(Copied here from the MO forum to help with the discussion. Forum admins - So sorry for the duplicate! I hope it is okay!)
I’ve had the pleasure of testing this plugin over the past few weeks leading up to it’s release. Here is a summary of my experience thus far:
- Luxus translates Studio materials well but you still have to tweak some settings. This is due to the differences between the way biased and unbiased render engines work. The easiest example I can share is having to change the default diffuse color to anything but pure white (IE: 255, 255, 255) in the Studio surfaces tab. Since a lot of PA, myself included, do not bother changing this default color when we are using a texture, there are a lot of adjustments to be made here. It only takes a couple of minutes, depending on the complexity of your scene.
- Luxus exposes all of the native material options available in LuxRender. If you do not want to use the Studio settings, you can just choose one of them instead and it will override the Studio material for Lux.
- Luxus defaults to a decent set of render parameters right out of the box which means that provided you have a decent lighting rig, you can expect to see predictable results. However, if you do not have a decent lighting rig, there is nothing this plugin can do for you to fix that. There is no getting around good lighting.
Training is coming!
I am making a video tutorial series to help out with all of these questions. I expect to have it wrapped up and shipped to Daz by Friday and from there it is up to them when it will be released.
.... On a personal side….
I love this plugin. It stays out of my way and lets me focus on what I want to do, which is to create fun renders. I don’t care about mathematical light scatter theory or detailed explanations of what different surface types mean to the physical laws of nature. I speak this language: Less shiny. More shiny. Okay that’s pretty…. Luxus allows me to think the way I think and then it goes off in the background and stays quiet.
I’ll leave you with some of my own renders in progress. These were done in LuxRender via the Luxus plugin.