I found that when using the QRemesher, while I wanted to pull my hair out of my head at times, it did what it was supposed to.
I found that by masking previously done fingers kept them from being overly smoothed which tends to pull the mesh in tighter and of course that makes more work each time because you have to go and pull it all back out. When I masked it was by mistake…. sort of…..
I had masked previous larger body parts and for some reason it seemed to create some weird bits throughout the mesh. So my plan was to mask the previously completed fingers while I was pulling the mesh up to cover another finger (This is all done with symmetry on so the other side was getting the same treatment) and when I was finished clear the mask. I forgot and didn’t remember until I clicked the QRemesher button.
I let it run anyways and well…. I got a much tighter mesh. Good for the fingers but probably to heavy to really make use of in DAZ Studio. I’ll have to check it out.
If it is I’ll see if using the ZBrush Decimator will have the desired result I need. I know that DAZ has it’s too but with the density of the suit I’m afraid it will crash DS. This happened a while back when I was playing around with a dense mesh and wanted to test out the DS plugin and well… it crashed internally and wouldn’t recover.
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