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Sequencing particle emitters

tomahalktomahalk Posts: 0
edited December 1969 in New Users


I'm adding fireworks emitters to a scene. I want them to go off at different times, but can't figure out how to define that. I don't know how to adjust them in the particle emitter room.:roll: Help



  • patience55patience55 Posts: 6,928
    edited December 1969

    maybe something here will help

  • 3DAGE3DAGE Posts: 2,847
    edited June 2012

    Hi tomahalk :)

    It really Helps us to help you, if you mention what program you're using,
    For example,..

    Carrara has Particle emitters which can be adjusted using the particle editor, and controlled in the scene through the time-line sequencer, and by physical forces in the scene.

    Bryce has a Particle emitter, but there is less ability to control the particle shape, timing, and motion of the particles,

    Poser has a Particle effect plugin product.

    Daz Studio has a "Particle FX" product

    As you mention the Particle Emitter "Room" then I'll assume you're using Carrara.

    There are options to control the "Age" of the particle emitter, in the bottom left hand section of the particle editor,.
    you can set the overall Life of the particle, and in the central section, you can set the "From" and "To" time, in seconds.
    normally this is set to start emitting particles at 00:00:00 , until ten seconds 00:10:00

    (See Pic)

    If you wanted an emitter to start emitting particles at two seconds, you would change the "From" time to 00:02:00

    There is also an option to Pre- generate particles before the start of your animation, and you can add a time value here to specify how long before the start of your animation particles should be generated.
    For example a moving "steam train" with a smoke trail may look strange if it only started emitting smoke only when your animation started .

    Hope it helps :)

    800 x 316 - 55K
    Post edited by 3DAGE on
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