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JACK TOMALIN APPRECIATION SOCIETY [JAS III]
Posted: 19 December 2012 01:51 AM   [ Ignore ]   [ # 1201 ]
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I am starting to learn to model in Hexagon, believe me I am starting to get an idea of what PAs go through

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Posted: 19 December 2012 01:59 AM   [ Ignore ]   [ # 1202 ]
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I’d like to be a PA someday, I certainly do plenty of modelling [insert catwalk joke here] but I’m not sure its quite up to the standards needed. There’s so much work involved in getting things ready for publishing, and strict rules to adhere to in the modelling itself. I have a wealth of custom made props, textures and other bits and pieces, but most of them are an absolute mess on a technical level. They look fine in render, but they’d be no good for morphing or otherwise.

I should get some topography practice in so that one day I might achieve this goal.

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Posted: 19 December 2012 04:43 AM   [ Ignore ]   [ # 1203 ]
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Hasn’t Hex got Grow or Shrink Selection commands Like Blender and Daz Studio can. You click on one Poly and grow the selection until it covers what you want. I havn’t got Hex installed yet but I think it is under Right click Menu and it should be under advanced selection..but don’t quote me on that..iit has been a while since I using Hex.

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Posted: 19 December 2012 05:30 AM   [ Ignore ]   [ # 1204 ]
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Oh i can do all kinds of crazy things in Hex, I could rip the whole thing apart poly by poly of i really wanted to, The trouble is ig I change the geometry in Hex, then the whole thing would need a new UV map and Texture. What I am doing is using Poser’s grouping tool to create a new group, then i tell it to Create Prop and it makes a new prop out of my group, then I go back to the group on the original model and assign a new material zone to that group, that way i can make the original geometry invisible with a transparency in the material room and then set up parenting, pivot points and dials for my new prop so that it then replaces the invisible geometry.

Some modelers are really really nice to me and they set up the material groups for me, that way I don;t have to sit there and try to select all the polys i need in those tiny hard to reach nook n crannies. Not Jack, nope Jack likes to make me work.

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Posted: 19 December 2012 07:50 AM   [ Ignore ]   [ # 1205 ]
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Yeah we can do that in Daz Studio now with the Polygon Group Editor Tool and select a poly on the boggie Grow the selection, I think it is Ctrl+SHIFT++ to grow the selection. Then you can assign a new Mat zone and make it transperent in the surfaces tab. I have used this function a lot and it really is so easy to do. But alas you use Poser and I have no idea if it has Grow and Shrink selection tools.

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Posted: 19 December 2012 12:50 PM   [ Ignore ]   [ # 1206 ]
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LycanthropeX - 18 December 2012 01:14 PM

You have done a number of of rooms inspired by the Titanic, ever thought of trying to tackle another doomed vessel? Sayyyyyy The Hindenburg? There were some really interesting rooms and things on that airship. For one, a vehicle that is essentially a giant bag of flammable gas, actually had a smoking lounge.

Yeah, that would be cool, and might save me some work.  As a “learn to model” project, I am in the early days of modeling some interiors loosely based on the Graf Zeppelin.  Not as big or elaborate, but better for a starter project.  It’ll probably be a freebie, if I can make anything worth that price… rolleyes  My skills are… in need of further development… cheese

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Posted: 19 December 2012 12:57 PM   [ Ignore ]   [ # 1207 ]
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Mr Gneiss Guy - 19 December 2012 12:50 PM
LycanthropeX - 18 December 2012 01:14 PM

You have done a number of of rooms inspired by the Titanic, ever thought of trying to tackle another doomed vessel? Sayyyyyy The Hindenburg? There were some really interesting rooms and things on that airship. For one, a vehicle that is essentially a giant bag of flammable gas, actually had a smoking lounge.

Yeah, that would be cool, and might save me some work.  As a “learn to model” project, I am in the early days of modeling some interiors loosely based on the Graf Zeppelin.  Not as big or elaborate, but better for a starter project.  It’ll probably be a freebie, if I can make anything worth that price… rolleyes  My skills are… in need of further development… cheese

I’m just learning 3D modeling as well. I’ve made a few props in Hex so far

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Posted: 19 December 2012 01:04 PM   [ Ignore ]   [ # 1208 ]
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yeah no grow selection in Poser….. you have given me an idea though…. thinking of doing the grouping in Studio, saving the model and then opening it in Poser to do the rest

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Posted: 19 December 2012 02:32 PM   [ Ignore ]   [ # 1209 ]
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I used your products in the background of a couple recent renders. The first is the fountain from The Guildhall, and the second is Trinity Atrium. Non-compressed versions are available on my deviantArt gallery. smile

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Posted: 20 December 2012 12:45 PM   [ Ignore ]   [ # 1210 ]
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Nice work Zaarin!  (is sure he’s replied to this already, but my post is nowhere to be seen!)

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Posted: 20 December 2012 12:53 PM   [ Ignore ]   [ # 1211 ]
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LycanthropeX - 18 December 2012 02:48 PM
Miss B - 18 December 2012 02:43 PM

Just noticed the link to the Survey.  Done and done.  grin

yayyy you get cake

Ohhhhh CAKE!!!  I hope it’s chocolate cake.  Is it chocolate cake, huh, huh, huh???

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Posted: 20 December 2012 12:56 PM   [ Ignore ]   [ # 1212 ]
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Definitely, that’s the *only* sort of cake!

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Posted: 20 December 2012 02:19 PM   [ Ignore ]   [ # 1213 ]
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Jack Tomalin - 20 December 2012 12:56 PM

Definitely, that’s the *only* sort of cake!

KEWL!!  ~wide evil grin~

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OK . . . Where’s my chocolate?     Post Count —> 3,263 and growing!     Visit my Renderosity Gallery

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Posted: 20 December 2012 04:13 PM   [ Ignore ]   [ # 1214 ]
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“The cake is a lie”

Not you, Jack, but from Portal…

http://www.urbandictionary.com/define.php?term=the cake is a lie

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Posted: 21 December 2012 05:28 AM   [ Ignore ]   [ # 1215 ]
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Happy world ending to all of you smile and best wishes for rebirth tomorrow smile

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Every day is your day - not the day of other people - So live your life, not the lifes of others and enjoy it

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