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Placing texture in viewport differs form render. 
Posted: 10 June 2012 02:40 PM   [ Ignore ]
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Joined  2012-04-03

Hello!

I have added a picture to show you guys what I mean. I have placed these textures very carefully to get this simple trouser result. But they drop half-a-trouser-panel when rendering.

So what did I do? I can’t find a way to change it…

Thank you again!

bye,
Marjolein

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helptextureviewandrender.jpg
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Posted: 11 June 2012 07:13 AM   [ Ignore ]   [ # 1 ]
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HI lijlijlijntje

I have placed these textures very carefully to get this simple trouser result.


I take it that this is a custom texture, you’ve created, and it’s not one that comes with the clothing product…

Did you use a template from the clothing to create the texture map ?
If yes,.. then it should fit.
if no, then the UV layout may be different.  ..and it wont map correctly.

Posting a screen capture of your shader settings, including the diffuse channel with the texture map settings may help someone to help you.

It looks like it’s Tiled / repeating.

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