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Project EYEris - New DAZ Studio Shader and Preset Package *OUT NOW* [Commercial]
Posted: 05 March 2013 10:09 PM   [ Ignore ]   [ # 31 ]
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Well, I’m going to buy it for the eye use.  But see, look how cool it looks. wink

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Posted: 05 March 2013 10:19 PM   [ Ignore ]   [ # 32 ]
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A friend and I were just talking about Genesis eyes and some of their hit and miss problems with them.
So excited to get my hands on these to see if they fix what ails several characters.

Banner day!  smile

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Posted: 05 March 2013 10:47 PM   [ Ignore ]   [ # 33 ]
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The improvement on the grass was amazing.

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Posted: 05 March 2013 11:36 PM   [ Ignore ]   [ # 34 ]
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Thank you all for the comments!

Here is my quick attempt at a tiger’s eye type material, though that would be better aided with some sort of anisotropic highlight.  It did help to add that glint to it though, I imagine it would work well for fool’s gold and other really rough rock.

Please note that I’m not a geologist smile

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TigerEye.jpg
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Posted: 06 March 2013 12:02 AM   [ Ignore ]   [ # 35 ]
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Here are some more tiger eye renders to show how the specular flare amount is affecting it (set to 0.5, 1, 2 then 4 which I had to disable limits for).

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TE1.jpgTE2.jpgTE3.jpgTE4.jpg
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Posted: 06 March 2013 05:49 AM   [ Ignore ]   [ # 36 ]
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I’m very excited about this… even though I’m only interested in humans right now (this could well convince me otherwise)! I’ve been having trouble getting consistent results with eyes, and this looks amazing.

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Posted: 06 March 2013 06:01 AM   [ Ignore ]   [ # 37 ]
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After recently picking up the Interjections set and giving a new lease of life and depth to existing skin textures, eyes and hair is the next hurdle to jump. The Interjections package came with some nice eye reflection maps, but it looks like this package really goes to town providing a more realistic approach. In short, I’m looking forward to it.

What I’m quite curious about is the raytraced reflections. I’ve tried to do this myself, with mixed results, in order to accurately depict the lighting setup and scenery. In the end I’ve had to use reflection maps since they tend to work better. Can it be safely assumed that these shaders can pull off what I could not?

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Posted: 06 March 2013 12:45 PM   [ Ignore ]   [ # 38 ]
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Thank you both for the feedback!

HeraldOfFire - 06 March 2013 06:01 AM

What I’m quite curious about is the raytraced reflections. I’ve tried to do this myself, with mixed results, in order to accurately depict the lighting setup and scenery. In the end I’ve had to use reflection maps since they tend to work better. Can it be safely assumed that these shaders can pull off what I could not?

This is what the goal of the shader is.  When looking at real eyes you can tell they don’t reflect the same way as chrome, they have high contrast reflections with little color.  Normal DS reflections cause eyes to reflect the same way as chrome, which is probably why it was hard for you to find the right results.  These tone curved reflections are meant to fix that, reflecting only the brightest bits to keep reflections from being overbearing.

The render I did of Toon Amy is a good example, I actually have David and Jasmine standing in front of her so they reflect in her eyes.  Normally with the scene lit up you would see them lit up in the reflections, but with the tone curving clipping them to black they appear as silhouettes more closely to how they should.

Reflection maps are nice and I thought about doing some presets with them in this set honestly.  With them though you are unable to get the nice detail of eyelash and facial surface reflections, and they tend to lose their effect when animated.

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Posted: 06 March 2013 12:51 PM   [ Ignore ]   [ # 39 ]
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DimensionTheory - 06 March 2013 12:45 PM

Thank you both for the feedback!

HeraldOfFire - 06 March 2013 06:01 AM

What I’m quite curious about is the raytraced reflections. I’ve tried to do this myself, with mixed results, in order to accurately depict the lighting setup and scenery. In the end I’ve had to use reflection maps since they tend to work better. Can it be safely assumed that these shaders can pull off what I could not?

This is what the goal of the shader is.  When looking at real eyes you can tell they don’t reflect the same way as chrome, they have high contrast reflections with little color.

YES!  That’s it exactly.


Yep.  This is exciting stuff right here.

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Posted: 06 March 2013 01:15 PM   [ Ignore ]   [ # 40 ]
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Looks awesome can’t wait to try this one out…

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Posted: 06 March 2013 01:49 PM   [ Ignore ]   [ # 41 ]
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DimensionTheory - 06 March 2013 12:45 PM

Thank you both for the feedback!

HeraldOfFire - 06 March 2013 06:01 AM

What I’m quite curious about is the raytraced reflections. I’ve tried to do this myself, with mixed results, in order to accurately depict the lighting setup and scenery. In the end I’ve had to use reflection maps since they tend to work better. Can it be safely assumed that these shaders can pull off what I could not?

This is what the goal of the shader is.  When looking at real eyes you can tell they don’t reflect the same way as chrome, they have high contrast reflections with little color.  Normal DS reflections cause eyes to reflect the same way as chrome, which is probably why it was hard for you to find the right results.  These tone curved reflections are meant to fix that, reflecting only the brightest bits to keep reflections from being overbearing.

The render I did of Toon Amy is a good example, I actually have David and Jasmine standing in front of her so they reflect in her eyes.  Normally with the scene lit up you would see them lit up in the reflections, but with the tone curving clipping them to black they appear as silhouettes more closely to how they should.

Reflection maps are nice and I thought about doing some presets with them in this set honestly.  With them though you are unable to get the nice detail of eyelash and facial surface reflections, and they tend to lose their effect when animated.

Okay, I’m sold. It’ll be the perfect accompaniment to Interjections.

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Posted: 06 March 2013 04:23 PM   [ Ignore ]   [ # 42 ]
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The tiger eyes are pretty great. I especially like the third one from the flare adjustment examples.

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Posted: 07 March 2013 08:50 AM   [ Ignore ]   [ # 43 ]
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This looks awesome!

There’s one thing which is not completely clear to me - do you use reflections on the iris per se, or only on the cornea+sclera?

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Posted: 07 March 2013 12:27 PM   [ Ignore ]   [ # 44 ]
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Mustakettu85 - 07 March 2013 08:50 AM

This looks awesome!

There’s one thing which is not completely clear to me - do you use reflections on the iris per se, or only on the cornea+sclera?

Thank you!  Reflections are only used on the sclera and cornea (well the tear and lacrimal as well).  The Iris is more like a matte materials suspended in a ball of reflective goo smile

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Posted: 07 March 2013 01:22 PM   [ Ignore ]   [ # 45 ]
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Pretty! Want now! Gimmie gimmie gimmie!

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