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The Drowning Pool (WIP)
Posted: 07 March 2013 05:00 AM   [ Ignore ]
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Hi There,

right now i am working on the following project: The Drowning Pool. I spared the bigger Temple for later, as i am not sure how to handle sets that big at the moment. But i will finish it definately this year.

The idea behind the drowning pool was the following: An old aquatic temple where victims are sacrificed (drowned) to get in contact with the gods of the sea.

I used zbrush for the first time, so i hope all will transfer over to Poser / DazStudio without bigger problems smile

I will add a few more details and then i will start texturing the whole thing.

cheers

Erich
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Posted: 07 March 2013 05:31 AM   [ Ignore ]   [ # 1 ]
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I thought the old Ruins were great but this looks even better.
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Posted: 07 March 2013 04:28 PM   [ Ignore ]   [ # 2 ]
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looks amazing! looking forward to seeing the finished product.
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Posted: 07 March 2013 06:56 PM   [ Ignore ]   [ # 3 ]
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Intriguing. Watching with interest.
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Posted: 12 March 2013 11:59 AM   [ Ignore ]   [ # 4 ]
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I love the concept. Might be nice to have some tentacles coming out of the water, chains for unwilling victims, or other supporting elements smile

I also love when sets like this include poses for figures. Could have some great ones for this with a Priest and Victim.

Very cool!
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Posted: 15 March 2013 05:33 AM   [ Ignore ]   [ # 5 ]
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@Pete
Thanks smile

@TheDigiVault
Thanks.

@SpottedKitty
Thank you.

@MadisonXF
Thanks. I added kind of a stone throne for the victims to be bound to.

Had not that much time left recently for working on my set. I added a few details to the outer walls and adjusted existing geometry.

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Posted: 16 April 2013 05:00 AM   [ Ignore ]   [ # 6 ]
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As i am in Malaysia right now, i cannot sculpt the terrain in zbrush, because my laptop has not enough power smile

Instead i added some more details and will prepare the whole thing for texturing (that i also can only do when i am back in germany).

I will add some chains etc tomorrow, but i will have to figure out first, how to do chains in modo.

BTW, i looooooove asia!!!!! Songkran was just so crazy...

Thanks for reading. smile


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Posted: 17 April 2013 01:43 AM   [ Ignore ]   [ # 7 ]
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I need to know about Drowning Pool.
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Posted: 17 April 2013 01:50 AM   [ Ignore ]   [ # 8 ]
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What do you wanna know?
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Posted: 17 April 2013 05:30 AM   [ Ignore ]   [ # 9 ]
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... added some chains and re-designed the chair a bit. Now i still need some cuffs for it.

I plan to add paintings onto the stone plates in the second attached image. Something like the mourning parents of the lost victims etc... or something else. I am not sure about that right now.

[ Edited: 17 April 2013 05:32 AM by drakken3d ]
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Posted: 17 April 2013 06:28 AM   [ Ignore ]   [ # 10 ]
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And i extended the whole thing a bit, so that it can be used without the terrain as well.

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Posted: 17 April 2013 11:32 AM   [ Ignore ]   [ # 11 ]
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I bought Cthulhu http://www.daz3d.com/cthulhu-rising from Luthbel a while back but can't really use him until I need a world destroyed. This temple could be tied in nicely to Cthulhu. Looking forward to picking this up.
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Posted: 17 April 2013 08:13 PM   [ Ignore ]   [ # 12 ]
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Looks very cool. But I noticed the slatting of the curved wall surfaces is really apparent with no textures. And my experience with models of similar construction in LuxRender is that the slats render VERY noticeably. Any thoughts about adding some geometry there to smooth them out? Or have you tried applying SubD to the model within Studio to see how well it handles that?

Thanks
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Posted: 17 April 2013 09:28 PM   [ Ignore ]   [ # 13 ]
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@Orphanslayer
Thanks smile

@cwichura

Adding more geometry will smooth out only the borders of the objects a bit. The smoothing in DazStudio works pretty well for the inner planes, together with textures + bump etc it should do the job.

Unfortunately i have no experience with luxrender up to this point.

First image out of modo with more geo added to the front, second image out of Daz.

Thanks

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Posted: 17 April 2013 09:42 PM   [ Ignore ]   [ # 14 ]
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The DAZ one does look smoother. Did you do that by applying SubD in Studio? Or is that DAZ's smoothing modifier? Thanks.
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Posted: 17 April 2013 10:06 PM   [ Ignore ]   [ # 15 ]
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I think - as far as i know - daz and poser cannot deal with subds, only smoothing. So the geometry in modo is not smoothed right now, therefore it looks a bit faceted. In the daz render smoothing was set to 34, therefore the result looks pretty smooth, compared to the modo render.

Hope that helps
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