No, sorry to confuse you- I’m not referring to my monitor. The render settings where it says “gain” and “gamma” is what I am referring to.
The 3Delight render loses all the gorgeous spotlight colors- so I’ll just play around with the settings and see what I can do.
Those are controlled with the Surface settings of the ITEM, Specular and two others. The Reneder settings will not help if the surfaces are not set up to match the OpenGL shaders.
Okay, I know how to get into the Surface settings- so are you referring to Diffuse, Ambient, Specular?
When you say match the OpenGl shaders- what are those?