It’s the most supported format currently in use across all platforms and applications…that might be a reason dontcha think…
It’s the norm now to support it… It’s a native import/export format for Maya, Max, motion builder, Unreal, Unity, NeoAxis, Leadwerks and about any other game engine and modelling application over the past 2-3 years.
Why would you not need it?
As it stands now If I want to use Hexagon in my development pipeline I’ll still need something else to convert OBJ (dated format) to FBX to be able to use the assets in my projects.
It boggles my mind why a modern modelling app does not have it… unless of course all you do are renders and screen grabs and nothing else.