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Luxus Plugin Vs Reality Plugin for using Daz Studio with Lux Render
Posted: 11 March 2013 10:23 AM   [ Ignore ]   [ # 16 ]
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Renpatsu - 11 March 2013 10:14 AM

The Luxus plugin seems to be more closely integrated into Daz Studio - especially due to the surface tab and scripted render tab use, which is a bit similar approach like Tofusan’s LuxRenderDS plugin took (still love said plugin and missing it dearly in the higher Daz Studio versions). With Reality I kind of dreaded this ‘separate’ plugin window to adjust materials - just due to the way I work with Daz Studio.

I would like to know some bits if possible:
- Does the Daz Studio integrated copy from/paste to surface include the Luxus information when copying and also does it apply them to materials on paste, which didn’t have the Luxus information before (I assume it does, as it also preserves them on saving presets) ?
- Is there a (reasonable) automatic conversion of materials present, if the Luxus material information is not manually adjusted? Perhaps some render examples of automatic conversion versus manual ‘tuning’?
- Which generic shader types of Daz Studio does Luxus support? E.g. I am using pwSurface2 and uberSurface2 shaders frequently in Daz Studio itself, would I be able to add Luxus information to the surfaces in such a case?
- Are lights getting transferred (if they are reasonable), e.g. uberArea light planes, uberEnvironment as IBL lights etc.?
- Which GFX hardware modes of LuxRender (e.g. SLG only?) does Luxus support?[/list]

I think that is it for now, I can probably come up with more questions later wink

Regarding automatic conversion.  There is a reasonable conversion. Almost everything in the promo images was auto-converted.

In regards to copy/paste from the manual:

——————————————————————————————————————————
Will Copy/Paste of materials work in DAZ Studio with regards to the LuxRender parameters?

Yes, but the DAZ Studio action “Paste Selected Surfaces” will ignore any parameters which the surface being pasted to does not have.  In other words, run the “Luxus – LuxRender Material” action to add the LuxRender properties before pasting.
——————————————————————————————————————————

I usually make my material into a shader preset to apply to other places, then you don’t need to run the “Luxus – LuxRender Material” action.

 

 

 

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Posted: 11 March 2013 10:27 AM   [ Ignore ]   [ # 17 ]
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I assume this will work with both the 32 bit and 64 bit versions of Daz Studio—is this correct?

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Posted: 11 March 2013 10:28 AM   [ Ignore ]   [ # 18 ]
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i have used both reality and octane, and have tested the octane daz plugin.
(in my opinion) Octane is the better choice, by a long shot.

I don’t think anyone can tell you what the best product is for your needs, but you would be wrong to think it’s as simple as the few posts thus far on the topic.

What I can say about octane:

- There is a detailed user guide.
- There is a vibrant octane community.
- If you have a good nvidia (gtx500 series or better) video card, your renders be be very very very fast. (5min vs 30 min for reality)
- Octane is updated about once a month with new features.
- The daz octane plugin is not a converter, but has the octane render engine in the plugin so when you update the plugin, the render engine is updated.
- The current feature set of Octane way out number the feature set of Reality. Like pano renders.

You can find out more about octane here:
http://render.otoy.com/
This is not in octane, but by the company the developes octane: http://raytracey.blogspot.co.nz/

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Posted: 11 March 2013 10:36 AM   [ Ignore ]   [ # 19 ]
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3d-username - 11 March 2013 10:28 AM

i have used both reality and octane, and have tested the octane daz plugin.
(in my opinion) Octane is the better choice, by a long shot.

I don’t think anyone can tell you what the best product is for your needs, but you would be wrong to think it’s as simple as the few posts thus far on the topic.

Octane is certainly nice, but it got different kind of limitations. E.g. it won’t work on my MacBook Pro (ATI graphics) and also even if I’d have a NVIDIA card I’d have to keep graphics card memory in mind when it comes to texture slots and texture sizes. It beats LuxRender on speed for sure, but it is not an option for me at all.

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Posted: 11 March 2013 10:51 AM   [ Ignore ]   [ # 20 ]
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Salem2007 - 11 March 2013 10:27 AM

I assume this will work with both the 32 bit and 64 bit versions of Daz Studio—is this correct?

It comes with a 32bit and 64bit version

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Posted: 11 March 2013 10:53 AM   [ Ignore ]   [ # 21 ]
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I’m so glad to see an alternative to Reality available at a price that is more than reasonable. Not a knock on Pret-a-3D but having cornered the market with a plugin using a FREE GPL licensed renderer it seemed to me a bit overpriced so I use Tufosans DAZ Luxrender in Studio 3.

I will be purchasing this ASAP.

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Posted: 11 March 2013 11:04 AM   [ Ignore ]   [ # 22 ]
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Grant, Octane Render needs CUDA Nvidia driver and not to mention, it’s 279 € for a single license.  It is expensive.

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Posted: 11 March 2013 11:10 AM   [ Ignore ]   [ # 23 ]
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stumpc - 11 March 2013 10:53 AM

I’m so glad to see an alternative to Reality available at a price that is more than reasonable. Not a knock on Pret-a-3D but having cornered the market with a plugin using a FREE GPL licensed renderer it seemed to me a bit overpriced so I use Tufosans DAZ Luxrender in Studio 3.

I will be purchasing this ASAP.

That’s one reason I was saddened that Tofusan never updated his plugin to be usable in DS 4.x…it was the only other alternative.  And yeah, I got tired of exporting entire scenes in obj format and retexturing them in DS3.

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Posted: 11 March 2013 11:11 AM   [ Ignore ]   [ # 24 ]
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3d-username - 11 March 2013 10:28 AM

i have used both reality and octane, and have tested the octane daz plugin.
(in my opinion) Octane is the better choice, by a long shot.


Since this is a comparison thread between Reality and Luxus, can we please keep the Octane stuff in the other thread - http://www.daz3d.com/forums/viewthread/18556/

I dont want to see this thread go off topic when people are looking to compare two simular plugins for the same render engine.

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Posted: 11 March 2013 12:56 PM   [ Ignore ]   [ # 25 ]
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I have a few questions for users of Luxus.

1) Does it have support for Luxrender’s homogeneous volumes? (largely used for cool things like SSS)
2) What materials options are available? I mean the main ones like metals, glossy, and matte. Perhaps even cloth?
3) What level of customization do you have over each material?

It’d be interesting to have a decent comparison between the two converters. I already know what Luxrender can do so I want to see what Luxus can do.

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Posted: 11 March 2013 01:04 PM   [ Ignore ]   [ # 26 ]
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HeraldOfFire - 11 March 2013 12:56 PM

I have a few questions for users of Luxus.

1) Does it have support for Luxrender’s homogeneous volumes? (largely used for cool things like SSS)
2) What materials options are available? I mean the main ones like metals, glossy, and matte. Perhaps even cloth?
3) What level of customization do you have over each material?

It’d be interesting to have a decent comparison between the two converters. I already know what Luxrender can do so I want to see what Luxus can do.

1) Yes.

Thos smoke with the light streaks in the Promo Image is done with the homogeneous volume.  Select the surface, do the “Luxus - LuxRender Material” action.  Choose glass2 or null for the type, click volume paramters.  Find you parameters on the surface (typeing Lux) in the search field is pretty handy.  Change the volume type to homogeneous and adjust your paramters.

2)
Every single one on this page, except the Mix and Layered
-> http://www.luxrender.net/wiki/LuxRender_Materials

to use Mix and Layered, take a look at my current WIP, Eluxir, a hypergraph for LuxRender
-> http://www.daz3d.com/forums/viewthread/18555/

3)All parameters should have all options available on them. 

 

 

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Posted: 11 March 2013 01:26 PM   [ Ignore ]   [ # 27 ]
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SphericLabs - 11 March 2013 01:04 PM

Every single one on this page, except the Mix and Layered
-> http://www.luxrender.net/wiki/LuxRender_Materials

to use Mix and Layered, take a look at my current WIP, Eluxir, a hypergraph for LuxRender
-> http://www.daz3d.com/forums/viewthread/18555/

Wow, with the Eluxir plugin you get pretty much get it all. If I’m reading it right I could, for example, render the same scene with Luxrender, with normal 3Delight shaders, OR with BT’s Visual Style Shaders. (The project I’m planning has a mix of photo-real and anime-style art, so this is definitely what I’ve been looking for.)

I can’t wait to get off work so I can download the Eluxir plugin and start playing with it. Thank you very much!

Edited: Sorry, I meant that one could set up the same scene with different shading systems if desired, not that one could mix shading systems in the same render. With clever settings, one could appear to have mixed them, and maybe I’ll become that clever someday.

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Posted: 11 March 2013 01:37 PM   [ Ignore ]   [ # 28 ]
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Muon Quark - 11 March 2013 10:16 AM

I am assuming they both render the same, by using samples?  Yes?  If so, I am wondering if there is any difference in how fast they are.  Does one render faster than the other?  Inquiring minds want to know…....

grin

It’s the SAME renderer - Lux. It’s just two different ways of exporting the scene to that renderer.

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Posted: 11 March 2013 01:38 PM   [ Ignore ]   [ # 29 ]
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I wonder why they never updated that page to include the ‘cloth’ material. You can still find it in the Wiki, but there’s no mention of it with the other materials. How strange.

Still, if I saw that correctly, then you can use the Shader MIxer to create custom materials using Luxrender bricks? Does this mean, for example, I could attach a homogeneous volume to a skin for SSS effects in Luxrender? I noticed the bricks include ‘Exterior’ and ‘Interior’ plugs, so it should be at least theoretically possible, right?

I have to admit, I’m still chomping at the bit for getting realistic skin effects. I take real issue to the plastic look that skin usually gets in Lux while everythig else in the image seems to look more vibrant and real. It’s incredibly distracting for me and one of the major reasons I still largely use 3Delight for my render work. I’ve simply never been able to get the same degree of flesh realism as I can using UberSurface and 3Delight.

With Reality 3 a long way from completion and manual editing of files proving more trouble than it’s worth, this would definitely tip the scales heavily in Luxus’ favor.

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Posted: 11 March 2013 01:46 PM   [ Ignore ]   [ # 30 ]
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HeraldOfFire - 11 March 2013 01:38 PM

I wonder why they never updated that page to include the ‘cloth’ material. You can still find it in the Wiki, but there’s no mention of it with the other materials. How strange.

Still, if I saw that correctly, then you can use the Shader MIxer to create custom materials using Luxrender bricks? Does this mean, for example, I could attach a homogeneous volume to a skin for SSS effects in Luxrender? I noticed the bricks include ‘Exterior’ and ‘Interior’ plugs, so it should be at least theoretically possible, right?

I have to admit, I’m still chomping at the bit for getting realistic skin effects. I take real issue to the plastic look that skin usually gets in Lux while everythig else in the image seems to look more vibrant and real. It’s incredibly distracting for me and one of the major reasons I still largely use 3Delight for my render work. I’ve simply never been able to get the same degree of flesh realism as I can using UberSurface and 3Delight.

With Reality 3 a long way from completion and manual editing of files proving more trouble than it’s worth, this would definitely tip the scales heavily in Luxus’ favor.

You can do a glossy translucent material with a homogeneus SSS volume in Luxus.  In Eluxir you have even more control.

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