Digital Art Zone

 
   
1 of 6
1
Eluxir - Hypergraph for LuxRender Beta
Posted: 11 March 2013 09:10 AM   [ Ignore ]
Active Member
RankRank
Total Posts:  481
Joined  2013-02-02
First, Luxus is released, go get it, you won't be sorry.
-> http://www.daz3d.com/luxus/


Now forward with Eluxir. Short for Extended Luxus Mixer, Eluxir is a hypergraph for LuxRender implemented as a Shader Mixer extension inside DAZ Studio.

Eluxir is a work in progress. Its purpose is to simplify using the full power of LuxRender's materials, textures, and volumes. Although it is incomplete, Eluxir is currently usable, and not just for those who use Luxus. Anyone who uses LuxRender can benefit.

For the somewhat brave(proceed at your own risk), here are a few direct links to the plugin. Copy it to your DAZ Studio 4.5 plugins folder.
-> Win32: http://sphericlabs.com/preview/win32/Eluxir.dll
-> Win64: http://sphericlabs.com/preview/win64/Eluxir.dll
This build will timeout at the end of 2014 year

Sorry no Mac version at this time. The Mac compiler has a dynamic_cast bug that makes it so a Shader Mixer extension won't work. DAZ has assured Spheric Labs they have implemented a workaround that should become available with the next beta release of DAZ Studio.


Spheric Labs is looking for feedback, more in a general sense. What would make this more useful to users of LuxRender? Are we missing some must have feature?

Here are the currently planned features that are not implemented:
* preview, preview, preview. Sorry, it does not work yet.
* Much better labels on the properties.
* Lbm2 (LuxRender Material Database) importer and exporter.
* Custom defined bricks. No waiting for Eluxir to get updated to use the latest features in LuxRender.
* Import From Scene.
* documentation.


And as a way to get you started, try the following:
1) New Scene
2) Create primitive, choose sphere, any size
3) Select the Sphere
4) Open Shader Mixer.
5) Menu, File, New Shader, for the type choose Luxus - LuxRender, Accept.
6) In the Brickyard, navigate to Bricks/Roots/Luxus and then drag and drop a Luxus Surface into the main area of Shader Mixer.
7) In the Brickyard, navigate to Bricks/Functions/Luxus/Material and then drag and drop Matte in the main area.
8) Connect the Result output of your Matte brick to the Material input of your Luxus Surface brick.
9) Adjust the diffuse color of your Matte Material.
10) Ensure your sphere is selected and the sphere's material is selected in the Surfaces Pane.
11) Click apply in Shader Mixer.
12) Your sphere should now have your LuxRender Parameters and be adjustable in the Surfaces Pane. You can even save that as a Shader Preset.

For those who understand LuxRender scene files and want to use Eluxir, but not with Luxus, then omit steps 11 and 12 and do:
13) Click the options menu of your Luxus Surface brick and choose Export LuxRender Code.
14) Copy the text you want. The material settings are first, the mesh settings are at the bottom.

Please see the LuxRender documentation for information on LuxRender. Of most interest would be the Materials, Textures, and Volumes sections.
-> http://www.luxrender.net/wiki/Main_Page


Here is a screenshot that shows:
* Eluxir inside of Shader Mixer
* the LuxRender parameters inside the Parameters Tab
* A quick spot render to preview.

Also, a huge thanks to the daz devs for making it possible via the DAZ SDK and for the excellent support.
[ Edited: 17 February 2014 10:06 AM by SphericLabs ]
Image Attachments
fss0.png
 Signature 

-Spheric

Profile
 
 
Posted: 11 March 2013 01:29 PM   [ Ignore ]   [ # 1 ]
Active Member
RankRank
Total Posts:  433
Joined  2012-04-01
Will Eluxir be an addon plugin for the Luxus plugin to be sold in the Daz store?
 Signature 

Everything about Carrara: http://www.carraracafe.com/

Profile
 
 
Posted: 11 March 2013 01:47 PM   [ Ignore ]   [ # 2 ]
Active Member
RankRank
Total Posts:  481
Joined  2013-02-02
3drendero - 11 March 2013 01:29 PM
Will Eluxir be an addon plugin for the Luxus plugin to be sold in the Daz store?


That is the plan, and it will be very reasonable priced.
 Signature 

-Spheric

Profile
 
 
Posted: 11 March 2013 02:00 PM   [ Ignore ]   [ # 3 ]
Active Member
RankRank
Total Posts:  433
Joined  2012-04-01
Does the plan include a Carrara version?

(Already asked in other thread, but it got lost in all the other questions)
 Signature 

Everything about Carrara: http://www.carraracafe.com/

Profile
 
 
Posted: 11 March 2013 03:12 PM   [ Ignore ]   [ # 4 ]
Active Member
RankRank
Total Posts:  481
Joined  2013-02-02
3drendero - 11 March 2013 02:00 PM
Does the plan include a Carrara version?

(Already asked in other thread, but it got lost in all the other questions)


I will research this. So to answer you question more directly, it is not in my current plan, but I will see about putting it in the plan.
 Signature 

-Spheric

Profile
 
 
Posted: 11 March 2013 03:52 PM   [ Ignore ]   [ # 5 ]
Active Member
RankRank
Total Posts:  433
Joined  2012-04-01
OK, thank you for looking into the details, here is a Carrara trial:
http://download.cnet.com/Carrara-8-Pro/3000-6677_4-10782148.html

and the SDK:
http://www.daz3d.com/products/carrara/carrara-resources

As a developer you can probably get Carrara for free by DAZ, just trying to get you a head start...


Love Luxus btw, got a decent preview render after 2 minutes of setup in Daz Studio, awesome!
 Signature 

Everything about Carrara: http://www.carraracafe.com/

Profile
 
 
Posted: 11 March 2013 04:05 PM   [ Ignore ]   [ # 6 ]
Member
Avatar
Rank
Total Posts:  43
Joined  2003-10-09
Could be a great adittion to Carrara since Paolo give up in creating a Reality version for Carrara...
 Signature 

Shaders and Freebies for Carrara
http://www.euqfiz.com.br

Profile
 
 
Posted: 12 March 2013 05:00 AM   [ Ignore ]   [ # 7 ]
Member
Avatar
Rank
Total Posts:  188
Joined  2010-06-09
Carrara version please. Mac user here.
Profile
 
 
Posted: 14 March 2013 09:39 AM   [ Ignore ]   [ # 8 ]
Active Member
RankRank
Total Posts:  481
Joined  2013-02-02
For those that are playing with material settings, having a good scene to do so can make all the difference. Since we are LuxRendering, lets use the LuxBall. Here is a duf scene with it.
->LuxBal as a zipped duf

This one is setup with a brown matte material, but it can be really fancy
-> http://www.luxrender.net/forum/viewtopic.php?f=13&t=5527

[ Edited: 14 March 2013 09:42 AM by SphericLabs ]
 Signature 

-Spheric

Profile
 
 
Posted: 14 March 2013 09:45 AM   [ Ignore ]   [ # 9 ]
Member
Rank
Total Posts:  62
Joined  2004-12-26
Nice scene for material play, and Instancing works! yay
Image Attachments
Luxball.pngManyLuxballs.png
Profile
 
 
Posted: 14 March 2013 01:04 PM   [ Ignore ]   [ # 10 ]
Active Member
RankRank
Total Posts:  481
Joined  2013-02-02
Glass is simple, but I like it.
Image Attachments
glass.jpg
 Signature 

-Spheric

Profile
 
 
Posted: 14 March 2013 08:00 PM   [ Ignore ]   [ # 11 ]
Active Member
Avatar
RankRank
Total Posts:  665
Joined  2006-11-10
Thank you so much. This is a heck of a lot of fun.

How would one get a volume set up? I can't for the life of me figure how, and I'm hoping it'll help me simulate skin better with another material mixed.
 Signature 

Old post count: 3,394,206

Profile
 
 
Posted: 14 March 2013 08:48 PM   [ Ignore ]   [ # 12 ]
Member
Rank
Total Posts:  62
Joined  2004-12-26
Agent_Unawares - 14 March 2013 08:00 PM
Thank you so much. This is a heck of a lot of fun.

How would one get a volume set up? I can't for the life of me figure how, and I'm hoping it'll help me simulate skin better with another material mixed.


In the brick yard or context menu you should be able to get to Functions>Luxus>Volumes. If you are trying for skin you want the homogeneous volume. It should be plugged into the interior volume on the surface brick
Profile
 
 
Posted: 14 March 2013 09:47 PM   [ Ignore ]   [ # 13 ]
Active Member
Avatar
RankRank
Total Posts:  665
Joined  2006-11-10
ketthrove - 14 March 2013 08:48 PM
Agent_Unawares - 14 March 2013 08:00 PM
Thank you so much. This is a heck of a lot of fun.

How would one get a volume set up? I can't for the life of me figure how, and I'm hoping it'll help me simulate skin better with another material mixed.


In the brick yard or context menu you should be able to get to Functions>Luxus>Volumes. If you are trying for skin you want the homogeneous volume. It should be plugged into the interior volume on the surface brick

Tried that, it didn't really seem to change anything though. What do the parameters mean? I set them all to mid grey to see if that would do anything, but the surface still looked more or less identical to the 'default' white one. I'm probably missing something major somewhere. Aren't you supposed to be able to set different 'materials' for interior/exterior in Lux so the refraction's right?

I'd probably have a better handle on this but wow some of the labels are cryptic right now. LOL
 Signature 

Old post count: 3,394,206

Profile
 
 
Posted: 14 March 2013 09:52 PM   [ Ignore ]   [ # 14 ]
Active Member
RankRank
Total Posts:  481
Joined  2013-02-02
Agent_Unawares - 14 March 2013 09:47 PM
ketthrove - 14 March 2013 08:48 PM
Agent_Unawares - 14 March 2013 08:00 PM
Thank you so much. This is a heck of a lot of fun.

How would one get a volume set up? I can't for the life of me figure how, and I'm hoping it'll help me simulate skin better with another material mixed.


In the brick yard or context menu you should be able to get to Functions>Luxus>Volumes. If you are trying for skin you want the homogeneous volume. It should be plugged into the interior volume on the surface brick

Tried that, it didn't really seem to change anything though. What do the parameters mean? I set them all to mid grey to see if that would do anything, but the surface still looked more or less identical to the 'default' white one. I'm probably missing something major somewhere. Aren't you supposed to be able to set different 'materials' for interior/exterior in Lux so the refraction's right?

I'd probably have a better handle on this but wow some of the labels are cryptic right now. LOL


How about something to get you started. glass2 with clear volume.
-> http://sphericlabs.com/scratch/glass.zip
 Signature 

-Spheric

Profile
 
 
Posted: 14 March 2013 10:14 PM   [ Ignore ]   [ # 15 ]
Active Member
Avatar
RankRank
Total Posts:  665
Joined  2006-11-10
GOLDEN. I had forgotten to assign a material. Thanks!
 Signature 

Old post count: 3,394,206

Profile
 
 
   
1 of 6
1