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JACK TOMALIN APPRECIATION SOCIETY [JAS III]
Posted: 22 August 2012 12:32 PM   [ Ignore ]   [ # 211 ]
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Zaarin - 22 August 2012 12:06 PM
Jack Tomalin - 22 August 2012 12:28 AM
Zaarin - 21 August 2012 10:30 PM

Thanks! smile

EDIT: Also, aside from the textures and the D|S lights, is anything new in the Baroque Grandeur set? While the new textures are lovely, if that’s all that’s new I’m not sure I feel compelled to buy it again.

Yea, nice work.

Marrakesh stuff is being re-textured as we speak, with some newer stuff coming down the pipelin smile

Baroque Grandeur - no, there’s ‘just’ the new texture set and D|S content.. smile

Oh, I didn’t mean to belittle the texture work—I’m just on a tight budget! :(

Good news on Marrakesh, too! It’s interesting, I was doing some research on Syria recently for a little side project I’m working on and I found a place in either Damascus or Aleppo (pictures, I mean; I haven’t been there wink ) that looks exactly like Kingdom of Marrakesh.

What can I say, where possible I like to make sure stuff is historically accurate smile

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Posted: 22 August 2012 12:46 PM   [ Ignore ]   [ # 212 ]
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Which is why we all love you. wink

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Posted: 22 August 2012 12:50 PM   [ Ignore ]   [ # 213 ]
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Zaarin - 22 August 2012 12:46 PM

Which is why we all love you. wink

LOL steady on, I’ve only just had my dinner! wink

But thank you.. a compliment here and there certainly makes the day go a little better!

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Posted: 28 August 2012 10:55 PM   [ Ignore ]   [ # 214 ]
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Jack, wasn’t the Dream Home Front Drive yours?  The product info doesn’t say.
 
DS4.5Pro render, postwork in GIMPLarger version in my deviantART gallery here.

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Posted: 29 August 2012 12:36 AM   [ Ignore ]   [ # 215 ]
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Yea - that was ours smile

Nice render.. the POV works really well smile

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Posted: 29 August 2012 09:37 PM   [ Ignore ]   [ # 216 ]
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...well set up a new scene with one Vicky, one Steph4, and Ness’ Harpsichord, using a couple of the window panels, columns, and floor from Baroque Grandeur. and it would not render past about 40% before it crashed.

Couldn’t even get it to render with the default Daz preview lights and no shadows. 

The odd thing it doesn’t stall on either of the figures, their hair, their clothing, the window transmaps, or the Harpsichord, but a spot on one of the columns after which the render file suddenly bloats by over 300MB (exceeding the available memory limit) and S3A crashes to the desktop.

I set up another scene with the older version of BG only to get the same results. Even tried a multiple pass render using pwCatch to capture the shadows from Steph4 and the Harpsichord yet it still crashed in the same spot. 

...working 32 bit really bites these days.

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Posted: 30 August 2012 12:54 AM   [ Ignore ]   [ # 217 ]
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Bah that’s a shame.

The only thing I can suggest is to try reducing the resolution of the texture maps to free up some memory. Failing that, you’ll have to just stick to smaller sections for the mean time.

How long until you can upgrade?

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Posted: 30 August 2012 01:44 AM   [ Ignore ]   [ # 218 ]
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...well I was down to two window panels, two columns, the floor and the rug. Not sure how to reduce texture resolution. 

Hopefully in about a week I will finally get the last pieces of missing hardware for the case. Received a response from the manufacturer when I got home tonight that they are shipping them out.

It will take several more weeks afterwards as I plan to do a full clean install of everything and build a custom runtime structure from the ground up (wish they’d get more on the ball with the .zip conversions).  What I will be doing is directing the .exe installers to a set of temp folders and then manually moving content into the appropriate places in the actual runtime structure to organise things ina a more logical manner and avoid a lot of “useless” (non content) folders cluttering up in the runtime tree structure. As I will primarily be using the 64 bit versions of S3A, C8Pro, and PP2012, I won’t have to be concerned about where to place metadata files or the CMS.

Yeah, until Daz gets things worked out with the newest version of Studio, the workstation will be a “Genesis free zone”.

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Posted: 30 August 2012 03:57 AM   [ Ignore ]   [ # 219 ]
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Well, I hope the rebuild goes ok for you.. definately though, once you get it sorted, set up a backup routine so you wont have to do it again! wink

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Posted: 30 August 2012 04:09 PM   [ Ignore ]   [ # 220 ]
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I am using DS4.5 Pro and I amn running out of memory quicker now than before. :(

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Posted: 31 August 2012 12:25 AM   [ Ignore ]   [ # 221 ]
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Oh really? That’s no good!

How much more are we talking? 10%, 25%.. more?

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Posted: 31 August 2012 08:49 AM   [ Ignore ]   [ # 222 ]
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No idea Jack. All I know is that using the same lighting and less polys at a lower resolution render than before it can crash often. With no warning or error messages even in the log.

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Posted: 31 August 2012 10:45 AM   [ Ignore ]   [ # 223 ]
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Urgh, that’s annoying!

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Posted: 31 August 2012 11:52 AM   [ Ignore ]   [ # 224 ]
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Oh, the agony. One day after I suspend my PC subscription I see the Parkside Head model, which is exactly what I’ve been searching for. I have sworn off purchasing until the new year, and seeing that will make these next few months pure torture.

Anyway, my question is this: do you plan to make an interior for the station?

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Posted: 31 August 2012 12:03 PM   [ Ignore ]   [ # 225 ]
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Sods law isnt it.. sorry about that.

Yes, there is an interior done.  When it’s due out though I’m not too sure.. ‘soon’ I guess wink

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