Hmm that’s a weird one.. will check it and get that fixed up. Thanks for the heads up
Ok fixed, and sent in.. so the update should be out next week sometime
Hey Jack, a quick (tech) question if you don’t mind - for these sorts of issues (and constructing models in general), do you maintain your master scenes/models/assets in some form of configuration control system (eg RCS, CVS, SVN, Hg, or whatever), or is there no real need to maintain a “development trail” and you just use something like datestamped files/directories? (forking off copies when “drops” are made to external locations).
The reason I ask is I’m starting to get swamped in my own assets (diffuse, AO, baked textures, various iterations of hires and lores geometry, target platform files, drops to the customer, etc etc X), and I was curious what you do under these circumstances. Is there a “Make Order” button, just beside the “Make Art” button you have on your desk there?
Hmm that’s a weird one.. will check it and get that fixed up. Thanks for the heads up
Ok fixed, and sent in.. so the update should be out next week sometime
Hey Jack, a quick (tech) question if you don’t mind - for these sorts of issues (and constructing models in general), do you maintain your master scenes/models/assets in some form of configuration control system (eg RCS, CVS, SVN, Hg, or whatever), or is there no real need to maintain a “development trail” and you just use something like datestamped files/directories? (forking off copies when “drops” are made to external locations).
The reason I ask is I’m starting to get swamped in my own assets (diffuse, AO, baked textures, various iterations of hires and lores geometry, target platform files, drops to the customer, etc etc X), and I was curious what you do under these circumstances. Is there a “Make Order” button, just beside the “Make Art” button you have on your desk there? ;-)
That’s actually a really good question - first time I think anyone’s actually asked, too.
I personally don’t use anything other than files/dirs. I have toyed with the idea of using SVN, but I think that only really would be worthwhile for huge projects.
I have the main dev folder, where I keep all the master files (PSD’s, templates, etc) and then once the product is complete have an ‘upload’ folder which contains the DS/Poser stuff, promo artwork etc. I also use the same file suffixs, so it’s easy for me to know whats what in the dev folder.
I do use a few homebrew scripts to pull stuff in and out of Runtimes, too.. but that’s about it.
How interesting - given the quantity of your output, I would have thought you’d had _some_ organisational “secret” in there to keep everything under control… thanks for the insight! (^_^)n.
(maybe my issue is that I’m approaching my graphic assets a little too much like source code - ie version#s, datestamps, historical copies etc… perhaps I should just chill and do Jack and let it all “flow” -_-... . SVN et al would generally be appropriate for long-term multi-developer projects, I’d imagine - as a convenient way of sharing “asset trees” amongst geographically (and chronally) dispersed creators…).
Yea, I dare say you’d need it in bigger dev houses, but here there is only little old me.
My source files generally have iterations built into them (different layers and such..) but nothing fancy. While it’s a nice idea, I think the time spent actually managing the files would be proportionally ‘too much’. Keep it simple, and all that.
Hey, if anybody wants to try out the lighting I used it’s the light array shown in the Simple Sunshine and SkySphere tutorial, with all the fill lights on Intensity 32.0%, and the Sunlight on Shadow Type: Raytraced, Shadow Softness: 1.0%, Shadow Bias 0.50, and Intensity: 80% — that’s the example below on the left. (Actually I did two “final” renders, one with the vines and one without. Then I opened them in GIMP as two different layers with the vine-filled render on top, applied a white Layer Mask to the top layer, and blackened the mask where there were a couple of inconvenient vines behind her feet and over her head.)
On the right is the same render run through the postwork steps shown in the Bright Sunlight Mini-Tutorial, with the Saturation Overlay layer at 100% opacity, one Contrast Mask layer at 100% opacity, and one Contrast Mask layer at 32% opacity.
Unintentional I’m sure, but it looks like shes just banged her head on the wall, and giving it that ‘ooooooooouch’ face
Now that you say it, it could be that or one of those mornings after, where you only want to die and your wife is constantly repeating the things you’ve done while drunken! ^_^
Unintentional I’m sure, but it looks like shes just banged her head on the wall, and giving it that ‘ooooooooouch’ face
Now that you say it, it could be that or one of those mornings after, where you only want to die and your wife is constantly repeating the things you’ve done while drunken! ^_^
lol.. yea! so I imagine anyway, never been in that situation before *cough*
Unintentional I’m sure, but it looks like shes just banged her head on the wall, and giving it that ‘ooooooooouch’ face
Now that you say it, it could be that or one of those mornings after, where you only want to die and your wife is constantly repeating the things you’ve done while drunken! ^_^
lol.. yea! so I imagine anyway, never been in that situation before *cough*
Neither have I, though I have friends who have been telling me that kind of horror stories!
Unintentional I’m sure, but it looks like shes just banged her head on the wall, and giving it that ‘ooooooooouch’ face
Now that you say it, it could be that or one of those mornings after, where you only want to die and your wife is constantly repeating the things you’ve done while drunken! ^_^
lol.. yea! so I imagine anyway, never been in that situation before *cough*
Neither have I, though I have friends who have been telling me that kind of horror stories!
*cough, cough, cough, aheum*
lol - theres a lot of coughing going on here.. think there must be something going around