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Golden Rules of Composition V1.5 UPDATE Now LIVE.
Posted: 08 April 2013 07:35 PM   [ Ignore ]   [ # 121 ]
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Weebees, Jad smile

And congrats on the modship cheese

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Posted: 08 April 2013 08:57 PM   [ Ignore ]   [ # 122 ]
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Thank ya Bandit. Your one of few that have even noticed. I’m still just Jad… I think. cheese

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Posted: 09 April 2013 08:24 PM   [ Ignore ]   [ # 123 ]
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Jaderail - 08 April 2013 08:57 PM

Thank ya Bandit. Your one of few that have even noticed. I’m still just Jad… I think. cheese

And a good thing that is, too wink

I’ve been ill since Sunday; my temp yesterday was 39.4 confused Fortunately it’s 37.4 today smile

Against the Giant is rendering after lots of tweaking, I hope to share it fairly soon tongue laugh

And this post makes me an active member cheese

EDIT:  I guess not LOL

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Posted: 09 April 2013 08:35 PM   [ Ignore ]   [ # 124 ]
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251 did, You Active now. Sorry to hear the temp thing feel top notch soon. I’m so wanting to see the final. TY.

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Posted: 09 April 2013 11:27 PM   [ Ignore ]   [ # 125 ]
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Thanks Jad cheese

Had to tweak and it’s re-rendering now; I’ll let it do that for the rest of the day.  While I am feeling better,best not to take things for granted with a presentation tomorrow wink

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Posted: 12 April 2013 06:37 AM   [ Ignore ]   [ # 126 ]
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Am pretty happy with this now smile

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Posted: 12 April 2013 06:58 AM   [ Ignore ]   [ # 127 ]
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And now that I’ve been given the go ahead…

After JGRS was released I was asked to do promo art cheese

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Posted: 12 April 2013 08:26 AM   [ Ignore ]   [ # 128 ]
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Beautiful work, banditcameraman — I especially like the lighting in both of ‘em.

I used the Golden Spiral and . . . okay, I forget what the lines are on this one. Finished version’s up in my deviantART gallery here.

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Posted: 12 April 2013 07:48 PM   [ Ignore ]   [ # 129 ]
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Wonderful work you two. Thank you for the images and links.

Silly question time: When I wrap up this DS4.0 version this weekend should I release it as DS4.0 GRv1.5? It has all the updates in it.

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Posted: 12 April 2013 10:58 PM   [ Ignore ]   [ # 130 ]
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If it has updates v.1.5 doesn’t it should be v.2.0 for DS 4.0 smile

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Posted: 19 April 2013 06:48 AM   [ Ignore ]   [ # 131 ]
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Jaderail - 12 April 2013 07:48 PM

Wonderful work you two. Thank you for the images and links.

Silly question time: When I wrap up this DS4.0 version this weekend should I release it as DS4.0 GRv1.5? It has all the updates in it.

Thanks!  And I’d recommend keeping your upgrade designations for both versions congruent, even if it means skipping.
   
Used RoT again in my latest PCI entry.  (Finished version up in my deviantART gallery here).

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Posted: 19 April 2013 08:23 AM   [ Ignore ]   [ # 132 ]
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KickAir 8P - 12 April 2013 08:26 AM

Beautiful work, banditcameraman — I especially like the lighting in both of ‘em.

I used the Golden Spiral and . . . okay, I forget what the lines are on this one. Finished version’s up in my deviantART gallery here.

Thank you so much, KA smile

The finished version is stunning grin  What postwork did you do, if it’s ok to ask raspberry

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Posted: 19 April 2013 10:06 AM   [ Ignore ]   [ # 133 ]
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banditcameraman - 19 April 2013 08:23 AM
KickAir 8P - 12 April 2013 08:26 AM

Beautiful work, banditcameraman — I especially like the lighting in both of ‘em.

I used the Golden Spiral and . . . okay, I forget what the lines are on this one. Finished version’s up in my deviantART gallery here.

Thank you so much, KA smile

The finished version is stunning grin  What postwork did you do, if it’s ok to ask raspberry

You’re welcome, thanks, and sure!  Even through LuxRender I’m usually not satisfied with the sunniness of my outdoor renders, so I’ll normally hit them with some version of the steps in my Bright Sunlight Mini-Tutorial (in this case it was one Saturation Overlay layer at 50% opacity and two Contrast Mask layers, one at 100% opacity and the other at 50% opacity).  Before that I composited two LuxRender results (single distant light as “sun sky2”, run to almost 500 S/p {overnight}, first one on Auto Linear and the other Linear>Estimate, in GIMP top layer to 50% opacity to restore some washed-out detail, and yes this method sets some of the purists’ teeth on edge but I was in a hurry) and a layer-masked 3Delight render at 50% opacity because even with the car’s glass material set to glass2 the windshield didn’t reflect the fence in LuxRender, I haven’t figured out why not yet.

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Posted: 19 April 2013 10:21 AM   [ Ignore ]   [ # 134 ]
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Wow!  Thanks for the info, KA smile

I haven’t tried for any reflections yet so I won’t be much help but will the angle of the fence cause a reflection.  A number of times when I was a cameraman we’d have to cheat angles to get something to appear as a reflection tongue laugh

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Posted: 19 April 2013 10:39 AM   [ Ignore ]   [ # 135 ]
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banditcameraman - 19 April 2013 10:21 AM

Wow!  Thanks for the info, KA smile

I haven’t tried for any reflections yet so I won’t be much help but will the angle of the fence cause a reflection.  A number of times when I was a cameraman we’d have to cheat angles to get something to appear as a reflection tongue laugh

You’re welcome!

Re the reflection, it’s the exact same angle in the LuxRender as in the 3Delight render, so that’s not the problem.  The glass material’s Reflection property probably isn’t on in the LuxRender, I just haven’t figured out why not.  If you want to try reflections yourself, DZFire’s Real Metals Tutorial explains reflective surfaces in DAZStudio and provides dial-spin recipes.  (You can find the old forum topic on this here.)  He later worked this data up into an easy-to-use product here.

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