Daz Studio HSS, US and US2 Tutorial planned but want feedback first
Now that I borrowed a machine that can run DS4.51.56 I can finally get around to a few things.
Firstly HSS (Human Skin Shader), Uber Surface and Uber Surface 2 but before I wade in a sharing with what I think I know I want to ask you (blanket you) if you think I am ready to part with my hard earned knowledge. This is a WIP but I wanted to see if I am worthy of the task I put before me. If you think the image below is good, skin and eyes wise then I will progress and get everything down on virtual paper. But I warn you this is going to take time so please be patient.
I have used Uber Surface on nearly every surface and use SSS on all the skin and eye whites and teeth. Also added fresnel and refraction on the Corneas etc..
I am still learning about all this as I go but in the last 2 days I have learned all sorts about Fresnel (though I am still testing this to really understand how it works in Daz Studio), refraction and the respective IOR (Index of Refraction).