Lighting: Doing Something Wrong- Spot Renders Really Different From Viewport
When I use the spot render tool (well, duh, don't know how I managed to skip ALL the references to that, been totally wasting my time creating things that are gorgeous in the viewport and horrid when spot rendered) I am not getting lighting results at all satisfactory. For example, the top of a temple, the arches- I have a bright pink spotlight (so I can see where the light is hitting) and when spot rendered (SR for short) half the arch lighting disappears. In the surfaces, I tried setting both the ambient and diffuse lighting to a light white to see if that would help the SR recognize the lighting, made no difference.
Help me out a bit here- in the surface tab, any recommendations? Just can't figure out what's wrong with the spotlight on the temple arch. The darned arch will only light half of it in the SR but in viewport it's more than well lit. Intensity is 100%, the scale is about 70%- help!
EDIT- changing the title because it's not just spotlights.