the AoA SSS base shader should work any texture map, but like anything else testing is required.
it works very well with the Victoria Bree textures that comes with Studio
Very nice, what were the lights?
1 Area light parented to the camera but rotated on x 90 degrees slight blue tint
two spot lights approximately 120 on y axis from the area light (so one is off to the right, the other ends up behind the figure
both have soft shadows and, the light to the rear is at 100% the other one is 60-80% soft shadows on both
Gamma correction ON, gamma slider set to 2.2