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Editing a .CR2 file
Posted: 08 March 2013 01:50 PM   [ Ignore ]
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Does anyone know what the syntax is for position in a .CR2 file? I need to alter the centre (so it loads at my world centre instead of miles away)

It’s part of Dream Home and as I will never need to build the whole house, I want to be able to load each room dead centre

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Posted: 08 March 2013 03:29 PM   [ Ignore ]   [ # 1 ]
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why not just move the model to the center of the scene and save the file to a new Cr2?  If you’re not using Poser, but DS, you should have saved it to a DUF file anyway…

Rule of thumb for Cr2 files, if its something you’re actually going to use, save to a DUF Support Asset first.

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Posted: 08 March 2013 03:35 PM   [ Ignore ]   [ # 2 ]
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origin 0 0 0

will set the figure’s rotation point to the center. But if the XYZ trans values arem#t at the zero default, you’d have to set them individually to zero.

mac

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Posted: 08 March 2013 06:00 PM   [ Ignore ]   [ # 3 ]
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There was a post in the old forums for a set of poses to return the Dream Home parts to the centre. Anyone still got a pointer to that?

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Posted: 09 March 2013 05:04 AM   [ Ignore ]   [ # 4 ]
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wancow - 08 March 2013 03:29 PM

why not just move the model to the center of the scene and save the file to a new Cr2?  If you’re not using Poser, but DS, you should have saved it to a DUF file anyway…

Rule of thumb for Cr2 files, if its something you’re actually going to use, save to a DUF Support Asset first.

I know how to save a prop to .DUF, but how do I save to .CR2 ?

(will it overwrite the icon? Hope not)

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Posted: 09 March 2013 06:05 AM   [ Ignore ]   [ # 5 ]
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Why not save as a scene preset? If you do export as CR2, use a different name and it won’t delete the other file’s thumbnail - which you can then copy and rename to use with the scene preset or new cr2.

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Posted: 09 March 2013 06:24 AM   [ Ignore ]   [ # 6 ]
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Richard Haseltine - 09 March 2013 06:05 AM

Why not save as a scene preset? If you do export as CR2, use a different name and it won’t delete the other file’s thumbnail - which you can then copy and rename to use with the scene preset or new cr2.

aha! it’s “export” to .CR2 rather than “Sav as..” thanks. Didn’t think of that

(another content library frustration is that all the Dream Home rooms are tucked away in

Poser formats > My Library > Figures !!

I think of a figure as a person, I’d never think to look there for it.

:(

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Posted: 10 March 2013 01:46 PM   [ Ignore ]   [ # 7 ]
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If you’re in DAZ Studio 4.xx, you really don’t want to be dealing with any Poser files save when you import them.  All poser formats ARE imports.  You can save as/support asset/scene asset for any file that is not a simple prop or TriAx WM figure…

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Posted: 11 March 2013 05:21 AM   [ Ignore ]   [ # 8 ]
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wancow - 10 March 2013 01:46 PM

If you’re in DAZ Studio 4.xx, you really don’t want to be dealing with any Poser files save when you import them.  All poser formats ARE imports.  You can save as/support asset/scene asset for any file that is not a simple prop or TriAx WM figure…

ah… that’s a good idea. Then I could remove that annoying “Poser formats” level in my content library and store all assets exactly where I want them

(I only just discovered last week that you can store things apart from scenes…very cool. You can even store your own poses and stuff, which is great! Saves me having to pose stuff every time)

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