Hello, here’s me starting my adventure with DAZ.
My question is related to importing Unreal format characters.
The thing about DAZ that it is really easy to pose characters which I use for future reference for drawing/mixed art (home use).
I want to import a character from a game based on the Unreal Engine (e.g. Mass Effect):
I followed the guide here http://social.bioware.com/forum/1/topic/104/index/3255953/1 and with 3DSMax it was a cinch, everything worked perfect.
Now I want to get it into DAZ for some easy posing, but when importing it (in OBJ format), I get a single, unmodifiable object.
In 3DS the skeleton mesh structure seems all fine, but after importing into DAZ it looks completely lost.
So my question in short is: is it possible to import a Unreal character (*.pcc format) into DAZ to make it pose-able like say Genesis? I don’t need any morphs, just the possibility of moving the limbs around for posing. Not necessarily using 3DSMax, any way will do.
Thanks in advance for the reply.


