Digital Art Zone

 
   
20 of 100
20
JACK TOMALIN APPRECIATION SOCIETY [JAS III]
Posted: 01 October 2012 12:47 AM   [ Ignore ]   [ # 286 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  3499
Joined  0
Posermocap - 30 September 2012 12:32 PM

I just wanted to show off my appreciation for the great West Park set. I have really come to enjoy the quality and work that went into the set, and I am using it extensively in an animation project that’s in development.

Here is a quick look at how it is being used in a test animation. This is just a still frame to work on lighting and effects, and the final animations will build on what I’ve learned from experimenting with and tweaking this animation. If there’s enough interest, I’ll even post the animation.

 

Love it - the lighting really sells it, too.. nice work.

Sure, would love to see the final animation too - so feel free to drop a link in here when its done smile

 Signature 

Part of the Platinum Club admin team
Visit my DAZ store
Honorable member of the Bald Wizards Club

Profile
 
 
Posted: 01 October 2012 12:49 AM   [ Ignore ]   [ # 287 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  3499
Joined  0
Kyoto Kid - 30 September 2012 12:43 PM

...I love the fact the “big” sets are also modular so those of us without monster systems can still work with them.  It takes a bit more to position and assemble the individual components than the load the entire set, but that’s a very small price to pay.

It’s also rather more work as well.. so nice to hear the extra time spent is appreciated, thanks smile

 Signature 

Part of the Platinum Club admin team
Visit my DAZ store
Honorable member of the Bald Wizards Club

Profile
 
 
Posted: 01 October 2012 01:39 AM   [ Ignore ]   [ # 288 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5491
Joined  2005-08-29
Szark - 29 September 2012 03:21 PM

I can see the PC forum just I don’t spend much time in there. I have promised myself to enter more next year and to hang out a little more over there.

And you haven’t entered the RRRR contest? What a shame!!!!

 Signature 

=============================================
My DAZ Gallery  | The adventures of Lomund
Free RPG adventures for DnD, O:FR and more: http://4eyes.code66.se
Community Volunteer

Proud member of the Bald Wizards Club
I always look on the bright side of life, ‘cause I never expected the Spanish inquisition!

Profile
 
 
Posted: 01 October 2012 01:45 AM   [ Ignore ]   [ # 289 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5491
Joined  2005-08-29
Jack Tomalin - 01 October 2012 12:49 AM

It’s also rather more work as well.. so nice to hear the extra time spent is appreciated, thanks smile

It’s also useful when you need akward camera angles.
Only “issue” with it, when you have lights “outside” you can get those light leaks between the segments, even when you load the full set, both in Poser and DS, like a thin bright line in a corner or on a wall. Guess it has to do with the fact that the points are not welded so in certain angles there is a fraction of the surface with no poly in and the Z-Buffer somehow sees the light from outside to pass through.

 

 Signature 

=============================================
My DAZ Gallery  | The adventures of Lomund
Free RPG adventures for DnD, O:FR and more: http://4eyes.code66.se
Community Volunteer

Proud member of the Bald Wizards Club
I always look on the bright side of life, ‘cause I never expected the Spanish inquisition!

Profile
 
 
Posted: 01 October 2012 02:38 AM   [ Ignore ]   [ # 290 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  3499
Joined  0

True Totte.. in some cases where it’s caused a problem I try and add in just a plane to block it.. but it’s not ideal.  Not sure what else can be done actually..?

 Signature 

Part of the Platinum Club admin team
Visit my DAZ store
Honorable member of the Bald Wizards Club

Profile
 
 
Posted: 01 October 2012 02:55 AM   [ Ignore ]   [ # 291 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5491
Joined  2005-08-29
Jack Tomalin - 01 October 2012 02:38 AM

True Totte.. in some cases where it’s caused a problem I try and add in just a plane to block it.. but it’s not ideal.  Not sure what else can be done actually..?

Yes, thats what I’ve been doing. Maybe you could have some well places polygons as an optional add on item that covers those areas from the outside? Like a add-on prop?

 

 

 Signature 

=============================================
My DAZ Gallery  | The adventures of Lomund
Free RPG adventures for DnD, O:FR and more: http://4eyes.code66.se
Community Volunteer

Proud member of the Bald Wizards Club
I always look on the bright side of life, ‘cause I never expected the Spanish inquisition!

Profile
 
 
Posted: 01 October 2012 03:37 AM   [ Ignore ]   [ # 292 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  3499
Joined  0

Yea, I guess that’s the only option really.. hmmmm!

 Signature 

Part of the Platinum Club admin team
Visit my DAZ store
Honorable member of the Bald Wizards Club

Profile
 
 
Posted: 01 October 2012 03:40 AM   [ Ignore ]   [ # 293 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5491
Joined  2005-08-29
Jack Tomalin - 01 October 2012 03:37 AM

Yea, I guess that’s the only option really.. hmmmm!

Sorry for disturbing your circles Mr Archimedes grin

 Signature 

=============================================
My DAZ Gallery  | The adventures of Lomund
Free RPG adventures for DnD, O:FR and more: http://4eyes.code66.se
Community Volunteer

Proud member of the Bald Wizards Club
I always look on the bright side of life, ‘cause I never expected the Spanish inquisition!

Profile
 
 
Posted: 01 October 2012 03:45 AM   [ Ignore ]   [ # 294 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  3499
Joined  0
Totte - 01 October 2012 03:40 AM
Jack Tomalin - 01 October 2012 03:37 AM

Yea, I guess that’s the only option really.. hmmmm!

Sorry for disturbing your circles Mr Archimedes grin

LOL

 Signature 

Part of the Platinum Club admin team
Visit my DAZ store
Honorable member of the Bald Wizards Club

Profile
 
 
Posted: 01 October 2012 03:49 AM   [ Ignore ]   [ # 295 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5491
Joined  2005-08-29

Just a though, hmm, isn’t there a way (maybe) to set up a polygon to be a light absorber or something similar, maybe the shader gurus knows a way, that would be a really neat solution if it worked wink

 Signature 

=============================================
My DAZ Gallery  | The adventures of Lomund
Free RPG adventures for DnD, O:FR and more: http://4eyes.code66.se
Community Volunteer

Proud member of the Bald Wizards Club
I always look on the bright side of life, ‘cause I never expected the Spanish inquisition!

Profile
 
 
Posted: 01 October 2012 05:36 AM   [ Ignore ]   [ # 296 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7843
Joined  2009-05-14

I have thought about this for a while and the conclusion I came up with was adding a corner piece to every outside corner and a flat fillet for flat joins making them part of the preloads only.

Being modular we don’t really need this when building your own as you can move things in closer, or like I do if a small scene throw the bump maps into the displacement with the negative value at 0 so it only displaces outward. that usually fills the gap. smile

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 01 October 2012 05:41 AM   [ Ignore ]   [ # 297 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

Just my two cents. I just add a primitive plane and size it to cover the seam on the outside. Fast and easy fix.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 01 October 2012 09:13 AM   [ Ignore ]   [ # 298 ]
Power Member
Avatar
RankRankRank
Total Posts:  1815
Joined  2005-06-08

An entry in the PlatClub’s September 13th Inspirations Contest, used Jack’s GIS Skyway and Expansion (with the Future Height and FH Expansion textures).  DS4.5Pro render, postwork in GIMPLarger version in my deviantART gallery here.
 
Home Ground Disadvantage

Image Attachments
Home_Ground_Disadvantage_x2000.jpg
 Signature 

~

Hat-wearing member of the Bald Wizards Club

Eyebrow-Free Face Textures — A List

Profile
 
 
Posted: 01 October 2012 09:14 AM   [ Ignore ]   [ # 299 ]
Power Member
Avatar
RankRankRank
Total Posts:  1815
Joined  2005-06-08

An Honorable Mention in the PlatClub’s 9/20 Inspirations Contest.  Again used Jack’s GIS Skyway and Expansion (with the Future Height and Expansion textures).  DS4.5Pro render, postwork in GIMPLarger version in my deviantART gallery here.
 
GiS:  History Field Trip

Image Attachments
GiS_History_Field_Trip_x2000.jpg
 Signature 

~

Hat-wearing member of the Bald Wizards Club

Eyebrow-Free Face Textures — A List

Profile
 
 
Posted: 01 October 2012 01:08 PM   [ Ignore ]   [ # 300 ]
Power Member
Avatar
RankRankRank
Total Posts:  1582
Joined  2009-08-08

Actually, the issue with the light seeping in at join areas *is* a bit problematic. I was building a set from the library components, and it didn’t matter whether I crowded them so close that the wall/bookcase edges overlapped and poked through the arch segments, I *still* got a light seep at the join. I finally got rid of it by building a shell of blank planes around it overlapping all the join areas, but when you’ve got the wall poking through the arch and it still doesn’t block the light at the edge, something is weird.

I was using Dreamlight’s light set that shipped with Baroque Grandeure. Not the whole set, since I turned off a lot of bits. But a light set is a light set, right?

Profile
 
 
   
20 of 100
20