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Luxus discussion
Posted: 11 March 2013 06:51 AM   [ Ignore ]
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I will still wait for Reality 3 for D|S and all the fancy new features it will someday have…

...but I can get Luxus now. And for a lot less.

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Posted: 11 March 2013 07:37 AM   [ Ignore ]   [ # 1 ]
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Much as I appreciate Paolo’s efforts to bring Luxrender to DAZStudio users (without which Luxus might not exist), I haven’t used Reality since the update that added the extra registration requiring personal data.  Although I doubt I’ll get to play around with it till next weekend, I’m very much looking forward to trying this.

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Posted: 11 March 2013 08:14 AM   [ Ignore ]   [ # 2 ]
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Thread title changed to more facilitate a general discussion on the new plugin.

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Posted: 11 March 2013 08:14 AM   [ Ignore ]   [ # 3 ]
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I made the quickest render I could throw together. YT Julie wearing Wilmap’s Greek Dress and Mitsu Hair for Genesis, discovering Sannzi’s Glass Deer outside of the recently-released Atrium set. I initiated the render through the normal Render pane and it rendered in a normal render window, though you could probably do it in the Luxrender GUI if you wanted.

Lights: I applied the SunSky preset and then rotated the angle. No other changes
Materials: I got rid of all the Glass Deer’s maps, changed the diffuse color to white, and applied the Blue Glass2 preset. No other changes.
Luxus Settings: All I checked was “Collect Textures” which I always do with Lux. Other than that, it’s all out-of-the-box default settings.
Render Time: 30 minutes with approximately 60 samples per pixel.
Postwork: None.

This is not an attempt to show off the capabilities of Luxus or Luxrender, and it certainly ain’t art, neither. It’s just to show what the plug-in can do with minimal, default settings

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Posted: 11 March 2013 08:58 AM   [ Ignore ]   [ # 4 ]
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I am still trying to learn to use Reality 2.5 with no luck :( So how easy was it for you to use this new plugin?

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Posted: 11 March 2013 09:03 AM   [ Ignore ]   [ # 5 ]
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My concern is Reality’s ASCEL. by rendering one scene I can do a complimentary scene with exactly the same settings. Will this program have that option?  Will I also be able to share my settings over multiple computers or gain settings from someone else that has used or as the case may be, perfected a look, like wood, water, plaster, leather, or even skin with SSS?

I’m currently working on a Star Trek Mirror Univers graphic novel and use this feature ALL the time.

Also what shaders are included, the sales page is quite ambigious.

-Paul

These images are from using Reality to Lux…note the uniforms and plants are all the same in look. and the settings were automattically set and loaded upon export from D|S to lux.

 

 

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Posted: 11 March 2013 09:03 AM   [ Ignore ]   [ # 6 ]
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I have used Reality for some time now, and just bought Luxus.  One thing to keep in mind when ‘comparing’ results…When Reality came out, I can remember the renders people posting were no where near as good as what gets posted today.  Why?  Because we were all still learning how to make it work.  Luxus seems to have quite a bit of flexibility and it’s integration with DS surface tab,  (which I know well) really appeals to me.  My results are not immediately up there with my Reality renders…..At this time!

I do not have the experience and knowledge of Luxus, at this moment, that I do with Reality.  Therefore, I can’t really compare the two accurately.  To say Luxus is or isn’t as good isn’t fair.  I am getting better results with Luxus at this moment, than I did with Reality when I first started using it.  Since both use LuxRender, I imagine as I learn more, my results will improve and come up to par with what I have learned to get out of Reality.  smile  I look forward to playing and learning Luxus.  I do love what they have done so far.  I look forward to see what they do with it in the future.

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Posted: 11 March 2013 09:04 AM   [ Ignore ]   [ # 7 ]
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Out of box it is quite easy if you follow the manual but I can’t say yet much on quality because I didn’t try yet to use ubersurfaces and pwShaders with it.
This is a very quick and dirty (2 minutes, no adjustments) render in Luxus, I tested light emitting materials. Seems to work.

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Posted: 11 March 2013 09:18 AM   [ Ignore ]   [ # 8 ]
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Luxus takes the approach that the LuxRender settings can exist with the art.  Artists can setup LuxRender setttings as part of the material settings in DAZ Studio.  Anyone can create their own shader or material presets.

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-Spheric

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Posted: 11 March 2013 09:51 AM   [ Ignore ]   [ # 9 ]
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I’ve just installed Luxus and am looking for the lights. Reading the manual, I’m getting the idea that I should use usual DAZ Studio lights which will be translated by Luxus - am I reading this right? If so, could I also use the Reality mesh lights, etc. and what would be the effect?

I’ll try out a few things in the meantime.

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Posted: 11 March 2013 09:53 AM   [ Ignore ]   [ # 10 ]
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marble - 11 March 2013 09:51 AM

I’ve just installed Luxus and am looking for the lights. Reading the manual, I’m getting the idea that I should use usual DAZ Studio lights which will be translated by Luxus - am I reading this right? If so, could I also use the Reality mesh lights, etc. and what would be the effect?

I’ll try out a few things in the meantime.

The DAZ Studio lights are translated, but for manual control, from the manual:

——————————————————————————————————————

To create an excellent outdoor light, do the following:
1. Create a distant light in DAZ Studio.  Menu → Create → New Distant Light.
2. Ensure your light is selected in the Scene Pane(Tab).
3. Add LuxRender settings.  Parameters Pane → Options Menu → “Luxus – LuxRender Light”.
4. You will see a dialog asking you to select an option.  Choose “sun sky2”.
5. Rotate the light so that is a more downward facing direction, ex: X Rotate of -33 degrees.
6. Note the “LuxRender Light” and its child parameters added to the Parameters Pane.
7. You can now position the light and adjust its Light parameters to suite your needs in 3Delight and in LuxRender..

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Posted: 11 March 2013 09:54 AM   [ Ignore ]   [ # 11 ]
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SphericLabs - 11 March 2013 09:18 AM

Luxus takes the approach that the LuxRender settings can exist with the art.  Artists can setup LuxRender settings as part of the material settings in DAZ Studio.  Anyone can create their own shader or material presets.

I’m guessing you’re answering my question about ASCEL. So is this based on experience with the program. Reason I ask is LUX looks at the textures and setting entirely differently than DAZ does.

In my case I’ve had up to 9 people plus stonemason’s jungle sets in a single image and each person and plant has distinct settings that are unique to that character or prop. I don’t want DAZ/Luxus just lumping those settings into a single setting. ie Water is probably the most difficult thing to simulate in D|S but a cake walk in Lux. Wood finish looks okay in D|S but when you add a version of SSS to it in LUX, you can have a hard wood look with a polish on top. and then a few weeks later load the same set from scratch and ASCEL will auto load those settings or what ever settings you’ve asked or set up previously.

 

 

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Posted: 11 March 2013 10:11 AM   [ Ignore ]   [ # 12 ]
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SphericLabs - 11 March 2013 09:53 AM

The DAZ Studio lights are translated, but for manual control, from the manual:

——————————————————————————————————————

To create an excellent outdoor light, do the following:
1. Create a distant light in DAZ Studio.  Menu → Create → New Distant Light.
2. Ensure your light is selected in the Scene Pane(Tab).
3. Add LuxRender settings.  Parameters Pane → Options Menu → “Luxus – LuxRender Light”.
4. You will see a dialog asking you to select an option.  Choose “sun sky2”.
...

 

Sorry, I don’t see that menu in my Parameters Tab.

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Posted: 11 March 2013 10:15 AM   [ Ignore ]   [ # 13 ]
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So is this based on experience with the program.

Um…looks like he is the PA who did it actually.

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Posted: 11 March 2013 10:19 AM   [ Ignore ]   [ # 14 ]
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SphericLabs, one question…does this export a scene file that can be started from the Lux GUI/console or does it just call the Lux engine and start rendering in DS?

The reason I ask…I run under WINE and the native Linux Lux is much faster than than running the Windows version under WINE.

Oops…just thought of another question…

What version of Lux is it compatible with?  Basically what feature set does it support?  Is it current with the latest release build?

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Posted: 11 March 2013 10:21 AM   [ Ignore ]   [ # 15 ]
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marble - 11 March 2013 10:11 AM

Sorry, I don’t see that menu in my Parameters Tab.

OK - found it ...

 

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