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Create a frayed edge?
Posted: 10 June 2012 06:15 AM   [ Ignore ]
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Is it possible to create a frayed edge to clothing for genesis modeled in hexagon?

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Posted: 10 June 2012 08:32 AM   [ Ignore ]   [ # 1 ]
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To save polycount I think it would be better to use an alpha map like eyelashes are done.

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Posted: 10 June 2012 12:27 PM   [ Ignore ]   [ # 2 ]
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Thank you.  I have searched the hexagon forum archive but cannot find anything relating to creating alpha maps for lashes - do you know of a tutorial which covers this?

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Posted: 11 June 2012 12:06 AM   [ Ignore ]   [ # 3 ]
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randomthoughts - 10 June 2012 12:27 PM

Thank you.  I have searched the hexagon forum archive but cannot find anything relating to creating alpha maps for lashes - do you know of a tutorial which covers this?

That’s because you don’t create the alpha map in Hexagon. You use Photoshop to create the map using the base UV map template, just as you would to create a texture map.

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Posted: 11 June 2012 08:19 AM   [ Ignore ]   [ # 4 ]
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Tramp Graphics - 11 June 2012 12:06 AM
randomthoughts - 10 June 2012 12:27 PM

Thank you.  I have searched the hexagon forum archive but cannot find anything relating to creating alpha maps for lashes - do you know of a tutorial which covers this?

That’s because you don’t create the alpha map in Hexagon. You use Photoshop to create the map using the base UV map template, just as you would to create a texture map.

Or you can use GIMP to make the transmap — free, open-source, well-documented, well-supported, and also comes in a portable version that can be run off of a USB jump drivecool smile
 
There’s supposed to be a Make Your Own Eyelashes tutorial in the documentation (it’s for V3, anybody know anything more current?), but right now I can’t even get Google’s cached copy to come up.  Here’s the link anyway:  http://docs.daz3d.com/doku.php/artzone/pub/tutorials/textures/misc-text32

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Posted: 11 June 2012 12:13 PM   [ Ignore ]   [ # 5 ]
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Many thanks for the responses.  I will try the transmap process tomorrow.

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