My little darling Leela.

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 23 August 2013 05:15 PM   [ Ignore ]   [ # 1018 ]
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..and her “bestest friend”, Tracey Kyle

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 24 August 2013 01:36 AM   [ Ignore ]   [ # 1019 ]
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Very nice!

What was the lighting this time? I’m rather interested in the latest LDP.

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Posted: 24 August 2013 04:50 AM   [ Ignore ]   [ # 1020 ]
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...none of those pics were the latest LDP since I cannot afford Photoshop which is now a requirement.


The first was done with the Jasmin IDL set from 3DUniverse.

The second was done with one of my own light setups

The last was done with Lantios Lights2

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