Thank you both for the feedback!
What I’m quite curious about is the raytraced reflections. I’ve tried to do this myself, with mixed results, in order to accurately depict the lighting setup and scenery. In the end I’ve had to use reflection maps since they tend to work better. Can it be safely assumed that these shaders can pull off what I could not?
This is what the goal of the shader is. When looking at real eyes you can tell they don’t reflect the same way as chrome, they have high contrast reflections with little color. Normal DS reflections cause eyes to reflect the same way as chrome, which is probably why it was hard for you to find the right results. These tone curved reflections are meant to fix that, reflecting only the brightest bits to keep reflections from being overbearing.
The render I did of Toon Amy is a good example, I actually have David and Jasmine standing in front of her so they reflect in her eyes. Normally with the scene lit up you would see them lit up in the reflections, but with the tone curving clipping them to black they appear as silhouettes more closely to how they should.
Reflection maps are nice and I thought about doing some presets with them in this set honestly. With them though you are unable to get the nice detail of eyelash and facial surface reflections, and they tend to lose their effect when animated.