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WIP THREAD FOR NEW USERS CONTEST, March 2013.
Posted: 06 March 2013 08:21 AM   [ Ignore ]   [ # 31 ]
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@Szark I really liked the change the 35mm lense made. Thank-you. Also tried getting closer to the focal points-you were right, had to go for her expression more than the hand. Thanks again for the help!

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Posted: 06 March 2013 08:34 AM   [ Ignore ]   [ # 32 ]
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Here's an updated version of the Smithy, I didn't have the muscle morphs so I purchased them today and this is my first go with them. Might have gone a bit overboard with them and all the names are in Latin (I think) so I will have to look at some anatomy images to work out where they are.

Also I am trying something new -for me- in this render by making my own environment map for the UE2 lights. They are really only blurred .tiff images so I put one together in Photoshop and it seems to be working OK. It's also posted below.
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Posted: 06 March 2013 08:37 AM   [ Ignore ]   [ # 33 ]
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Looking much better, but I would put a glove of some sort on his left hand, or add some smoke in postwork from the burning flesh wink
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Posted: 06 March 2013 02:18 PM   [ Ignore ]   [ # 34 ]
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Thanks Totte, there will be gloves in the final render they,re just hidden at the moment.
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Posted: 06 March 2013 03:02 PM   [ Ignore ]   [ # 35 ]
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@bluemoon: Looking good! I think your custom UE2 map is working well...I like the results.

@SGCBearcub: This is coming along nicely too. The hand is much improved from your original post, and the lighting is significantly better as well. Interesting expression...to me she looks fearful and revolted, and sad, but not necessarily surprised...almost as if this is something that she had anticipated--and was dreading (the hands of Death?)... Not sure if this was your intent, though.
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Posted: 07 March 2013 12:03 AM   [ Ignore ]   [ # 36 ]
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Thanks Scott. Might play with it some more and see if I can contain the really hot colours in the furnace.
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Posted: 07 March 2013 12:45 AM   [ Ignore ]   [ # 37 ]
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bluemoon - 06 March 2013 08:34 AM
Here's an updated version of the Smithy, I didn't have the muscle morphs so I purchased them today and this is my first go with them. Might have gone a bit overboard with them and all the names are in Latin (I think) so I will have to look at some anatomy images to work out where they are.

Also I am trying something new -for me- in this render by making my own environment map for the UE2 lights. They are really only blurred .tiff images so I put one together in Photoshop and it seems to be working OK. It's also posted below.
This is looking great. The UE2 tiff is doing a good job of adding the HEAT to the forge. I'm looking for just a bit more... Strength in the pose. To me it's still not dynamic enough. More lean into the work and an expression of Grunt or Effort on the smithies face would help add to it as well.
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Posted: 07 March 2013 02:34 AM   [ Ignore ]   [ # 38 ]
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Thanks Jaderail, I will give that a try. The initial force of the blow should come from the hip with the upper body and arm providing the momentum. I did a few practice swings to work that out.
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Posted: 07 March 2013 04:52 AM   [ Ignore ]   [ # 39 ]
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Bluemoon, you could do what we were doing in the July NU contest, and actuall try finding an image of someone doing what you want that is clear enough to superimpose on your figure to check the pose and correct it. I am not certain if you joined in with that one

http://www.daz3d.com/forums/viewthread/3450/P15/#45245
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Posted: 07 March 2013 05:23 AM   [ Ignore ]   [ # 40 ]
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bluemoon - 06 March 2013 08:34 AM
Here's an updated version of the Smithy, I didn't have the muscle morphs so I purchased them today and this is my first go with them. Might have gone a bit overboard with them and all the names are in Latin (I think) so I will have to look at some anatomy images to work out where they are.

Also I am trying something new -for me- in this render by making my own environment map for the UE2 lights. They are really only blurred .tiff images so I put one together in Photoshop and it seems to be working OK. It's also posted below.
Do you adjust each muscle or did you use Flexion. Flexion works best to get good muscle movement and then you ca use the dials to accentuate them more if needed.
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Posted: 07 March 2013 05:24 AM   [ Ignore ]   [ # 41 ]
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SGCBearcub - 06 March 2013 08:21 AM
@Szark I really liked the change the 35mm lense made. Thank-you. Also tried getting closer to the focal points-you were right, had to go for her expression more than the hand. Thanks again for the help!

My pleasure, looks good.
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Posted: 07 March 2013 10:28 PM   [ Ignore ]   [ # 42 ]
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Here is a basic "Hands on Hips". I hope it shows enough of the hands. I used three different views so you could see where the thumbs are located. This is my first try at something like this. Looks simple but it took me a while to get the pose right.
First pose straight at ya
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Posted: 07 March 2013 10:29 PM   [ Ignore ]   [ # 43 ]
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Second Pose from the side
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Posted: 07 March 2013 10:29 PM   [ Ignore ]   [ # 44 ]
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Third pose from the opposite side.
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Posted: 08 March 2013 09:02 PM   [ Ignore ]   [ # 45 ]
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Szark - 07 March 2013 05:23 AM
Do you adjust each muscle or did you use Flexion. Flexion works best to get good muscle movement and then you ca use the dials to accentuate them more if needed.

I adjusted each muscle (couldn't find the flexions):red:

I have now, reset everything and did it again.smile

Lowered the anvil and have the smithy leaning more into the job, what do you think?
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