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Facial Expressions and the Transfer utility
Posted: 10 June 2012 11:23 AM   [ Ignore ]
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I’m having trouble rigging items for Genesis using the transfer utility.
I modeled a mask and then imported it using the default options in the transfer utility (with a smoothing modifier).
Some of the individual facial morphs don’t seem to transfer and the pose controls for the facial expressions don’t work at all.

For example, if I dial up the “angry” expression the mask mesh remains static while Genesis continues to function normally. The same goes for any of the dependent morphs that the angry controller influences (“brow down”, “nose wrinkle, etc.).

I tried opening the parameters tab and turning on auto-follow for the morphs in question, but that didn’t do anything.
Does anyone know what I’m doing wrong?

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Posted: 10 June 2012 12:56 PM   [ Ignore ]   [ # 1 ]
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Does it still happen if you turn smoothing off on the mask?

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Posted: 10 June 2012 02:27 PM   [ Ignore ]   [ # 2 ]
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I just gave it a shot, turning off the smoothing parameter doesn’t seem to have an effect.
It seems like the morphs and posing controls that affect only the face don’t transfer. There are a few that work, but most don’t.

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Posted: 12 June 2012 05:31 PM   [ Ignore ]   [ # 3 ]
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Ok, I tried a complete re-install of Studio 4 Pro. I had been updating it since the Beta came out, but I thought maybe a clean install of the most recent version would do the trick - no dice.

I re-installed each set of morphs separately to get an idea of what the problem might be - so far only the default Genesis expressions and face pose controls are giving me trouble, everything else works. Any idea why those specific controls aren’t transferring?

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Posted: 13 June 2012 05:59 AM   [ Ignore ]   [ # 4 ]
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The Auto-Follow property appears to be off for the sliders on the head, which would stop the morph from transferring. However, I thought they were working for other items, such as the beards. Which version of DS4Pro are you using - the number is in Help>About DAZ Studio.

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Posted: 15 June 2012 05:11 AM   [ Ignore ]   [ # 5 ]
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I was using 4.0.3.47 (Win 64) when I first posted. I updated to 4.5 RC2 that was released this week, and I’m still getting the same issues.
I tried turning auto follow on for the face pose controls, and that fixed the issue with the default expressions, but as far as the controls for individual facial features, only the brows seem to work. The mouth, eyes, cheeks, etc. don’t have any effect on the mesh.

It’s also a mixed bag with the face morphs, some of them work some don’t, seemingly at random. I’m not sure what to do about the morphs in the property editor, if I right click on one of the morphs that isn’t working, I can’t find the equivalent option to the “turn auto follow on” used for the pose controls.

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Posted: 20 June 2012 05:38 AM   [ Ignore ]   [ # 6 ]
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After messing around with it in 4.5 RC2, I’m able to get everything to transfer. The only problem now is getting all of the morphs to follow Genesis. Right now I have go into the parameters tab and dial them in to match the face - but only for some of them.
It’s not a problem to go back and tweak the morphs in the mask to match the figure, it’s just a little more time consuming. I’m not sure why auto-follow won’t do it, but at least the issue is solved in a way.

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