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Luxus discussion
Posted: 29 March 2013 11:38 AM   [ Ignore ]   [ # 1051 ]
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HeraldOfFire - 29 March 2013 08:16 AM

It’s set to a 30%/70% mirror and glossy mix.

The mirror material type is one of the slowest to converge in LuxRender.  I stopped In the Elevator at 7500S/p, and it still has an incredible amount of noise in the mirror surfaces (at least when viewed at full resolution, not downscaled for dAs preview window).  The other renders I’ve done that include mirror surfaces have also suffered similarly.

The most recent weekly 1.3dev build also includes LordCRC’s changes to the glossy material to allow for higher, near-mirror roughness values.  (It previously clamped roughness away from this due to numerical stability issues.)  So I don’t know if those changes would allow you to get the effect you are looking for without mixing in the mirror surface.

Highly glossy and/or specular materials in general, however, take longer for Lux to converge.  You said you’re currently just shy of 1300S/p.  I generally consider 2000S/p the minimum for any render I do, and when there are things like a lot of volumetrics or other slow-to-converge surface types, will take things much further.  I ran King to A5 to 15,500S/p, for example, because of all the glass2 volumes for the chess pieces.

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Posted: 29 March 2013 01:05 PM   [ Ignore ]   [ # 1052 ]
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My first render.
Officially IMPRESSED with Luxus. surprised

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Posted: 29 March 2013 01:13 PM   [ Ignore ]   [ # 1053 ]
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Hellboy - 29 March 2013 01:05 PM

My first render.
Officially IMPRESSED with Luxus. surprised

Very nice image! grin

Did you tweak the skin or is that the default conversion?

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Posted: 29 March 2013 01:14 PM   [ Ignore ]   [ # 1054 ]
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I am impressed too!

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Posted: 29 March 2013 01:18 PM   [ Ignore ]   [ # 1055 ]
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I am used to it, I am always impressed with what Hellboy does, most of the time. wink Very cool image again. The snake looks very good and nicely posed.

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Posted: 29 March 2013 01:28 PM   [ Ignore ]   [ # 1056 ]
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WOW, Hellboy, that’s really awesome!

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Posted: 29 March 2013 01:50 PM   [ Ignore ]   [ # 1057 ]
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Sick render hellboy but then again you had made that type realistic looking character with Lux before

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Posted: 29 March 2013 03:36 PM   [ Ignore ]   [ # 1058 ]
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Low quality test render, i used a titanium freshnal file with metal 2 and 4 levels of subdivision for the displacement. Looks ok I think.

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Posted: 29 March 2013 03:39 PM   [ Ignore ]   [ # 1059 ]
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Thanks everyone!

No, it’s not the default conversion. I set the materials and lighting specifically for LuxRender.
Guy and snake are Glossy Translucent with homogeneous volume for SSS. Snake has a Geometry Shell with Glass 2 with clear volume for an extra shiny coat.

This is the render I’m more satisfied with so far. Thanks for creating Luxus. surprised

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Posted: 29 March 2013 04:48 PM   [ Ignore ]   [ # 1060 ]
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Hellboy - 29 March 2013 03:39 PM

Thanks everyone!

This is the render I’m more satisfied with so far. Thanks for creating Luxus. surprised

I can see why best Luxus render I have seen. I also agree no matter what plug in one uses materials need adjusting for superior results..

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Posted: 29 March 2013 05:43 PM   [ Ignore ]   [ # 1061 ]
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Bobvan - 29 March 2013 04:48 PM
Hellboy - 29 March 2013 03:39 PM

Thanks everyone!

This is the render I’m more satisfied with so far. Thanks for creating Luxus. surprised

I can see why best Luxus render I have seen. I also agree no matter what plug in one uses materials need adjusting for superior results..

Thanks!
Yeah, when using LuxRender:

1- ALWAYS Adjust materials specifically for LuxRender.
2- ALWAYS create lighting specifically for LuxRender (better yet if you use HUGE meshlights or whatever they are called in Luxus).
3- ALWAYS use the LuxRender GUI.

smile

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Posted: 29 March 2013 07:00 PM   [ Ignore ]   [ # 1062 ]
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Hellboy - 29 March 2013 05:43 PM
Bobvan - 29 March 2013 04:48 PM
Hellboy - 29 March 2013 03:39 PM

Thanks everyone!

This is the render I’m more satisfied with so far. Thanks for creating Luxus. surprised

I can see why best Luxus render I have seen. I also agree no matter what plug in one uses materials need adjusting for superior results..

Thanks!
Yeah, when using LuxRender:

1- ALWAYS Adjust materials specifically for LuxRender.
2- ALWAYS create lighting specifically for LuxRender (better yet if you use HUGE meshlights or whatever they are called in Luxus).
3- ALWAYS use the LuxRender GUI.

smile

I have been lux rendering for just over 13 months & I agree if one does not use the GUI one misses out… Once one gets used to adjusting the materials it becomes part of one’s work flow..

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Posted: 29 March 2013 07:06 PM   [ Ignore ]   [ # 1063 ]
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Hellboy - 29 March 2013 05:43 PM

Thanks!
Yeah, when using LuxRender:

1- ALWAYS Adjust materials specifically for LuxRender.
2- ALWAYS create lighting specifically for LuxRender (better yet if you use HUGE meshlights or whatever they are called in Luxus).
3- ALWAYS use the LuxRender GUI.

smile

I agree 100%.  You want to take full advantage of LuxRender by using its own materials and lights and use the GUI for what it does extra.

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Posted: 29 March 2013 07:42 PM   [ Ignore ]   [ # 1064 ]
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Hellboy - 29 March 2013 05:43 PM

1- ALWAYS Adjust materials specifically for LuxRender.
2- ALWAYS create lighting specifically for LuxRender (better yet if you use HUGE meshlights or whatever they are called in Luxus).
3- ALWAYS use the LuxRender GUI.
smile

Very True!, totally agreed!

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Posted: 29 March 2013 08:45 PM   [ Ignore ]   [ # 1065 ]
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Success smile

Not perfect smile I really just wanted to check the skull cap was working

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