Importing Unreal etc. figures into DAZ
Hello, here's me starting my adventure with DAZ.
My question is related to importing Unreal format characters.
The thing about DAZ that it is really easy to pose characters which I use for future reference for drawing/mixed art (home use).
I want to import a character from a game based on the Unreal Engine (e.g. Mass Effect):
I followed the guide here http://social.bioware.com/forum/1/topic/104/index/3255953/1 and with 3DSMax it was a cinch, everything worked perfect.
Now I want to get it into DAZ for some easy posing, but when importing it (in OBJ format), I get a single, unmodifiable object.
In 3DS the skeleton mesh structure seems all fine, but after importing into DAZ it looks completely lost.
So my question in short is: is it possible to import a Unreal character (*.pcc format) into DAZ to make it pose-able like say Genesis? I don't need any morphs, just the possibility of moving the limbs around for posing. Not necessarily using 3DSMax, any way will do.
Thanks in advance for the reply.