I have problems exporting morphs to collada or fbx (newest daz 4.5)
1) how do I export active morphs only? In daz 3 that was easy, but I do not find an option in 4.5. For fbx you can define rules what to export. Is there some magic keyword for “active only”? Is there some manual explaining what one can do with this rules? How to do it for collada?
2) collada exporter seems broken. Does anybody know if Daz plans to fix that? Because I reported problems back in daz 4 beta times and it is still not ok. Are there any documents/posts what is wrong with the files exactly? Because then I write a script that fixes them, but I’m just too lazy to analyze all the problems in the generated file, because Daz has to do that anyway and maybe has already.
I’m getting kind of frustrated with this. I have a game developers license. So format interoperability is important and I had some hope it will be good in daz 4.5, because when daz started selling these licenses I thought they want to change to the better. But the game dev forum is gone, so they probably do not sell many of those licenses. And it is obvious why.
It is not only that export does not work well, but the communication. If they had a page documenting what does not work in what way, the game dev people would hack some code and the problems are gone. Same with detail info on the different file and morph formats and and new technologies.
I sometimes get the feeling technical details are kept secret as long as possible to prevent too many open source and freeware stuff supporting this new techniques early on.
At the moment I export everything but morphs with Daz Studio 3 as collada and then the morphs as fbx. This is no solution in the long run! But I need the “only active” morphs thing solved, otherwise it is too much work.