I have voiced this before regarding low and high mat presets. Now I may be talking out of turn here but I would have thought providing two presets like this wouldn’t take much more work for the vendor but I will defer to Jack on this and see what Jack says about how much extra work it would take. Batch processing making all the textures a reduced resolution in one hit would be the easiest option. I wonder if we the customer can find a piece of software that can do batch processing for texture resizing like Photoshop CS can do http://photoshop-tutorials.wonderhowto.com/how-to/batch-resize-photo-photoshop-320966/ or GIMP which I haven’t tested in 2.8 http://registry.gimp.org/node/21834 My PS.E 6 doesn’t.
I can’t say for definite, but I dont recall, at least, being asked to provide low-res textures with all of my products. As a result I can’t say I’ve really considered it. If someone has though, I apologise in advance for my senility.
In theory, it’s a few hours work. But it’s where do you draw the line. Do you create 3/4 size? 1/2 size? 1/4? All of them? Do you then create a set of low-resolution cr2’s, or just material files? or both? You’d then have to do the same for both Poser and DS. It’s certainly do-able, but I’m not sure whether it would be worth it.
I could be totally wrong - and that is where people need to get in touch… and sufficient amounts of people too. Sadly if there’s just a couple of people it does make it difficult to justify the time (as well as the increased download size).
It’s an interesting topic though, and I’m happy to discuss it further
I have never mentioned this here in the Jas thread but I have mentioned is elsewhere and in the old forums but never directed to anyone, just in general passing so to speak.
Since posting that and looking in to batch processing I would like to retract the above said statement as it is now so simple to do and to make you own low res preset that I don’t and can’t ask an overworked vendor to spend more time just for the few who would beneift from it. Yes some props don’t have many texture maps which is easy to do one at a time but I have sets with a large number of high res maps hence the batch processing.
This also taught me to search before opening my gob. Irfanview I have and use on a daily basis and had no idea it could do Batches. Now I do thanks MFM